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ATCS 2015 - Game Level For Tremulous

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Overview: ATCS in Space

ATCS 2015 is a game level by Matthias "Masmblr" Peters for the open source game Tremulous.

Map Description:

Welcome to ATCS_2015, an alternate version of the classic ATCS HD map (by Superpie & Ingar), but this time with a thrilling twist - we're taking the action to space! Get ready for an intergalactic adventure as you battle it out in a futuristic environment. ATCS_2015 offers a classic gameplay with new textures, particles and sounds. From the hum of the station's engines to the echoing clinks of your footsteps.


Screenshots:

Textures:

Some textures I have drawn for the map:

Version History:

Version: Date: Status:
2.0 19/10/2015 beta
2.1 27/10/2015 beta
2.2 30/10/2015 beta
3.0 02/11/2015 beta
3.1 05/11/2015 beta
3.2 09/11/2015 beta
3.3 10/11/2023 release

How-To

Binary:

  1. Download the release package.
  2. Save the *.pk3 file to the following directory: /%PATH%/Tremulous/base/.
  3. Start the Tremulous game and select "Create Server" with the desired map.

Source:

  1. Download the source release and the tremulous-common-files.
  2. Extract the files to the default installation directory. It should look like this:
DRIVE:/%PATH%/tremulous/
|   tremulous.exe
|   tremulous.x86
|   ...
+---base
|   |   autogen.cfg
|   |   data-1.1.0.pk3
|   |   map-atcs-1.1.0.pk3
|   |   ...
|   +---env
|   +---maps 
|   +---models 
|   +---scripts
|   +---sounds
|   \---textures
  1. Download NetRadiant Level Editor.
  2. Launch NetRadiant and select "Tremulous" as your game setting.
  3. Open the '.map' file located in the directory /%PATH%/tremulous/base/maps and, from the menu, choose 'Build -> 'Build with final settings.'
  4. Start the Tremulous game with -sv_pure 0 -devmap MAPNAME. Make sure to replace "MAPNAME" with the actual name of the map you compiled.

Development Tools:

Photoshop CS6
Audacity
NetRadiant
Q3Map2

Related Resources:

Official Tremulous website: https://tremulous.net
NET Radiant Level-Editor: https://netradiant.gitlab.io
Master-Server-List: http://dpmaster.deathmask.net/?game=tremulous
Unofficial successor "Unvanquished": https://unvanquished.net

Legal Information and Attribution

Some assets may be derivative works or subject to different licenses. Please refer for author and license details. Note that some files may have been modified. Below is a list of files and their legal statuses.


