Fix/mismatch calculating elements bounding boxes#250
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marco-ponds merged 4 commits intoMay 12, 2026
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The previous fix (977bc6b) aligned box collider computed sizes with the physics worker, but sphere and player colliders still used geometry-local bounding volumes that ignore internal mesh transforms. - extractSphereDescription: derive radius from Box3.setFromObject() - getPlayerDescriptionForElement: use extractWorldBoxDescription - getSphereHitbox: use world-space AABB for auto-radius - getComputedColliderSize: derive radius from world-space AABB Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
getWorldBoundingBoxSize and getWorldBoundingSphereRadius in utils.js replace duplicated Box3.setFromObject / degenerate-check / max-axis logic that was copy-pasted across utils.js, hitbox.js, and Element.js. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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