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SpellIdeas
ManApart edited this page Jun 17, 2022
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Type | Name | Description | Effects | Params | Cost |
---|---|---|---|---|---|
Water | Heal | Recover Health | Target, Amount | Can use up to max focus/or max skill level, (whichever is lower) | |
Water | Poison | Take damage over time | Target, damage per tick, number of ticks | Damager per tick * number of ticks | |
Water | Jet | Burst of water that does one time damage to all bodyparts of one or more targets | Wet | Targets, damage amount | Damage * number of targets |
Air | Push | Push the target backwards | Air Blasted | Target, Distance | Uses very few action points |
Air | Pull | Pull the target closer | Air Blasted | Target, Distance | Uses very few action points |
Air | Adrenaline | Increase action point gain. Better the more dexterity and the higher the wind skill. Hurt by encumberance etc | |||
Earth | Rooted | Defense increased by level encumbered | Encased | Target, Amount, Duration | Amount only. Duration does not increase cost |
Earth | Rock | Small size can be rapidly fired while larger sizes do more than linearly more damage, can cause stun, and take longer to fire. 100% crush damage (no magic damage) | Target, size (1-3) | ||
Fire | Candle | Adds an effect that drains focus each tick but increases light level by spell strength | Candle Effect | Light Level | Initial cost (off/on) is free, effect drains over time |
Fire | Ember | Fire damage immunity | Target, length of time immune, percent immunity | time * percent immunity. Max of focus/fire skill | |
Fire | Flame Spout | High damage short range attack that leaves the target burning. Burns caster a proportional amount of damage (minus immunity). Does more damage if target is already burning | Burning | Target, Amount | |
Lightning | Shock | Shock target and chain to nearby targets. Caster recieves a portion of the attack | Shocked | Target, Amount | |
Ice | Freeze | Encase close-range target in ice | Frozen | Target, Duration | |
Ice | Shard | Ranged attack with high stab damage | Target, Damage Amount | ||
Stone | Crush | Do a large amount of crush damage. If target is encased, triple the damage and remove encased | |||
Smoke | Confuse | Reduce target perception | |||
Rain | Syphon | Transfer health from first to second target | |||
Storm | Thunderstorm | Summon thunderstorm effect on current location. Lighting has a 10% chance of striking a random target (any target in scene) every battle tick |
Quake with 4 levels, 1 being passive