ATCS 2015 is a game level by Matthias "Masmblr" Peters for the open source game Tremulous.
Map Description:
Welcome to ATCS_2015, an alternate version of the classic ATCS HD map (by Superpie & Ingar), but this time with a thrilling twist - we're taking the action to space! Get ready for an intergalactic adventure as you battle it out in a futuristic environment. ATCS_2015 offers a classic gameplay with new textures, particles and sounds. From the hum of the station's engines to the echoing clinks of your footsteps.
Some textures I have drawn for the map:
Version: | Date: | Status: |
---|---|---|
2.0 | 19/10/2015 | beta |
2.1 | 27/10/2015 | beta |
2.2 | 30/10/2015 | beta |
3.0 | 02/11/2015 | beta |
3.1 | 05/11/2015 | beta |
3.2 | 09/11/2015 | beta |
3.3 | 10/11/2023 | release |
Binary:
- Download the release package.
- Save the *.pk3 file to the following directory:
/%PATH%/Tremulous/base/
. - Start the Tremulous game and select "Create Server" with the desired map.
Source:
- Download the source release and the tremulous-common-files.
- Extract the files to the default installation directory. It should look like this:
DRIVE:/%PATH%/tremulous/
| tremulous.exe
| tremulous.x86
| ...
+---base
| | autogen.cfg
| | data-1.1.0.pk3
| | map-atcs-1.1.0.pk3
| | ...
| +---env
| +---maps
| +---models
| +---scripts
| +---sounds
| \---textures
- Download NetRadiant Level Editor.
- Launch NetRadiant and select "Tremulous" as your game setting.
- Open the '.map' file located in the directory
/%PATH%/tremulous/base/maps
and, from the menu, choose 'Build -> 'Build with final settings.' - Start the Tremulous game with
-sv_pure 0 -devmap MAPNAME
. Make sure to replace "MAPNAME" with the actual name of the map you compiled.
Photoshop CS6
Audacity
NetRadiant
Q3Map2
Official Tremulous website: https://tremulous.net
NET Radiant Level-Editor: https://netradiant.gitlab.io
Master-Server-List: http://dpmaster.deathmask.net/?game=tremulous
Unofficial successor "Unvanquished": https://unvanquished.net
Some assets may be derivative works or subject to different licenses. Please refer for author and license details. Note that some files may have been modified. Below is a list of files and their legal statuses.
env\atcs_2015\atcs_bk.jpg 1
env\atcs_2015\atcs_dn.jpg 1
env\atcs_2015\atcs_ft.jpg 1
env\atcs_2015\atcs_lf.jpg 1
env\atcs_2015\atcs_rt.jpg 1
env\atcs_2015\atcs_up.jpg 1
levelshots\atcs_2015.jpg 1
maps\atcs_2015.map 1,7
models\mapobjects\KOsAD\conteneur\Metal.jpg 2
models\mapobjects\KOsAD\conteneur\barril2.md3 2
models\mapobjects\KOsAD\conteneur\bleu.jpg 2
models\mapobjects\KOsAD\conteneur\etagere.md3 2
models\mapobjects\KOsAD\conteneur\poub5.jpg 2
models\mapobjects\KOsAD\conteneur\rust06d.jpg 2
models\mapobjects\KOsAD\conteneur\rust06e.jpg 2
models\mapobjects\vega\box\box01.jpg 3
models\mapobjects\vega\box\box01.obj 3
models\mapobjects\vega\box\box02.obj 3
models\mapobjects\vega\ceilinglight\ceilinglight2.ase 3
models\mapobjects\vega\ceilinglight\ceilinglight2_a.jpg 3
models\mapobjects\vega\ceilinglight\ceilinglight2_d.jpg 3
models\mapobjects\vega\console\console.ase 3
models\mapobjects\vega\console\console_base.jpg 3
models\mapobjects\vega\console\console_screens.jpg 3
models\mapobjects\vega\console\console_waveform.tga 3
models\mapobjects\vega\container\container1.ase 3
models\mapobjects\vega\container\container1.jpg 3
models\mapobjects\vega\container\container2.ase 3
models\mapobjects\vega\container\container2.jpg 3
models\mapobjects\vega\toolcart\toolcart.jpg 3
