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visualizer.js
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visualizer.js
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'use strict';
if (config.visualizer.enabled) {
try {
var Visual = require('visual');
} catch (e) {
console.log('Visual not found, please disable config option or copy visual.js from screeps-visual');
config.visualizer.enabled = false;
}
}
if (config.visualizer.enabled) {
global.visualizer = {
// Draws path types configured in config.visualizer
showPaths: function() {
let colors = [];
let COLOR_BLACK = colors.push('#000000') - 1;
let COLOR_RED = colors.push('rgba(255,0,0,0.5)') - 1;
let COLOR_BLUE = colors.push('rgba(0,0,255,0.1)') - 1;
let COLOR_YELLOW = colors.push('rgba(255,255,0,0.1)') - 1;
let COLOR_WHITE = colors.push('rgba(255,255,255,0.5)') - 1;
_.each(Game.rooms, (room, name) => {
let visual = new Visual(name);
visual.defineColors(colors);
visual.setLineWidth = 0.5;
visual.font = '1px sans';
// draw fixed paths in room
if (config.visualizer.showRoomPaths) {
let paths = room.getMemoryPaths();
if (paths.length !== 0) {
_.each(paths, route => {
visual.drawLine(route.path.map(p => ([p.x, p.y])), COLOR_WHITE, {
lineWidth: 0.1
});
});
}
}
// draw creep paths from using moveTo
if (config.visualizer.showCreepPaths) {
_.each(Game.creeps, creep => {
if (creep.room != room) {
return;
}
let mem = creep.memory;
if (mem._move) {
let path = Room.deserializePath(mem._move.path);
if (path.length !== 0) {
visual.drawLine(path.map(p => ([p.x, p.y])), COLOR_RED, {
lineWidth: 0.1
});
}
}
});
}
// draw structures
if (config.visualizer.showStructures && room.memory.position && room.memory.position.structure) {
let structures = room.memory.position.structure;
_.each(Object.keys(structures), structType => {
let text = structType.substr(0, 1).toUpperCase();
_.each(structures[structType], structure => {
visual.drawCell(structure.x, structure.y, COLOR_BLUE);
visual.fillStyle = 'blue';
visual.fillText(text, structure.x + 0.2, structure.y + 0.85);
});
});
}
// draw creep positions
if (config.visualizer.showCreeps && room.memory.position) {
let creeps = room.memory.position.creep;
_.each(Object.keys(creeps), position => {
if (position.x || position.y) {
let text = position.substr(0, 1);
visual.drawCell(position.x, position.y, COLOR_YELLOW);
visual.fillStyle = 'yellow';
visual.fillText(text, position.x + 0.3, position.y + 0.75);
} else {
_.each(creeps[position], towerfiller => {
let text = position.substr(0, 1);
visual.drawCell(towerfiller.x, towerfiller.y, COLOR_YELLOW);
visual.fillStyle = 'yellow';
visual.fillText(text, towerfiller.x + 0.3, towerfiller.y + 0.75);
});
}
});
}
visual.commit();
});
return true;
},
// TODO: TEST
// Draws provided deserialized path -- untested
showPath: function(path) {
let visual = new Visual(path);
let colors = [];
let COLOR_RED = colors.push('rgba(249,8,8,0.5)') - 1;
if (path.length) {
visual.drawLine(path.path.map(p => ([p.x, p.y])), COLOR_RED, {
lineWidth: 0.1
});
visual.commit();
return true;
}
return false;
},
// TODO: TEST
// Removes provided deserialized path from canvas -- untested
hidePath: function(path) {
let visual = new Visual(path);
visual.commit();
RawVisual.commit();
return true;
},
// renders one frame, this frame will stay in memory and keep showing in the client until you restart it or run visualizer.clear()
render: function() {
if (!config.visualizer.refresh) {
console.log('Visualizer rendering frame...');
}
if (!this.showPaths()) {
return false;
}
RawVisual.commit();
return true;
},
// clears the screen of roomPaths, not that this wont really do much if you have config.visualizer.refreh = true
// TODO fix so it clears the paths drawn for creeps aswell, even ones gone from memory.
clear: function() {
console.log('Visualizer clearing frame.');
_.each(Game.rooms, (room, name) => {
let visual = new Visual(name);
visual.commit();
});
RawVisual.commit();
return true;
},
// Loads the screeps-visual script for the client
run: function() {
return console.log('<script>' +
'if(!window.visualLoaded){' +
' $.getScript("https://screepers.github.io/screeps-visual/src/visual.screeps.user.js");' +
' window.visualLoaded = true;' +
'}</script>');
},
};
visualizer.run();
}