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Implement shadow casting for lights.
Draw the scene from the perspective of the light into a depth texture to be sampled in the PhongRenderer and Phong shader for calculating light contribution.
Point light shadows
Spotlight shadows
Directional light shadows
PCF + face culling
The text was updated successfully, but these errors were encountered:
…ataType. #59
Added GL function wrappers for glTexStorage3D and glTexSubImage3D.
Added GL state getters for GPU Texture capabilities.
Renamed DataType to ShaderDataType.
Renamed set_active_texture to active_texture.
Implement shadow casting for lights.
Draw the scene from the perspective of the light into a depth texture to be sampled in the PhongRenderer and Phong shader for calculating light contribution.
The text was updated successfully, but these errors were encountered: