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Copy pathsnake.go
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216 lines (186 loc) · 4.52 KB
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package main
import (
"container/list"
"fmt"
"github.com/jroimartin/gocui"
"math/rand"
"sync"
"time"
)
const (
FillBack = ' '
FillSnake = '+'
FillApple = '*'
MaxX = 50
MaxY = 35
SnakeLength = 3
VECTORY_CONDITION = 10
)
type body struct {
X int
Y int
}
var (
snakeLock sync.Mutex
snake body
snakeRecord [MaxX][MaxY] byte
snakeList = list.New()
snakeVector = "right"
apple body
)
func snakeSetup(){
snakeLock.Lock()
defer snakeLock.Unlock()
snake.X = 10
snake.Y = 15
snakeLoad(snake)
}
func snakeLoad(b body){
for x := b.X;x < b.X+SnakeLength;x++{
snakeRecord[b.Y][x] = FillSnake
snakeList.PushBack(body{b.Y, x})
}
}
func appleSetup(){
rand.Seed(time.Now().UnixNano())
apple.X = rand.Intn(19)
apple.Y = rand.Intn(34)
if snakeRecord[apple.X][apple.Y] == FillSnake || apple.X <= 0 || apple.Y <=0 {
appleSetup()
}
}
func MoveLeft(g *gocui.Gui, v *gocui.View) error {
if snakeVector == "right"{
return nil
}
snakeLock.Lock()
// 取出头尾元素, 并删除尾元素
headBody := snakeList.Front().Value
// 判断越界条件或者触碰到自己
if headBody.(body).Y-1 > 0 || !checkSnakeCollision() {
// 将新元素放进头部
snakeList.PushFront(body{headBody.(body).X, headBody.(body).Y-1})
// 更新snakeRecord
lastBody := snakeList.Remove(snakeList.Back())
// 吃苹果
if headBody.(body).X == apple.X && headBody.(body).Y-1 == apple.Y {
snakeList.PushFront(apple)
appleSetup()
}
snakeRecord[lastBody.(body).X][lastBody.(body).Y] = FillBack
snakeRecord[headBody.(body).X][headBody.(body).Y-1] = FillSnake
snakeVector = "left"
}else{
v1, _ := g.View("console")
v1.Clear()
fmt.Fprintf(v1, "you loss.")
}
defer snakeLock.Unlock()
return nil
}
func MoveRight(g *gocui.Gui, v *gocui.View) error {
if snakeVector == "left"{
return nil
}
snakeLock.Lock()
headBody := snakeList.Front().Value
// 判断越界条件或者触碰到自己
if headBody.(body).Y+1 < MaxY || !checkSnakeCollision() {
// 将新元素放进头部
snakeList.PushFront(body{headBody.(body).X, headBody.(body).Y+1})
// 更新snakeRecord
lastBody := snakeList.Remove(snakeList.Back())
// 吃苹果
if headBody.(body).X == apple.X && headBody.(body).Y+1 == apple.Y {
snakeList.PushFront(apple)
appleSetup()
}
snakeRecord[lastBody.(body).X][lastBody.(body).Y] = FillBack
snakeRecord[headBody.(body).X][headBody.(body).Y+1] = FillSnake
snakeVector = "right"
}else{
v1, _ := g.View("console")
v1.Clear()
fmt.Fprintf(v1, "you loss.")
}
defer snakeLock.Unlock()
return nil
}
func MoveUp(g *gocui.Gui, v *gocui.View) error {
if snakeVector == "down"{
return nil
}
snakeLock.Lock()
// 取出头尾元素, 并删除尾元素
headBody := snakeList.Front().Value
// 判断越界条件或者触碰到自己
if headBody.(body).X > 0 {
snakeList.PushFront(body{headBody.(body).X-1, headBody.(body).Y})
// 更新snakeRecord
lastBody := snakeList.Remove(snakeList.Back())
// 吃苹果
if headBody.(body).X == apple.X-1 && headBody.(body).Y == apple.Y {
snakeList.PushFront(apple)
appleSetup()
}
snakeRecord[lastBody.(body).X][lastBody.(body).Y] = FillBack
snakeRecord[headBody.(body).X-1][headBody.(body).Y] = FillSnake
snakeVector = "up"
}else{
v1, _ := g.View("console")
v1.Clear()
fmt.Fprintf(v1, "you loss.")
}
defer snakeLock.Unlock()
return nil
}
func MoveDown(g *gocui.Gui, v *gocui.View) error {
if snakeVector == "up"{
return nil
}
snakeLock.Lock()
// 取出头尾元素, 并删除尾元素
headBody := snakeList.Front().Value
// 判断越界条件或者触碰到自己
if headBody.(body).X+1 < 20 {
snakeList.PushFront(body{headBody.(body).X+1, headBody.(body).Y})
// 更新snakeRecord
lastBody := snakeList.Remove(snakeList.Back())
// 吃苹果
if headBody.(body).X == apple.X+1 && headBody.(body).Y == apple.Y {
snakeList.PushFront(apple)
appleSetup()
}
snakeRecord[lastBody.(body).X][lastBody.(body).Y] = FillBack
snakeRecord[headBody.(body).X+1][headBody.(body).Y] = FillSnake
snakeVector = "down"
}else{
v1, _ := g.View("console")
v1.Clear()
fmt.Fprintf(v1, "you loss.")
}
defer snakeLock.Unlock()
return nil
}
// snake 碰撞检测
func checkSnakeCollision() bool {
headBody := snakeList.Front().Value
x := headBody.(body).X
y := headBody.(body).Y
nums := 1
for i := 0;i < snakeList.Len();i++{
item := snakeList.Front()
node := item.Value
if node.(body).X == x && node.(body).Y == y{
nums++
if nums > 1 { break }
}else{
item.Next()
}
}
if nums > 1 {
return true
}else{
return false
}
}