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Improved shader converter #6

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egorodet opened this issue Mar 12, 2019 · 0 comments · Fixed by #50
Closed

Improved shader converter #6

egorodet opened this issue Mar 12, 2019 · 0 comments · Fixed by #50
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infrastructure Build, tools, automation, etc.

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@egorodet
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Try to replace glslangValidator to DirectXCompiler built for MacOS for compiling HLSL to SPIRV, required for further translation to Metal shader code with SPIRV-Cross.

@egorodet egorodet added the enhancement New feature or request label Mar 12, 2019
@egorodet egorodet added infrastructure Build, tools, automation, etc. and removed enhancement New feature or request labels Aug 11, 2019
@egorodet egorodet changed the title Improve shader conversion reliability Improved shader converter Sep 2, 2019
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