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stickrpg.vcxproj
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stickrpg.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Demo|Win32">
<Configuration>Demo</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="main|Win32">
<Configuration>main</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{336D12E6-D00C-4CDE-ADFD-51C3466FE36D}</ProjectGuid>
<RootNamespace>stickrpg</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='main|Win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Demo|Win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='main|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Demo|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<ReferencePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\include;$(ReferencePath)</ReferencePath>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<ReferencePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\include;$(ReferencePath)</ReferencePath>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\</IntDir>
<ReferencePath Condition="'$(Configuration)|$(Platform)'=='Demo|Win32'">..\..\include;$(ReferencePath)</ReferencePath>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Demo|Win32'">$(SolutionDir)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Demo|Win32'">$(SolutionDir)\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Demo|Win32'">*.o;*.map;*.lst;*.i;*.asm</ExtensionsToDeleteOnClean>
<ReferencePath Condition="'$(Configuration)|$(Platform)'=='main|Win32'">..\..\include;$(ReferencePath)</ReferencePath>
<OutDir Condition="'$(Configuration)|$(Platform)'=='main|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='main|Win32'">$(Configuration)\</IntDir>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='main|Win32'">*.o%3b*.map%3b*.lst%3b*.i%3b*.asm%3b$()</ExtensionsToDeleteOnClean>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Demo|Win32'">$(ExecutablePath)</ExecutablePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Demo|Win32'">..\..\include;$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Demo|Win32'">..\..\include;$(LibraryPath)</LibraryPath>
<SourcePath Condition="'$(Configuration)|$(Platform)'=='Demo|Win32'">$(SourcePath)</SourcePath>
<ExcludePath Condition="'$(Configuration)|$(Platform)'=='Demo|Win32'" />
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">*.o;*.map;*.lst;*.i;*.asm</ExtensionsToDeleteOnClean>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\include;$(LibraryPath)</LibraryPath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Demo|Win32'">
<PreBuildEvent>
<Command>cmd /C ""C:\Program Files\Git\bin\bash" -c %27make demo%27"</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='main|Win32'">
<PreBuildEvent>
<Command>cmd /C ""C:\Program Files\Git\bin\bash" -c %27make clean all%27"</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>cmd /C ""C:\Program Files\Git\bin\bash" -c %27make all%27"</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="background_time_colors.c" />
<ClCompile Include="building_menu_map.c" />
<ClCompile Include="building_menu_palette.c" />
<ClCompile Include="building_menu_tiles.c" />
<ClCompile Include="game_state.c" />
<ClCompile Include="joy.c" />
<ClCompile Include="main.c" />
<ClCompile Include="main_game.c" />
<ClCompile Include="main_map.c" />
<ClCompile Include="main_map_boundaries.c" />
<ClCompile Include="main_map_palette.c" />
<ClCompile Include="main_map_sprite_palette.c" />
<ClCompile Include="main_map_sprite_tileset.c" />
<ClCompile Include="main_map_tileset.c" />
<ClCompile Include="menu_config.c" />
<ClCompile Include="opening_screen.c" />
<ClCompile Include="opening_screen_map.c" />
<ClCompile Include="opening_screen_palette.c" />
<ClCompile Include="opening_screen_tiles.c" />
<ClCompile Include="screen_state.c" />
<ClCompile Include="sprite.c" />
<ClCompile Include="window.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="background_time_colors.h" />
<ClInclude Include="building_menu_map.h" />
<ClInclude Include="building_menu_palette.h" />
<ClInclude Include="building_menu_tiles.h" />
<ClInclude Include="game_constants.h" />
<ClInclude Include="game_state.h" />
<ClInclude Include="gb.h" />
<ClInclude Include="joy.h" />
<ClInclude Include="main.h" />
<ClInclude Include="main_game.h" />
<ClInclude Include="main_map.h" />
<ClInclude Include="main_map_boundaries.h" />
<ClInclude Include="main_map_palette.h" />
<ClInclude Include="main_map_sprite_palette.h" />
<ClInclude Include="main_map_sprite_tileset.h" />
<ClInclude Include="main_map_tileset.h" />
<ClInclude Include="menu_config.h" />
<ClInclude Include="menu_tile_index.h" />
<ClInclude Include="opening_screen.h" />
<ClInclude Include="opening_screen_map.h" />
<ClInclude Include="opening_screen_palette.h" />
<ClInclude Include="opening_screen_tiles.h" />
<ClInclude Include="sprite.h" />
<ClInclude Include="window.h" />
</ItemGroup>
<ItemGroup>
<None Include="palettes_and_tiles.md" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>