Strikethrough means an item is complete.
- Clear
// TODO:
annotations inmain.cpp
after discussion - Implement
FlightState
-based control loop invoid loop()
withswitch()
blockAdd goal items to the state vectorDuty cycle goal for fan pods is only != MIN_COMMAND when inPOWERED_ASSENT
andBALLISTIC_TRAJECTORY
states
- Place timeout on spinning motors after
POWERED_ASSENT
activated - Save timestamp for each state transition into a global variable
Transition toCALIBRATING_ESC
: when arming switch triggered (LOW --> HIGH)Transition toARMED
: when 3-second ESC calibration is completeTransition toPOWERED_ASSENT
: when IMU sees >2g's of vertical accelerationTransition toBALLISTIC_TRAJECTORY
: when IMU sees <2g's of vertical accelerationTransition toCHUTE_DEPLOYED
: when IMU sees violent jerk of deployment mechTransition toLANDED
: when IMU sees violent jerk of landing
- Implement event tracking, add as detected to state vector
- Decide what events are worth noting down
- Camera recorder via “pressing” the record button?
- Landing buzzer control?
Flight controller (PWM Output)Flight state data loggerImplementCALIBRATING
andDISARMED
states inFlightState
enum typeRenameON_PAD
state toARMED
Verify that pin assignments inconstants.h
match realityConfigure TravisCIImplement RGB status LED controlAdd debug color for error code to EXTernal LED (activated insetup()
if I/O not initialized properly)EXPeriment codesRED when >1gGREEN when within +/- .1gBLUE when negative <0g
EXTernal codesRED when EXC calibration completeGREEN when fans turned onRED when fans off
Create constants for pin assignments and colors inconstants.h
Implement helper function to write color to LED already