-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCMakeLists.txt
85 lines (75 loc) · 3.33 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
cmake_minimum_required(VERSION 3.8)
project(mattNES CXX)
# Include custom modules.
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/CMake")
# Find SDL2.
find_package(SDL2 REQUIRED COMPONENTS main)
# Write CMakeConfig.hpp.
message(STATUS "Generating header config file: ${CMAKE_SOURCE_DIR}/Source/CMakeConfig.hpp")
set(TEST_CONFIG_OPTION 0 CACHE BOOL "Testing CMake config option")
configure_file(CMakeConfig.hpp.in "${CMAKE_SOURCE_DIR}/Source/CMakeConfig.hpp")
# Define source files.
set(SOURCE_FILES Source/Main.cpp
Source/BitOps.hpp
Source/CMakeConfig.hpp
Source/Emulator.cpp
Source/Emulator.hpp
Source/HexOutput.hpp
Source/NES/Mappers/Mapper.hpp
Source/NES/Mappers/MapperMMC1.cpp
Source/NES/Mappers/MapperMMC1.hpp
Source/NES/Mappers/MapperMMC5.cpp
Source/NES/Mappers/MapperMMC5.hpp
Source/NES/Mappers/MapperNROM.cpp
Source/NES/Mappers/MapperNROM.hpp
Source/NES/APU.cpp
Source/NES/APU.hpp
Source/NES/Cartridge.cpp
Source/NES/Cartridge.hpp
Source/NES/ControllerIO.cpp
Source/NES/ControllerIO.hpp
Source/NES/CPU_Disassemble.cpp
Source/NES/CPU_Instructions.cpp
Source/NES/CPU.cpp
Source/NES/CPU.hpp
Source/NES/DynaRecEngine.cpp
Source/NES/DynaRecEngine.hpp
Source/NES/iNESHeader.hpp
Source/NES/NESSystem.cpp
Source/NES/NESSystem.hpp
Source/NES/PPU_IO.cpp
Source/NES/PPU.cpp
Source/NES/PPU.hpp
Source/NES/UNIFHeader.hpp)
# Define executable.
include_directories(${SDL2_INCLUDE_DIRS} ${SDL2main_INCLUDE_DIRS} ${CMAKE_SOURCE_DIR})
add_executable(mattNES ${SOURCE_FILES})
target_link_libraries(mattNES ${SDL2_LIBS})
# Set up Visual Studio filters.
function(assign_source_group)
foreach(_source IN ITEMS ${ARGN})
if (IS_ABSOLUTE "${_source}")
file(RELATIVE_PATH _source_rel "${CMAKE_CURRENT_SOURCE_DIR}" "${_source}")
else()
set(_source_rel "${_source}")
endif()
get_filename_component(_source_path "${_source_rel}" PATH)
string(REPLACE "/" "\\" _source_path_msvc "${_source_path}")
source_group("${_source_path_msvc}" FILES "${_source}")
endforeach()
endfunction(assign_source_group)
assign_source_group(${SOURCE_FILES})
# Set Visual Studio working directory to the base source directory.
set_target_properties(mattNES PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}")
# Set Visual Studio startup project.
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT mattNES)
# Copy SDL2 DLLs to output folder on Windows.
message(STATUS "Copying SDL2 DLLs to build output directory.")
if(WIN32)
foreach(DLL ${SDL2_DLLS})
message(STATUS "${DLL}")
message(STATUS "${CMAKE_GENERATOR_PLATFORM}")
add_custom_command(TARGET mattNES POST_BUILD COMMAND
${CMAKE_COMMAND} -E copy_if_different ${DLL} $<TARGET_FILE_DIR:mattNES>)
endforeach()
endif()