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Copy pathGiveVehicle.json
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24 lines (24 loc) · 2.07 KB
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[
{
"version": "3.0.0",
"changelogs": [
"- Added an in-game Admin Dashboard (/givevehadmin, command name configurable): give, spawn, delete and manage vehicles visually - the old in-game commands have been replaced by it (the server console commands stay)",
"- Settings, permissions and item vehicles are now stored in the database (seeded once from your config on first start) and are live-editable in the dashboard without a restart",
"- Added a group & permission system: 9 rights (give / job-give / spawn / delete / move / browse / items / settings / permissions); group.admin always has everything, group.user can never open the dashboard, other groups are managed via a dashboard-group whitelist",
"- Added a vehicle browser with server-side search & pagination, built for large servers: filter by owner / player name / plate / model / type without ever loading the whole owned_vehicles table",
"- Every give now checks for a duplicate plate before insert and aborts with an error message instead of creating a broken entry",
"- Vehicle keys are now given automatically on give/spawn and removed on delete; the key script is auto-detected (msk_vehiclekeys / VehicleKeyChain / vehicles_keys) and toggleable in Settings",
"- msk_garage integration (only shown when msk_garage is running): pick a target garage when giving, filter the browser by garage, and move a vehicle from one garage to another; an empty target garage uses the msk_garage default garage for the vehicle's category",
"- The fuel system is now selectable from a dropdown (statebag / ox_fuel / msk_fuel / LegacyFuel / qs-fuelstations / native / custom)",
"- Added UI color customization with live preview and an editable brand tag, plus a language switch (DE / EN)",
"- Switched the license to LGPL-3.0 (same as msk_core)"
]
},
{
"version": "2.0.4",
"changelogs": [
"- Fixed Command delveh",
"- Added Support for msk_vehiclekeys"
]
}
]