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Unity Flappy Pappy

Description

Flappy Pappy is a Flappy Bird clone built in Unity using C#. It was made following a tutorial in order to learn to use Unity.

While building this project I learned to:

  • Build a scene using Unity
  • Track the state of GameObjects and dynamically change them based on C# logic
  • Use collision to cause various effects such as stopping movement, increasing score, and ending the game

Built With

Unity Shield C# Shield

Table of Contents

Installation

  1. Download the zip folder
  2. Unzip the folder
  3. Open Flappy Pappy.exe

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Usage

Once the game has loaded, simply press the spacebar in order to jump. Make sure not to go off the screen or hit a pipe or else the game will be end. On game over select Play Again in order to keep going.

flappy pappy running in engine

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Contributing

If you have a suggestion that would make the repo better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again!

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

If all of this is new to you take a look at the GitHub Docs.

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License

Distributed under the MIT License. See LICENSE for more information.

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Contact

Mateo Wallace - GitHub - Email - LinkedIn

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Acknowledgements

Game Maker's Toolkit - The Unity Tutorial For Complete Beginners

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