models\mapobjects\vega\toolcart\toolcart.md3 3
scripts\atcs_2015.arena 1
scripts\atcs_2015.particle 1
scripts\atcs_2015.shader 1
scripts\shaderlist.txt 1
textures\atcs_2015\atcs2015_ad.jpg 1
textures\atcs_2015\atcs2015_ad_lines.jpg 1
textures\atcs_2015\atcs2015_alienbase.jpg 1
textures\atcs_2015\atcs2015_blueblink.jpg 1
textures\atcs_2015\atcs2015_blueblinkfire.jpg 1
textures\atcs_2015\atcs2015_bsk.tga 1
textures\atcs_2015\atcs2015_decal1.jpg 1
textures\atcs_2015\atcs2015_decal2.jpg 1
textures\atcs_2015\atcs2015_decal3.jpg 1
textures\atcs_2015\atcs2015_decal4.jpg 1
textures\atcs_2015\atcs2015_flare.jpg 1
textures\atcs_2015\atcs2015_forcefield.jpg 1
textures\atcs_2015\atcs2015_grid.jpg 1
textures\atcs_2015\atcs2015_ground_dirty.jpg 1
textures\atcs_2015\atcs2015_humanbase.jpg 1
textures\atcs_2015\atcs2015_ladder.tga 1
textures\atcs_2015\atcs2015_light_blue.jpg 1
textures\atcs_2015\atcs2015_light_blue_add.jpg 1
textures\atcs_2015\atcs2015_light_forcefield.jpg 1
textures\atcs_2015\atcs2015_light_forcefield_add.jpg 1
textures\atcs_2015\atcs2015_light_quad.jpg 1
textures\atcs_2015\atcs2015_light_quad_add.jpg 1
textures\atcs_2015\atcs2015_light_red.jpg 1
textures\atcs_2015\atcs2015_light_red_add.jpg 1
textures\atcs_2015\atcs2015_light_white.jpg 1
textures\atcs_2015\atcs2015_mech.jpg 1
textures\atcs_2015\atcs2015_metal.jpg 1
textures\atcs_2015\atcs2015_metal_blue.jpg 1
textures\atcs_2015\atcs2015_metal_blue_add.jpg 1
textures\atcs_2015\atcs2015_metal_red.jpg 1
textures\atcs_2015\atcs2015_metal_red_add.jpg 1
textures\atcs_2015\atcs2015_pil.jpg 1
textures\atcs_2015\atcs2015_redblink.jpg 1
textures\atcs_2015\atcs2015_redblinkfire.jpg 1
textures\atcs_2015\atcs2015_shaft.jpg 1
textures\atcs_2015\atcs2015_steam.jpg 1
textures\atcs_2015\atcs2015_step.jpg 1
textures\atcs_2015\atcs2015_sterne.jpg 1
textures\atcs_2015\atcs2015_variable.jpg 1
textures\atcs_2015\atcs2015_variable_dot.jpg 1
textures\atcs_2015\atcs2015_variable_plates.jpg 1
textures\atcs_2015\atcs2015_variable_warn.jpg 1
textures\atcs_2015\atcs2015_wall_blue_01.jpg 1
textures\atcs_2015\atcs2015_wall_blue_02.jpg 1
textures\atcs_2015\atcs2015_wall_blue_03.jpg 1
textures\atcs_2015\atcs2015_wall_red_01.jpg 1
textures\atcs_2015\atcs2015_wall_red_02.jpg 1
textures\atcs_2015\atcs2015_wall_red_03.jpg 1
textures\atcs_2015\atcs2015_wall_white_01.jpg 1
textures\atcs_2015\atcs2015_wall_white_02.jpg 1
textures\atcs_2015\atcs2015_wall_white_dirty_01.jpg 1
textures\atcs_2015\atcs2015_wall_white_dirty_02.jpg 1
textures\atcs_2015\atcs_2015_earth.jpg 6
textures\atcs_2015\atcs_2015_komet_1.jpg 5
textures\atcs_2015\atcs_2015_komet_2.jpg 6
textures\atcs_2015\atcs_2015_komet_3.jpg 6
textures\atcs_2015\atcs_2015_moon.jpg 1
Matthias "Masmblr" Peters
Content: Map, Textures, Shaders
License: MIT License.
(See "LICENSE" file for more Informations.)
KOsAD
Content: Conteneur models & shaders
License: Attribution License
Stijn “Ingar” Buys
Content: Vega models & shadersl
License: Attribution License
Darklegion Development
Content: Tremulous-Panel image
License: Attribution License
ESA 2010
Content: Asteroid 1 (Lutetia) image
License: CC BY-SA 2.0
NASA
Content: Earth, Asteroid 2 and 3, Moon images
License: Public Domain
Superpie, Ingar
Content: Base-Brushwork (ATCS HD)
License: Attribution License
For all other content, their respective licensing rules and other legal provisions apply.
- id Software for Quake3
- Dark Legion Development for Tremulous
- Team Xonotic for NetRadiant