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MED.MNU
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MED.MNU
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;=========================================================
0, 0, &File, {}, ,
0, 1, &Segment, {}, ,
0, 2, &Group, {}, ,
0, 3, &Build, {}, ,
0, 4, &Texture, {}, ,
0, 5, &Object, {}, ,
0, 6, &Wall, {}, ,
0, 7, &View, {}, ,
;0, 8, &Macro, {}, ,
0, 8, Oth&er, {}, ,
0, 9, &Help, {}, ,
;================= FILE MENU ============================
1, 0, &New Mine, {}, med-mine-create-new,
1, 1, &Load Mine, {}, med-game-load,
1, 2, &Save Mine, {}, med-game-save,
1, 3, -, {}, ,
1, 4, Save &compiled versions of all levels, {}, save-all-compiled-levels,
1, 5, Loa&d all levels (to regenerate PIGs), {}, load-all-levels,
1, 6, -, {}, ,
1, 7, &Undo ^U, {Ctrl}{U}, med-autosave-undo,
1, 8, -, {}, ,
1, 9, &Play in 320x200, {}, med-goto-game-screen,
1, 10, Go to &Main Menu, {}, med-goto-main-menu,
1, 11, -, {}, ,
1, 12, &Autosave Toggle _A, {Shift}{A}, med-autosave-toggle,
1, 13, &Restore Game State, {}, med-restore-game-state,
1, 14, -, {}, ,
1, 15, E&xit, {}, med-editor-exit,
;================= SEGMENT MENU ===========================
2, 0, &Add A, {A}, med-segment-add,
2, 1, Add D&efault _E, {Shift}{E}, med-create-default-new-segment,
2, 2, &Delete D, {D}, med-segment-delete,
2, 3, -, {}, ,
2, 4, &Mark ^M, {Ctrl}{M}, med-segsel-set-marked,
2, 5, E&xchange Marked, {}, med-segment-exchange,
2, 6, -, {}, ,
2, 7, Select next side &] ^F, {Ctrl}{F}, med-segsel-next-side,
2, 8, Select prev side &[ ^_F, {Ctrl}{Shift}{F}, med-segsel-prev-side,
2, 9, Select &next segment ^S, {Ctrl}{S}, med-segsel-next-segment,
2, 10, Select &previous segment ^_S, {Ctrl}{Shift}{S}, med-segsel-prev-segment,
2, 11, Select next found seg. &=, {}, med-select-next-found-seg,
2, 12, Select previous found seg. &-, {}, med-select-prev-found-seg,
2, 13, Select segment by n&umber, {}, med-select-segment-by-number,
2, 14, Select segment w/p&owerup, {}, med-select-segment-with-powerup,
2, 15, -, {}, ,
2, 16, &Clear Selected List ^C, {Ctrl}{C}, med-clear-selected-list,
2, 17, &Sort Selected List, {}, med-sort-selected-list,
2, 18, Make Curside &Bottom B, {B}, med-segment-bottom,
2, 19, Toggle Bottom, {}, med-segment-show-bottom,
2, 20, -, {}, ,
2, 21, Make Refueling Center, {}, med-fuelcen-create,
2, 22, Make Control Center, {}, med-controlcen-create,
2, 23, Make Robot Materializator, {}, med-robotmaker-create,
2, 24, Reset all centers, {}, med-fuelcen-reset-all,
2, 25, Delete Center from Curseg, {}, med-fuelcen-delete,
2, 26, Do Centers Dialog _C, {Shift}{C}, do-centers-dialog,
2, 27, -, {}, ,
2, 28, Make Blue Goal, {}, med-goal-blue-create,
2, 29, Make Red Goal, {}, med-goal-red-create,
2, 30, Set Secret &Level Return Location, {}, med-secret-define,
2, 31, Synchronize Wall/Segment Info, {}, med-force-wall-validity,
;================== GROUP MENU ===============================
3, 0, Select &Next Group ^N, {Ctrl}{N}, med-next-group,
3, 1, Select &Previous Group ^P, {Ctrl}{P}, med-prev-group,
3, 2, -, {}, ,
3, 3, Show Names of all groups, {}, ,
3, 4, Save selected segs as Group, {}, ,
3, 5, -, {}, ,
3, 6, &Add (Create) Group ^G, {Ctrl}{G}, med-create-group,
3, 7, Mo&ve Group ^_G, {Ctrl}{Shift}{G}, med-move-group,
3, 8, &Copy Group, {}, med-copy-group,
3, 9, &Rotate (and move) Group ^R, {Ctrl}{R}, med-rotate-group,
3, 10, -, {}, ,
3, 11, &Ungroup Segment, {}, med-ungroup-segment,
3, 12, &Group Segment, {}, med-group-segment,
3, 13, &Degroup (Group), {}, med-degroup-group,
3, 14, -, {}, ,
3, 15, &Load Group, {}, med-group-load,
3, 16, &Save Group, {}, med-group-save,
3, 17, &Mark Group Segment, {}, med-mark-groupseg,
3, 18, &X Delete Group, {}, med-delete-group,
3, 19, Su&btract From Group, {}, med-subtract-from-group,
;================= BUILD MENU ===========================
4, 0, &Bridge ^B, {Ctrl}{B}, med-build-bridge,
4, 1, &Joint ^J, {Ctrl}{J}, med-build-joint,
4, 2, -, {}, ,
4, 3, Join Adj &Wall, {}, med-build-adj-joint,
4, 4, Join Adj &Segment, {}, med-build-adj-joints-segment,
4, 5, Join &All Adj Segments ^_A, {Ctrl}{Shift}{A}, med-build-adj-joints-all,
