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Added capacity member to OpenGL::Buffer.
Build #274: Commit cc50ccf pushed by MStachowicz
November 14, 2024 23:05 5m 39s master
November 14, 2024 23:05 5m 39s
Replaced ASSERT_THROW using false as conditional with ASSERT_FAIL.
Build #273: Commit def250d pushed by MStachowicz
November 10, 2024 21:41 5m 56s master
November 10, 2024 21:41 5m 56s
Window improvements.
Build #270: Commit 5586b68 pushed by MStachowicz
November 7, 2024 23:17 5m 59s master
November 7, 2024 23:17 5m 59s
Fix last commit
Build #267: Commit 42005b5 pushed by MStachowicz
November 7, 2024 20:25 5m 58s master
November 7, 2024 20:25 5m 58s
Added utility functions to FirstPersonCamera.
Build #265: Commit 380f8a3 pushed by MStachowicz
October 28, 2024 22:54 6m 16s master
October 28, 2024 22:54 6m 16s
Merge branch 'master' of https://github.com/mstachowicz/spirit
Build #258: Commit 47a4b20 pushed by MStachowicz
October 24, 2024 20:35 4m 58s master
October 24, 2024 20:35 4m 58s
Added missing UBO and SSBO sets for debug rendering.
Build #257: Commit 411d76d pushed by MStachowicz
October 20, 2024 23:10 5m 32s master
October 20, 2024 23:10 5m 32s
October 20, 2024 20:56 5m 12s
Fixed no transparency in DebugRenderer.
Build #255: Commit c476dbe pushed by MStachowicz
October 20, 2024 20:52 5m 34s master
October 20, 2024 20:52 5m 34s
Fixed bugs in Plane and Quad mesh generation.
Build #252: Commit b421e60 pushed by MStachowicz
October 20, 2024 19:18 5m 40s master
October 20, 2024 19:18 5m 40s
Fixed OpenGL state bug.
Build #251: Commit 2ed465e pushed by MStachowicz
October 19, 2024 21:09 5m 55s master
October 19, 2024 21:09 5m 55s
Terrain rendering improvements.
Build #250: Commit dab094b pushed by MStachowicz
October 14, 2024 20:51 5m 38s master
October 14, 2024 20:51 5m 38s
Added a Mesh constructor to support indexed rendering.
Build #249: Commit 0fc8ea4 pushed by MStachowicz
October 12, 2024 22:29 4m 58s master
October 12, 2024 22:29 4m 58s
Added a texture selector to the AssetManager.
Build #248: Commit c9192e3 pushed by MStachowicz
October 12, 2024 22:17 5m 27s master
October 12, 2024 22:17 5m 27s
Added some PBR texture packs for Terrain rendering.
Build #247: Commit c6c4d9d pushed by MStachowicz
October 12, 2024 21:00 5m 27s master
October 12, 2024 21:00 5m 27s
October 8, 2024 22:54 4m 50s
Added number formatting function for UI.
Build #245: Commit 3dbed31 pushed by MStachowicz
October 8, 2024 19:12 5m 21s master
October 8, 2024 19:12 5m 21s
Missing comment
Build #244: Commit 4102a22 pushed by MStachowicz
October 8, 2024 19:10 4m 32s master
October 8, 2024 19:10 4m 32s
Added number formatting function for UI.
Build #243: Commit 46700bd pushed by MStachowicz
October 8, 2024 19:10 5m 29s master
October 8, 2024 19:10 5m 29s
October 6, 2024 21:39 5m 3s
October 6, 2024 21:31 4m 55s
Improved default Editor camera starting values.
Build #240: Commit ee6983c pushed by MStachowicz
October 4, 2024 19:21 4m 40s master
October 4, 2024 19:21 4m 40s
October 4, 2024 19:18 4m 40s
Terrain component improvements for Editor.
Build #238: Commit 3aef438 pushed by MStachowicz
October 1, 2024 22:31 5m 43s master
October 1, 2024 22:31 5m 43s
Pushing ImGui ID in Entity Tree to stop clashing.
Build #237: Commit ee55036 pushed by MStachowicz
October 1, 2024 22:29 4m 50s master
October 1, 2024 22:29 4m 50s