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Try to replace glslangValidator to DirectXCompiler built for MacOS for compiling HLSL to SPIRV, required for further translation to Metal shader code with SPIRV-Cross.
The text was updated successfully, but these errors were encountered:
Try to replace glslangValidator to DirectXCompiler built for MacOS for compiling HLSL to SPIRV, required for further translation to Metal shader code with SPIRV-Cross.
The text was updated successfully, but these errors were encountered: