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segNet.h
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segNet.h
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/*
* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef __SEGMENTATION_NET_H__
#define __SEGMENTATION_NET_H__
#include "tensorNet.h"
/**
* Name of default input blob for segmentation model.
* @ingroup segNet
*/
#define SEGNET_DEFAULT_INPUT "input_0"
/**
* Name of default output blob for segmentation model.
* @ingroup segNet
*/
#define SEGNET_DEFAULT_OUTPUT "output_0"
/**
* Default alpha blending value used during overlay
* @ingroup segNet
*/
#define SEGNET_DEFAULT_ALPHA 150
/**
* The model type for segNet in data/networks/models.json
* @ingroup segNet
*/
#define SEGNET_MODEL_TYPE "segmentation"
/**
* Standard command-line options able to be passed to segNet::Create()
* @ingroup segNet
*/
#define SEGNET_USAGE_STRING "segNet arguments: \n" \
" --network=NETWORK pre-trained model to load, one of the following:\n" \
" * fcn-resnet18-cityscapes-512x256\n" \
" * fcn-resnet18-cityscapes-1024x512\n" \
" * fcn-resnet18-cityscapes-2048x1024\n" \
" * fcn-resnet18-deepscene-576x320\n" \
" * fcn-resnet18-deepscene-864x480\n" \
" * fcn-resnet18-mhp-512x320\n" \
" * fcn-resnet18-mhp-640x360\n" \
" * fcn-resnet18-voc-320x320 (default)\n" \
" * fcn-resnet18-voc-512x320\n" \
" * fcn-resnet18-sun-512x400\n" \
" * fcn-resnet18-sun-640x512\n" \
" --model=MODEL path to custom model to load (caffemodel, uff, or onnx)\n" \
" --prototxt=PROTOTXT path to custom prototxt to load (for .caffemodel only)\n" \
" --labels=LABELS path to text file containing the labels for each class\n" \
" --colors=COLORS path to text file containing the colors for each class\n" \
" --input-blob=INPUT name of the input layer (default: '" SEGNET_DEFAULT_INPUT "')\n" \
" --output-blob=OUTPUT name of the output layer (default: '" SEGNET_DEFAULT_OUTPUT "')\n" \
" --alpha=ALPHA overlay alpha blending value, range 0-255 (default: 150)\n" \
" --visualize=VISUAL visualization flags (e.g. --visualize=overlay,mask)\n" \
" valid combinations are: 'overlay', 'mask'\n" \
" --profile enable layer profiling in TensorRT\n\n"
/**
* Image segmentation with FCN-Alexnet or custom models, using TensorRT.
* @ingroup segNet
*/
class segNet : public tensorNet
{
public:
/**
* Enumeration of mask/overlay filtering modes.
*/
enum FilterMode
{
FILTER_POINT = 0, /**< Nearest point sampling */
FILTER_LINEAR /**< Bilinear filtering */
};
/**
* Visualization flags.
*/
enum VisualizationFlags
{
VISUALIZE_OVERLAY = (1 << 0), /**< Overlay the segmentation class colors with alpha blending */
VISUALIZE_MASK = (1 << 1), /**< View just the colorized segmentation class mask */
};
/**
* Parse a string of one of more VisualizationMode values.
* Valid strings are "overlay" "mask" "overlay|mask" "overlay,mask" ect.
*/
static uint32_t VisualizationFlagsFromStr( const char* str, uint32_t default_value=VISUALIZE_OVERLAY );
/**
* Parse a string from one of the FilterMode values.
* Valid strings are "point", and "linear"
* @returns one of the segNet::FilterMode enums, or default segNet::FILTER_LINEAR on an error.
*/
static FilterMode FilterModeFromStr( const char* str, FilterMode default_value=FILTER_LINEAR );
/**
* Load a pre-trained model.
* @see SEGNET_USAGE_STRING for the models available.
*/
static segNet* Create( const char* network="fcn-resnet18-voc", uint32_t maxBatchSize=DEFAULT_MAX_BATCH_SIZE,
precisionType precision=TYPE_FASTEST, deviceType device=DEVICE_GPU, bool allowGPUFallback=true );
/**
* Load a new network instance
* @param prototxt_path File path to the deployable network prototxt
* @param model_path File path to the caffemodel
* @param class_labels File path to list of class name labels
* @param class_colors File path to list of class colors
* @param input Name of the input layer blob. @see SEGNET_DEFAULT_INPUT
* @param output Name of the output layer blob. @see SEGNET_DEFAULT_OUTPUT
* @param maxBatchSize The maximum batch size that the network will support and be optimized for.
*/
static segNet* Create( const char* prototxt_path, const char* model_path,
const char* class_labels, const char* class_colors=NULL,
const char* input = SEGNET_DEFAULT_INPUT,
const char* output = SEGNET_DEFAULT_OUTPUT,
uint32_t maxBatchSize=DEFAULT_MAX_BATCH_SIZE,
precisionType precision=TYPE_FASTEST,
deviceType device=DEVICE_GPU, bool allowGPUFallback=true );
/**
* Load a new network instance by parsing the command line.
*/
static segNet* Create( int argc, char** argv );
/**
* Load a new network instance by parsing the command line.
*/
static segNet* Create( const commandLine& cmdLine );
/**
* Usage string for command line arguments to Create()
*/
static inline const char* Usage() { return SEGNET_USAGE_STRING; }
/**
* Destroy
*/
virtual ~segNet();
/**
* Perform the initial inferencing processing portion of the segmentation.
* The results can then be visualized using the Overlay() and Mask() functions.
* @param input the input image in CUDA device memory, with pixel values 0-255.
* @param width width of the input image in pixels.
* @param height height of the input image in pixels.
* @param ignore_class label name of class to ignore in the classification (or NULL to process all).
*/
template<typename T> bool Process( T* input, uint32_t width, uint32_t height, const char* ignore_class="void" ) { return Process((void*)input, width, height, imageFormatFromType<T>(), ignore_class); }
/**
* Perform the initial inferencing processing portion of the segmentation.
* The results can then be visualized using the Overlay() and Mask() functions.
* @param input the input image in CUDA device memory, with pixel values 0-255.
* @param width width of the input image in pixels.
* @param height height of the input image in pixels.
* @param ignore_class label name of class to ignore in the classification (or NULL to process all).
*/
bool Process( void* input, uint32_t width, uint32_t height, imageFormat format, const char* ignore_class="void" );
/**
* Perform the initial inferencing processing portion of the segmentation.
* The results can then be visualized using the Overlay() and Mask() functions.
* @deprecated this overload is for legacy compatibility. It expects float4 RGBA image.
* @param input float4 input image in CUDA device memory, RGBA colorspace with values 0-255.
* @param width width of the input image in pixels.
* @param height height of the input image in pixels.
* @param ignore_class label name of class to ignore in the classification (or NULL to process all).
*/
bool Process( float* input, uint32_t width, uint32_t height, const char* ignore_class="void" );
/**
* Produce a colorized segmentation mask.
*/
template<typename T> bool Mask( T* output, uint32_t width, uint32_t height, FilterMode filter=FILTER_LINEAR ) { return Mask((void*)output, width, height, imageFormatFromType<T>(), filter); }
/**
* Produce a colorized segmentation mask.
*/
bool Mask( void* output, uint32_t width, uint32_t height, imageFormat format, FilterMode filter=FILTER_LINEAR );
/**
* Produce a colorized RGBA segmentation mask.
* @deprecated this overload is for legacy compatibility. It expects float4 RGBA image.
*/
bool Mask( float* output, uint32_t width, uint32_t height, FilterMode filter=FILTER_LINEAR );
/**
* Produce a grayscale binary segmentation mask, where the pixel values
* correspond to the class ID of the corresponding class type.
*/
bool Mask( uint8_t* output, uint32_t width, uint32_t height );
/**
* Produce the segmentation overlay alpha blended on top of the original image.
* @param output output image in CUDA device memory, RGB/RGBA colorspace with values 0-255.
* @param width width of the input image in pixels.
* @param height height of the input image in pixels.
* @param ignore_class label name of class to ignore in the classification (or NULL to process all).
* @param type overlay visualization options
* @returns true on success, false on error.
*/
template<typename T> bool Overlay( T* output, uint32_t width, uint32_t height, FilterMode filter=FILTER_LINEAR ) { return Overlay((void*)output, width, height, imageFormatFromType<T>(), filter); }
/**
* Produce the segmentation overlay alpha blended on top of the original image.