4, 6, -, {}, ,
4, 7, &Punch a sloppy connection _P, {Shift}{P}, med-build-sloppy-adj-joint,
4, 8, P&unch all sloppy in group, {}, med-build-sloppy-adj-joint-group,
;================= TMAP Menu ================================
5, 0, Assign Texture &1 _1, {Shift}{1}, med-tmap-assign,
5, 1, Assign Texture &2 _2, {Shift}{2}, med-tmap-assign2,
5, 2, Clear Texture 2 (&0) _0, {Shift}{0}, med-tmap-clear2,
5, 3, &Propagate, {}, med-tmap-propogate,
5, 4, &Move and Propagate P, {P}, med-tmap-propogate-move,
5, 5, Propagate &Textures Only _T, {T}, med-tmap-propogate-uvs,
5, 6, Move Propagate &Textures Only T, {}, med-tmap-propogate-move-uvs,
5, 7, Propagate &Selected, {}, med-tmap-propogate-selected,
;===================== OBJECT MENU ====================================
6, 0, &Place Object, {}, med-obj-place-object,
6, 1, P&lace Object/Cur Tmap, {}, med-obj-place-object-tmap,
6, 2, &Delete Object, {}, med-obj-delete-object,
6, 3, &Set Player Position, {}, med-obj-set-player,
6, 4, -, {}, ,
6, 5, &AI Properties..., {Shift}{R}, do-robot-dialog,
6, 6, &Object Editor..., {Shift}{O}, do-object-dialog,
6, 7, &Make Object COOP, {}, med-obj-make-coop,
;===================== WALL MENU ====================================
7, 0, Add &Blastable Wall, {}, med-wall-add-blastable,
7, 1, Add &Door, {}, med-wall-add-door,
7, 2, Add &Illusory Wall, {}, med-wall-add-illusion,
7, 3, Add &Closed Wall, {}, med-wall-add-closed,
7, 4, Add &External Wall, {}, med-wall-add-external,
7, 5, -, {}, ,
7, 6, Restore &All Walls, {}, med-wall-restore-all,
7, 7, &Remove Wall, {}, med-wall-remove,
7, 8, -, {}, ,
7, 9, &Link doors, {}, med-link-doors,
7, 10, &Unlink door, {}, med-unlink-door,
7, 11, -, {}, ,
7, 12, Do &Wall Dialog, {Shift}{W}, do-wall-dialog,
7, 13, Do &Trigger Dialog, {Shift}{T}, do-trigger-dialog,
7, 14, -, {}, ,
7, 15, Delete ALL Walls, {}, delete-all-walls,
7, 16, Check Walls, {}, check-walls,
7, 17, -, {}, ,
7, 18, Delete ALL Control Center Trigges, {}, delete-all-controlcen-triggers,
;===================== VIEW MENU ====================================
8, 0, Zoom &In, {}, med-view-zoom-in,
8, 1, Zoom &Out, {}, med-view-zoom-out,
8, 2, -, {}, ,
8, 3, Move &Closer, {}, med-view-move-closer,
8, 4, Move &Away, {}, med-view-move-away,
8, 5, -, {}, ,
8, 6, Show &More Segments, {}, med-increase-draw-depth,
8, 7, Show &Less Segments, {}, med-decrease-draw-depth,
8, 8, -, {}, ,
8, 9, Lean a&gainst CurSide C, {C}, med-set-player-from-curseg,
8, 10, &Face Curside, {}, med-set-player-from-curseg-minus-one,
;;;===================== MACRO MENU ===================================
;;9, 0, Play &fast, {}, med-macro-play-fast,
;;9, 1, Play &normal, {}, med-macro-play-normal,
;;9, 2, -, {}, ,
;;9, 3, Record &All, {}, med-macro-record-all,
;;9, 4, Record &Keystrokes, {}, med-macro-record-keys,
;;9, 5, -, {}, ,
;;9, 6, &Save macro, {}, med-macro-save,
;;9, 7, &Load macro, {}, med-macro-load,
;====================== OTHER MENU ===================================
9, 0, &Clear Selected list, {}, ,
9, 1, -, {}, ,
9, 2, &Flag concave segments, {}, med-find-concave-segs,
9, 3, Flag &Intersecting segments, {}, ,
9, 4, -, {}, ,
9, 5, Make Curside &planar, {}, ,
9, 6, &All sides in Cursegp planar, {}, ,
9, 7, -, {}, ,
9, 8, &Update Screen, {}, med-update,
9, 9, -, {}, ,
9, 10, &Mark Start M, {M}, med-mark-start,
9, 11, Mark &End _M, {Shift}{M}, med-mark-end,
9, 12, -, {}, ,
9, 13, &Rename level, {}, rename-level,
9, 14, -, {}, ,
9, 15, &Select palette, {}, select-palette,
9, 16, -, {}, ,
9, 17, Set reactor explode &time, {}, set-controlcen-explode-time,
9, 18, Set reactor stren>h, {}, set-reactor-strength,
9, 19, -, {}, ,
9, 20, Fix &Bogus uvs on side, {}, med-seguvs-fix-bogus-uvs-on-side,
9, 21, Fix Bogus uvs All _B, {Shift}{B}, med-seguvs-fix-bogus-uvs-all,
9, 22, -, {}, ,
9, 23, Assign Lava &Volatility, {}, med-lava-volatility,
9, 24, -, {}, ,
9, 25, Set Flickering &Light, {}, set-flickering-light,
;======================== Help Index =================================
10, 0, &About MED, {}, med-about,
;======================== END =================================