Flappy Pappy is a Flappy Bird clone built in Unity using C#. It was made following a tutorial in order to learn to use Unity.
While building this project I learned to:
- Build a scene using Unity
- Track the state of
GameObjects
and dynamically change them based on C# logic - Use collision to cause various effects such as stopping movement, increasing score, and ending the game
- Download the zip folder
- Unzip the folder
- Open
Flappy Pappy.exe
Once the game has loaded, simply press the spacebar
in order to jump. Make sure not to go off the screen or hit a pipe or else the game will be end. On game over select Play Again in order to keep going.
If you have a suggestion that would make the repo better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again!
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature
) - Commit your Changes (
git commit -m 'Add some AmazingFeature'
) - Push to the Branch (
git push origin feature/AmazingFeature
) - Open a Pull Request
If all of this is new to you take a look at the GitHub Docs.
Distributed under the MIT License. See LICENSE for more information.
Mateo Wallace - GitHub - Email - LinkedIn
Game Maker's Toolkit - The Unity Tutorial For Complete Beginners