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updating map castle of trouble #271
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Conversation
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I can't walk out of the base, it says that I can pass the barrier before starting... Also... what did you changed? Because it seems like it's almost the same... You added two walls and bases and... something more? |
I will look into the issue you've mentioned later. For now those two changes are the only changes and I hope that they are enough to make capturing hard enough :) |
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@MoreKat I suggest you remove the "New map" label as its enhancement for an old map. |
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I need help solving the issue @LuismiInTheZone mentioned. I've set the team zones but still having the same problem. |
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@HobbitPower help needed |
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Problems solved. Ready for review |
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Exactly the same problem like the other map, Plain 3, I can't stand on some of the nearest blocks next to the barrier, also, what did you changed this time? |
Solved Edit: I've just changed team zones. |
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I can cross some barriers a bit before starting the mach, check again the map and make sure to put the exact location of each thing at the barrier. |
I've made the team zones overlap a bit. Isn't it fine? |
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@HobbitPower Ready for review |
I don't see any changes since last update here at github |
Should there be? |
If there's an error... We need the files to be correct without errors, so you need to upload some new version without them |
There is no error and everything fine from my point of view. |
@farooqkz I tested the map, and this is wrong, also the map is very small, the map is almost the same |
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Oh that. Is that really a problem? |
It's the red barrier, so yes |
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The problem mentioned by Luis should've been solved now. Waiting for review from Sir @HobbitPower :) |
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I don't know what to say... I think the map keeps being very short... |
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Bases made of obsidian will really reduce attempts. |
Hmm, not sure; that would be your decision. |
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Guys, I've made an update :) |
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team zones doesn't seem to be correct, and there are no team chests |
fixed |
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@olliy1or @HobbitPower any other change needed? |
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Gonna say it again: Map keeps been very small, I don't think bases is gonna change much |
I think we better try it at least |
For me, the main problem is still the size of the map and indestructible bases are not an ideal solution in my opinion. Could lead to base camping and spawn-killing at the same time. So I don't really see the PR as an improvement to the map. However, I'm open to consult about this with my fellow map managers. For now: you should add ores if you want to enable it for classic. I found 4 mese while testing, so you could add some iron ores for example. |
I am open to suggestions to improve the map |
You could enlarge the map for example. Or maybe you can think of something else, but so far I don't see a good reason for a merge. |
Can you ask more map makers on Discord on how to improve the map? I am also thinking to making a maze with indestructible or hardly destructible blocks so that the journey between bases will take longer. |
I thought you have at least one Discord account yourself ;) Or request a review here if necessary. |
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I had a look at the map, and would like to cover various aspects of it below:
Edit: Most of the things I mentioned above have already been mentioned by the others, but I still have written about them for my reference. |
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I thank everyone for their feedback, in here and on Discord. |
i assume you'll be working on this map further, so i'll adjust the labels appropriately. let me know if i got this wrong |
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@farooqkz #307 (comment) I think that also applies to the map as well? If so, I would close the PR for the time being, because of the inactivity (which is likely to continue). |
Agreed. |
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I close this due to inactivity and no prospect of change in the near future. If there is interest in working on the PR again, it can be re-opened. |

I've updated "Castle of Trouble" in the hope to have it back.