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; IF-EVL-OUTLOOP-NEXT: [[TMP4:%.*]] = mul i32 [[TMP3]], 4
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; IF-EVL-OUTLOOP-NEXT: [[BROADCAST_SPLATINSERT1:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[TRIP_COUNT_MINUS_1]], i64 0
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; IF-EVL-OUTLOOP-NEXT: [[BROADCAST_SPLAT2:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT1]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; IF-EVL-OUTLOOP-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[EVL_BASED_IV]], i64 0
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; IF-EVL-OUTLOOP-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
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; IF-EVL-OUTLOOP-NEXT: [[TMP8:%.*]] = call <vscale x 4 x i32> @llvm.experimental.stepvector.nxv4i32()
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; IF-EVL-OUTLOOP-NEXT: [[TMP9:%.*]] = add <vscale x 4 x i32> zeroinitializer, [[TMP8]]
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; IF-EVL-OUTLOOP-NEXT: [[VEC_IV:%.*]] = add <vscale x 4 x i32> [[BROADCAST_SPLAT]], [[TMP9]]
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; IF-EVL-OUTLOOP-NEXT: [[TMP10:%.*]] = icmp ule <vscale x 4 x i32> [[VEC_IV]], [[BROADCAST_SPLAT2]]
; IF-EVL-OUTLOOP-NEXT: [[VP_OP_LOAD:%.*]] = call <vscale x 4 x i16> @llvm.vp.load.nxv4i16.p0(ptr align 2 [[TMP12]], <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer), i32 [[TMP6]])
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; IF-EVL-OUTLOOP-NEXT: [[TMP13:%.*]] = sext <vscale x 4 x i16> [[VP_OP_LOAD]] to <vscale x 4 x i32>
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; IF-EVL-OUTLOOP-NEXT: [[TMP14]] = add <vscale x 4 x i32> [[VEC_PHI]], [[TMP13]]
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; IF-EVL-OUTLOOP-NEXT: [[TMP15:%.*]] = select <vscale x 4 x i1> [[TMP10]], <vscale x 4 x i32> [[TMP14]], <vscale x 4 x i32> [[VEC_PHI]]
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; IF-EVL-OUTLOOP-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[TMP6]], i64 0
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; IF-EVL-OUTLOOP-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
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; IF-EVL-OUTLOOP-NEXT: [[TMP7:%.*]] = call <vscale x 4 x i32> @llvm.experimental.stepvector.nxv4i32()
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; IF-EVL-OUTLOOP-NEXT: [[EVL_MASK:%.*]] = icmp ult <vscale x 4 x i32> [[TMP7]], [[DOTSPLAT]]
; IF-EVL-OUTLOOP-NEXT: [[VP_OP_LOAD:%.*]] = call <vscale x 4 x i16> @llvm.vp.load.nxv4i16.p0(ptr align 2 [[TMP10]], <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer), i32 [[TMP6]])
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; IF-EVL-OUTLOOP-NEXT: [[TMP11:%.*]] = sext <vscale x 4 x i16> [[VP_OP_LOAD]] to <vscale x 4 x i32>
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; IF-EVL-OUTLOOP-NEXT: [[TMP12]] = add <vscale x 4 x i32> [[VEC_PHI]], [[TMP11]]
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; IF-EVL-OUTLOOP-NEXT: [[TMP13:%.*]] = select <vscale x 4 x i1> [[EVL_MASK]], <vscale x 4 x i32> [[TMP12]], <vscale x 4 x i32> [[VEC_PHI]]
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