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Quests
ManApart edited this page Mar 19, 2021
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Quests are made up of Story Events. Each event has a stage. When the event runs the quest is automatically updated to be that stage. The first valid stage found will be executed.
Properties of note:
- Completed - Event has been completed
- Repeatable - Can be hit even if completed before
- AvailableAfter - After (
>=
) this stage this event can be hit if the conditions are met, even if that means skipping other stages. If blank available only when this is the next highest stage after current stage - AvailableUntil - This event can be hit up until this stage (
<=
). If blank available until is just the next highest quest stage after this
Available after and available before default to the story event's stage, meaning the story event cannot be hit unless the event is the next stage in the quest.
A Simple Pie
- Repeatable events for when items dropped
- On quest stage updated: In tutorial it fires on each pickup item, if all items picked up then next quest section
Other
- First time hints / build out tutorial
- Quest event has array of help sentences?
- Quests can be adaptable by giving quest triggers an alias to speak through. Since there is no animation / voiced conversation.dialogue, lines can be shuffled to backup characters etc.
Do a kill rats quest, where the rats have already been killed by another adventurer Quest for casting gauntlet.
- Gauntlet give 10 + magic.
- Combined gem with glove.
- A bunch of chests, 1 / glove.
- Choosing one chest deletes all chests
Quests can be character specific