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Cpp guidelines
- For extending integer casts (e.g. from uint32 to uint64) we use
T{}
syntax:auto x = uint64{y};
- For narrowing integer casts (e.g. from uint64 to uint32) we use 'narrow_cast
macro:
x = narrow_cast( y);` - Cast between signed/unsigned values is considered narrowing
- To cast between different representations of
const char* argv const*
, we useargv_cast
overloads - For casting pointers from/to
std::byte*
pointer, we usebyte_cast
-
static_cast
should be used for enum/int conversions and avoided in other cases -
reinterpret_cast
andconst_cast
must not be used, except implementing other casts -
dynamic_cast
is allowed once it has no significant performance impact
We try to return all objects from functions using structures, or, at least pairs and tuples:
int value;
bool flag = foo( argument, &value); // worse
FooResult result = foo( argument); // better
auto result = foo( argument); // even better
std::pair<bool, int> result = foo( argument); // acceptable, but not the best
auto[flag, value] = foo( argument); // might be nice
If an object should be mutated inside a function, we use C raw pointer instead of C++ reference
void process_instruction(Instr* instr); // preferrable
process_instruction(&fetched_instr); // '&' emphasizes object is mutated
void process_instruction(Instr& instr); // avoid
process_instruction(fetched_instr); // is fetched_instr mutated?
this
keyword must be avoided as much as possible.
Default arguments are not allowed. Use explicit overload and/or different function names:
// Avoid
auto process_value(int value = 0);
// Prefer
auto process_value(int value);
auto process_value();
// Even better
auto process_value(int value);
auto process_zero();
We do not use predefined C++ types as they have badly defined sizes. Instead, we use <infra/types.h>
types:
int8, int16, int32, int64
uint8, uint16, uint32, uint64
-
Addr
— to represent guest machine address and derived types like address masks, BPU targets etc.
For the most of cases you have to use uint32
. Smaller types must be used only in two cases:
- when they are explicitly required — like keeping an array of bytes or performing sign extension.
- when you have to keep the data really dense — so far there are no such needs.
To avoid namespace pollution and possible interference between libraries (e.g. Boost and STL) constructions like using namespace std
are strictly prohibited.
We do not use C-style arrays, instead we use std::array
and std::vector
.
The only exception is arguments list: it is passed to main
and other entry points as a const char* argv[]
, and forwarded to POPL or other argument parsing libraries.
We use C++11 type deduction wherever possible:
auto inst = rp_decode_2_memory->read( cycle); // good
FuncInstr inst = rp_decode_2_memory->read( cycle); // worse
We do not use 'new'/'delete' and 'malloc/free' Instead, RAII memory management classes should be used, see our manual for smart pointers.
void avoid()
{
auto pointer = new MyClass(arg1, arg2);
// ...
delete pointer;
}
void prefer()
{
auto pointer = std::make_unique<MyClass>(arg1, arg2);
// ...
}
The exceptions are few low-level memory management classes (PortQueue, LRUCache etc.)
We distinguish between internal errors and external errors. Internal errors are errors inside simulator like passing -1 way to cache read function. These errors can be handled by C-style assert()
and warning()
macros; however, we discourage using these macros in favor of comprehensive unit testing.
External errors are errors caused by incorrect user input, like unsupported instruction, invalid cache size setting or ill-formed trace. They must be reported via C++ exceptions. Exception classes must be inherited from Exception
class of infra/exception.h
.
MIPT-V / MIPT-MIPS — Cycle-accurate pre-silicon simulation.