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SpellIdeas

ManApart edited this page Jun 17, 2022 · 1 revision

Spells

Spells

Type Name Description Effects Params Cost
Water Heal Recover Health Target, Amount Can use up to max focus/or max skill level, (whichever is lower)
Water Poison Take damage over time Target, damage per tick, number of ticks Damager per tick * number of ticks
Water Jet Burst of water that does one time damage to all bodyparts of one or more targets Wet Targets, damage amount Damage * number of targets
Air Push Push the target backwards Air Blasted Target, Distance Uses very few action points
Air Pull Pull the target closer Air Blasted Target, Distance Uses very few action points
Air Adrenaline Increase action point gain. Better the more dexterity and the higher the wind skill. Hurt by encumberance etc
Earth Rooted Defense increased by level encumbered Encased Target, Amount, Duration Amount only. Duration does not increase cost
Earth Rock Small size can be rapidly fired while larger sizes do more than linearly more damage, can cause stun, and take longer to fire. 100% crush damage (no magic damage) Target, size (1-3)
Fire Candle Adds an effect that drains focus each tick but increases light level by spell strength Candle Effect Light Level Initial cost (off/on) is free, effect drains over time
Fire Ember Fire damage immunity Target, length of time immune, percent immunity time * percent immunity. Max of focus/fire skill
Fire Flame Spout High damage short range attack that leaves the target burning. Burns caster a proportional amount of damage (minus immunity). Does more damage if target is already burning Burning Target, Amount
Lightning Shock Shock target and chain to nearby targets. Caster recieves a portion of the attack Shocked Target, Amount
Ice Freeze Encase close-range target in ice Frozen Target, Duration
Ice Shard Ranged attack with high stab damage Target, Damage Amount
Stone Crush Do a large amount of crush damage. If target is encased, triple the damage and remove encased
Smoke Confuse Reduce target perception
Rain Syphon Transfer health from first to second target
Storm Thunderstorm Summon thunderstorm effect on current location. Lighting has a 10% chance of striking a random target (any target in scene) every battle tick

Quake with 4 levels, 1 being passive

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