Skip to content

Newly added door entities - collision problem #95

@Const1702

Description

@Const1702

When a composite entity is added through the Cathode editor with the path AYZ\DOORS<Any door type> the door does show and it has its functions, but the collisions are a problem:

  1. It doesn't let the player pass through, even when it is open.
  2. Bullets also don't go through and flares bounce off the opened part of the door.

There are no problems with the already existing doors on the level, only with the added ones.

Attempted on level: Tech_Hub
The door composites are added to AYZ\LEVELS\SEVASTOPOL\TECHNICAL\TRANSITSTATION\TRANSITSTATION_SECTION

The way I entered this level isn't by loading a mission, but I used the "Select Level" from the Debug Checkpoint mod, that way it completely refreshes and the changes from the editor can properly apply, but it still doesn't fix the collision problem with the new doors.

(I am not sure if this is an issue or it requires extra modifications to fix)

OpenCAGE version: 0.9.3.02

Metadata

Metadata

Assignees

No one assigned

    Labels

    [TOOL] Script EditorThis issue applies to the script editor within OpenCAGE.bugSomething which causes issues when using the tools.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions