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Rain simulation build with LÖVE game engine using Lua programming language.

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Rain

Rain simulation build using Lua programming language and LÖVE 11.3 framework.

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How to run the program

Instructions on how to run the program can be found at: https://love2d.org/wiki/Getting_Started#Running_Games

How to use the rain.lua file as a library

  1. Put the rain.lua file in the same directory as your main.lua file.
  2. You can use the library, in the main.lua, as in the following example:
Rain = require 'rain'

function love.load()
  -- Window
  windowWidth = 800
  windowHeight = 600
  love.window.setMode(windowWidth, windowHeight)

  -- Rain variables
  -- deltaX: distance in pixels from the x1 value of a rain line to the x2 value.
  -- deltaY: distance in pixels from the y1 value of a rain line to the y2 value.
  -- rainAmount: amount of rain drops.
  deltaX = 3
  deltaY = 10
  rainAmount = 1000

  -- Instantiate rain
  rain = Rain:new (nil, windowWidth, windowHeight, deltaX, deltaY, rainAmount)

end

function love.update(dt)
  rain:update(dt)
end

function love.draw()
  rain:draw()
end

OBS:

Rain sound is not included within the rain.lua file, it must be used as is in the main.lua file.
You can change the sound file or remove it if you want to.

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Rain simulation build with LÖVE game engine using Lua programming language.

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