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// Yes, this is not as thorough as AssetDatabase.GetDependencies, it is however much faster and catches the important cases.
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// Notably does not gather indirect UdonBehaviour dependencies when one behaviour references a prefab and that prefab references another prefab, mostly because I'm too lazy to handle it at the moment
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// Also does not gather any dependencies from Unity component's that reference game objects since that is not something that people should be using for prefab references anyways
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