* @param output output image in CUDA device memory, RGB/RGBA colorspace with values 0-255.
* @param width width of the input image in pixels.
* @param height height of the input image in pixels.
* @param ignore_class label name of class to ignore in the classification (or NULL to process all).
* @param type overlay visualization options
* @returns true on success, false on error.
*/
bool Overlay( void* output, uint32_t width, uint32_t height, imageFormat format, FilterMode filter=FILTER_LINEAR );
/**
* Produce the segmentation overlay alpha blended on top of the original image.
* @deprecated this overload is for legacy compatibility. It expects float4 RGBA image.
* @param input float4 input image in CUDA device memory, RGBA colorspace with values 0-255.
* @param output float4 output image in CUDA device memory, RGBA colorspace with values 0-255.
* @param width width of the input image in pixels.
* @param height height of the input image in pixels.
* @param ignore_class label name of class to ignore in the classification (or NULL to process all).
* @param type overlay visualization options
* @returns true on success, false on error.
*/
bool Overlay( float* output, uint32_t width, uint32_t height, FilterMode filter=FILTER_LINEAR );
/**
* Find the ID of a particular class (by label name).
*/
int FindClassID( const char* label_name );
/**
* Retrieve the number of object classes supported in the detector
*/
inline uint32_t GetNumClasses() const { return DIMS_C(mOutputs[0].dims); }
/**
* Retrieve the description of a particular class.
*/
inline const char* GetClassLabel( uint32_t id ) const { return GetClassDesc(id); }
/**
* Retrieve the description of a particular class.
*/
inline const char* GetClassDesc( uint32_t id ) const { return id < mClassLabels.size() ? mClassLabels[id].c_str() : NULL; }
/**
* Retrieve the RGBA visualization color a particular class.
*/
inline float4 GetClassColor( uint32_t id ) const { return mClassColors[id]; }
/**
* Set the visualization color of a particular class of object.
*/
void SetClassColor( uint32_t classIndex, const float4& color );
/**
* Set the visualization color of a particular class of object.
*/
void SetClassColor( uint32_t classIndex, float r, float g, float b, float a=255.0f );
/**
* Retrieve the overlay alpha blending value for classes that don't have it explicitly set.
*/
float GetOverlayAlpha() const;
/**
* Set overlay alpha blending value for all classes (between 0-255),
* (optionally except for those that have been explicitly set).
*/
void SetOverlayAlpha( float alpha, bool explicit_exempt=true );
/**
* Retrieve the path to the file containing the class label descriptions.
*/
inline const char* GetClassPath() const { return mClassPath.c_str(); }
/**
* Retrieve the number of columns in the classification grid.
* This indicates the resolution of the raw segmentation output.
*/
inline uint32_t GetGridWidth() const { return DIMS_W(mOutputs[0].dims); }
/**
* Retrieve the number of rows in the classification grid.
* This indicates the resolution of the raw segmentation output.
*/
inline uint32_t GetGridHeight() const { return DIMS_H(mOutputs[0].dims); }
protected:
segNet();
bool classify( const char* ignore_class );
bool overlayPoint( void* input, uint32_t in_width, uint32_t in_height, imageFormat in_format, void* output, uint32_t out_width, uint32_t out_height, imageFormat out_format, bool mask_only );
bool overlayLinear( void* input, uint32_t in_width, uint32_t in_height, imageFormat in_format, void* output, uint32_t out_width, uint32_t out_height, imageFormat out_format, bool mask_only );
bool loadClassColors( const char* filename );
bool loadClassLabels( const char* filename );
bool saveClassLegend( const char* filename );
std::vector<std::string> mClassLabels;
std::string mClassPath;
bool* mColorsAlphaSet; /**< true if class color had been explicitly set from file or user */
float4* mClassColors; /**< array of overlay colors in shared CPU/GPU memory */
uint8_t* mClassMap; /**< runtime buffer for the argmax-classified class index of each tile */
void* mLastInputImg; /**< last input image to be processed, stored for overlay */
uint32_t mLastInputWidth; /**< width in pixels of last input image to be processed */
uint32_t mLastInputHeight; /**< height in pixels of last input image to be processed */
imageFormat mLastInputFormat; /**< pixel format of last input image */
};
#endif