env\atcs_2015\atcs_bk.jpg 1
env\atcs_2015\atcs_dn.jpg 1
env\atcs_2015\atcs_ft.jpg 1
env\atcs_2015\atcs_lf.jpg 1
env\atcs_2015\atcs_rt.jpg 1
env\atcs_2015\atcs_up.jpg 1
levelshots\atcs_2015.jpg 1
maps\atcs_2015.map 1,7
models\mapobjects\KOsAD\conteneur\Metal.jpg 2
models\mapobjects\KOsAD\conteneur\barril2.md3 2
models\mapobjects\KOsAD\conteneur\bleu.jpg 2
models\mapobjects\KOsAD\conteneur\etagere.md3 2
models\mapobjects\KOsAD\conteneur\poub5.jpg 2
models\mapobjects\KOsAD\conteneur\rust06d.jpg 2
models\mapobjects\KOsAD\conteneur\rust06e.jpg 2
models\mapobjects\vega\box\box01.jpg 3
models\mapobjects\vega\box\box01.obj 3
models\mapobjects\vega\box\box02.obj 3
models\mapobjects\vega\ceilinglight\ceilinglight2.ase 3
models\mapobjects\vega\ceilinglight\ceilinglight2_a.jpg 3
models\mapobjects\vega\ceilinglight\ceilinglight2_d.jpg 3
models\mapobjects\vega\console\console.ase 3
models\mapobjects\vega\console\console_base.jpg 3
models\mapobjects\vega\console\console_screens.jpg 3
models\mapobjects\vega\console\console_waveform.tga 3
models\mapobjects\vega\container\container1.ase 3
models\mapobjects\vega\container\container1.jpg 3
models\mapobjects\vega\container\container2.ase 3
models\mapobjects\vega\container\container2.jpg 3
models\mapobjects\vega\toolcart\toolcart.jpg 3
models\mapobjects\vega\toolcart\toolcart.md3 3
scripts\atcs_2015.arena 1
scripts\atcs_2015.particle 1
scripts\atcs_2015.shader 1
scripts\shaderlist.txt 1
textures\atcs_2015\atcs2015_ad.jpg 1
textures\atcs_2015\atcs2015_ad_lines.jpg 1
textures\atcs_2015\atcs2015_alienbase.jpg 1
textures\atcs_2015\atcs2015_blueblink.jpg 1
textures\atcs_2015\atcs2015_blueblinkfire.jpg 1
textures\atcs_2015\atcs2015_bsk.tga 1
textures\atcs_2015\atcs2015_decal1.jpg 1
textures\atcs_2015\atcs2015_decal2.jpg 1
textures\atcs_2015\atcs2015_decal3.jpg 1
textures\atcs_2015\atcs2015_decal4.jpg 1
textures\atcs_2015\atcs2015_flare.jpg 1
textures\atcs_2015\atcs2015_forcefield.jpg 1
textures\atcs_2015\atcs2015_grid.jpg 1
textures\atcs_2015\atcs2015_ground_dirty.jpg 1
textures\atcs_2015\atcs2015_humanbase.jpg 1
textures\atcs_2015\atcs2015_ladder.tga 1
textures\atcs_2015\atcs2015_light_blue.jpg 1
textures\atcs_2015\atcs2015_light_blue_add.jpg 1
textures\atcs_2015\atcs2015_light_forcefield.jpg 1
textures\atcs_2015\atcs2015_light_forcefield_add.jpg 1
textures\atcs_2015\atcs2015_light_quad.jpg 1
textures\atcs_2015\atcs2015_light_quad_add.jpg 1
textures\atcs_2015\atcs2015_light_red.jpg 1
textures\atcs_2015\atcs2015_light_red_add.jpg 1
textures\atcs_2015\atcs2015_light_white.jpg 1
textures\atcs_2015\atcs2015_mech.jpg 1
textures\atcs_2015\atcs2015_metal.jpg 1
textures\atcs_2015\atcs2015_metal_blue.jpg 1
textures\atcs_2015\atcs2015_metal_blue_add.jpg 1
textures\atcs_2015\atcs2015_metal_red.jpg 1
textures\atcs_2015\atcs2015_metal_red_add.jpg 1
textures\atcs_2015\atcs2015_pil.jpg 1
textures\atcs_2015\atcs2015_redblink.jpg 1
textures\atcs_2015\atcs2015_redblinkfire.jpg 1
textures\atcs_2015\atcs2015_shaft.jpg 1
textures\atcs_2015\atcs2015_steam.jpg 1
textures\atcs_2015\atcs2015_step.jpg 1
textures\atcs_2015\atcs2015_sterne.jpg 1
textures\atcs_2015\atcs2015_variable.jpg 1
textures\atcs_2015\atcs2015_variable_dot.jpg 1
textures\atcs_2015\atcs2015_variable_plates.jpg 1
textures\atcs_2015\atcs2015_variable_warn.jpg 1
textures\atcs_2015\atcs2015_wall_blue_01.jpg 1
textures\atcs_2015\atcs2015_wall_blue_02.jpg 1
textures\atcs_2015\atcs2015_wall_blue_03.jpg 1
textures\atcs_2015\atcs2015_wall_red_01.jpg 1
textures\atcs_2015\atcs2015_wall_red_02.jpg 1
textures\atcs_2015\atcs2015_wall_red_03.jpg 1
textures\atcs_2015\atcs2015_wall_white_01.jpg 1
textures\atcs_2015\atcs2015_wall_white_02.jpg 1
textures\atcs_2015\atcs2015_wall_white_dirty_01.jpg 1
textures\atcs_2015\atcs2015_wall_white_dirty_02.jpg 1
textures\atcs_2015\atcs_2015_earth.jpg 6
textures\atcs_2015\atcs_2015_komet_1.jpg 5
textures\atcs_2015\atcs_2015_komet_2.jpg 6
textures\atcs_2015\atcs_2015_komet_3.jpg 6
textures\atcs_2015\atcs_2015_moon.jpg 1


Credit-1

Matthias "Masmblr" Peters
Content: Map, Textures, Shaders
License: MIT License. (See "LICENSE" file for more Informations.)

Credit-2

KOsAD
Content: Conteneur models & shaders
License: Attribution License

Credit-3

Stijn “Ingar” Buys
Content: Vega models & shadersl
License: Attribution License

Credit-4

Darklegion Development
Content: Tremulous-Panel image
License: Attribution License

Credit-5

ESA 2010
Content: Asteroid 1 (Lutetia) image
License: CC BY-SA 2.0

Credit-6

NASA
Content: Earth, Asteroid 2 and 3, Moon images
License: Public Domain

Credit-7

Superpie, Ingar
Content: Base-Brushwork (ATCS HD)
License: Attribution License

For all other content, their respective licensing rules and other legal provisions apply.

Special Thanks:

  • id Software for Quake3
  • Dark Legion Development for Tremulous
  • Team Xonotic for NetRadiant