Description
I'm trying to gain a better understanding of how to navigate the mesh topology. Could you please point me in the right direction when it comes to the following operations?
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Face/Edge/Vertex Selection
Given a ray, how can I select the intersecting mesh element? The function below returns aMeshTriPoint
, is there a way to retrieve the corresponding Face, Edge or Vertex?
MeshLib/source/MRMesh/MRMeshIntersect.h
Lines 30 to 31 in 20f169b
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Internal Face Selection
Given a closed edge loop (cyan), select all internal faces (yellow):
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Hole & Boundary Selection
Given a single edge (cyan), select the entire edge loop forming the hole boundary (yellow). Same applies to external boundaries:
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Expanding/Shrinking Selection
Given an arbitrary amount of selected faces expand or shrink the selection to include the neighboring faces: