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Copy file name to clipboardExpand all lines: Assets/UdonSharp/Editor/UdonSharpEditorCache.cs
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usingJetBrains.Annotations;
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usingSystem.Collections.Generic;
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usingSystem.IO;
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usingUdonSharp.Compiler;
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/// Handles cache data for U# that gets saved to the Library. All data this uses is intermediate generated data that is not required and can be regenerated from the source files.
/// Gets the debug info for a given program asset. If debug info type for Client is specified when there is no client debug info, will fall back to Editor debug info.
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