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MineWorld

Procedural world generation with perlin noise
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Table of Contents
  1. About The Project
  2. Getting Started
  3. Usage
  4. Roadmap
  5. Contributing
  6. License
  7. Contact
  8. Acknowledgments

About The Project


Logo

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Built With

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Usage

  • Learn how to use perlin noise
  • Learn how procedural generation works

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Roadmap

  • Create basic world
  • [] add bioms
  • [] multithreading
  • [] Add natural events

See the open issues for a full list of proposed features (and known issues).

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Contributing

Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.

If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again!

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

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License

Distributed under the MIT License. See LICENSE.txt for more information.

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Contact

Marco - @Marco42982395 - marcozanchin2@gmail.com

Project Link: https://github.com/Marcozaa/minecraft-proceduralmap-generator

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Acknowledgments

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Procedural map generator with perlin noise

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