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| 1 | +// Simple arcade stick example that demonstraits how to read twelve Arduino |
| 2 | +// digital pins and map them to the Arduino Joystick library. |
| 3 | +// |
| 4 | + |
| 5 | +// The digital pins 2 - 20 are grounded when they are pressed. |
| 6 | +// Pin 10, A10, Red = UP |
| 7 | +// Pin 15, D15, Yellow = RIGHT |
| 8 | +// Pin 16, D16, Orange = DOWN |
| 9 | +// Pin 14, D14, Green = LEFT |
| 10 | + |
| 11 | +// Pin 9, A9 = Button 1 |
| 12 | +// Pin 8, A8 = Button 2 |
| 13 | +// Pin 7, D7 = Button 3 |
| 14 | +// Pin 3, D3 = Button 4 |
| 15 | +// Pin 2, D2 = Button 5 |
| 16 | +// Pin 4, A6 = Button 6 |
| 17 | + |
| 18 | +// Pin 20, A2 = Select Button 1 |
| 19 | +// Pin 19, A1 = Start Button 2 |
| 20 | + |
| 21 | +// Pin 5, D5 = Other Button |
| 22 | +// Pin 6, A7 = Other Button |
| 23 | +// Pin 18, A0 = Other Button |
| 24 | +// Pin 21, A3 = Other Button |
| 25 | + |
| 26 | +// NOTE: This sketch file is for use with Arduino Leonardo and |
| 27 | +// Arduino Micro only. |
| 28 | +// |
| 29 | +// Original gamepad example by Matthew Heironimus |
| 30 | +// 2016-11-24 |
| 31 | +// Adapted for arcade machine setup by Ben Parmeter |
| 32 | +// 2019-05-20 |
| 33 | +//-------------------------------------------------------------------- |
| 34 | + |
| 35 | +#include <Joystick.h> |
| 36 | + |
| 37 | +Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,JOYSTICK_TYPE_GAMEPAD, |
| 38 | + 8, 0, // Button Count, Hat Switch Count |
| 39 | + true, true, false, // X and Y, but no Z Axis |
| 40 | + false, false, false, // No Rx, Ry, or Rz |
| 41 | + false, false, // No rudder or throttle |
| 42 | + false, false, false); // No accelerator, brake, or steering |
| 43 | + |
| 44 | +void setup() { |
| 45 | + // Initialize Button Pins |
| 46 | + pinMode(2, INPUT_PULLUP); |
| 47 | + pinMode(3, INPUT_PULLUP); |
| 48 | + pinMode(4, INPUT_PULLUP); |
| 49 | + pinMode(5, INPUT_PULLUP); |
| 50 | + pinMode(6, INPUT_PULLUP); |
| 51 | + pinMode(7, INPUT_PULLUP); |
| 52 | + pinMode(8, INPUT_PULLUP); |
| 53 | + pinMode(9, INPUT_PULLUP); |
| 54 | + pinMode(10, INPUT_PULLUP); |
| 55 | + pinMode(14, INPUT_PULLUP); |
| 56 | + pinMode(15, INPUT_PULLUP); |
| 57 | + pinMode(16, INPUT_PULLUP); |
| 58 | + pinMode(18, INPUT_PULLUP); |
| 59 | + pinMode(19, INPUT_PULLUP); |
| 60 | + pinMode(20, INPUT_PULLUP); |
| 61 | + pinMode(21, INPUT_PULLUP); |
| 62 | + |
| 63 | + // Initialize Joystick Library |
| 64 | + Joystick.begin(); |
| 65 | + Joystick.setXAxisRange(-1, 1); |
| 66 | + Joystick.setYAxisRange(-1, 1); |
| 67 | +} |
| 68 | + |
| 69 | +// Last state of the buttons |
| 70 | +int lastButtonState[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; |
| 71 | +int buttonMap[16] = {10,15,16,14,9,8,7,3,2,4,20,19,5,6,18,21}; |
| 72 | + |
| 73 | +// ButtonMap = 0, Pin 10 = UP |
| 74 | +// ButtonMap = 1, Pin 15 = RIGHT |
| 75 | +// ButtonMap = 2, Pin 16 = DOWN |
| 76 | +// ButtonMap = 3, Pin 14 = LEFT |
| 77 | + |
| 78 | +// ButtonMap = 4, Pin 9 = Button 1 |
| 79 | +// ButtonMap = 5, Pin 8 = Button 2 |
| 80 | +// ButtonMap = 6, Pin 7 = Button 3 |
| 81 | +// ButtonMap = 7, Pin 3 = Button 4 |
| 82 | +// ButtonMap = 8, Pin 2 = Button 5 |
| 83 | +// ButtonMap = 9, Pin 4 = Button 6 |
| 84 | + |
| 85 | +// ButtonMap = 10, Pin 20 = Select Button 1 |
| 86 | +// ButtonMap = 11, Pin 19 = Start Button 2 |
| 87 | + |
| 88 | +// ButtonMap = 12, Pin 5 = Other Button |
| 89 | +// ButtonMap = 13, Pin 6 = Other Button |
| 90 | +// ButtonMap = 14, Pin 18 = Other Button |
| 91 | +// ButtonMap = 15, Pin 21 = Other Button |
| 92 | + |
| 93 | + |
| 94 | +void loop() { |
| 95 | + |
| 96 | + // Read pin values |
| 97 | + for (int index = 0; index < 16; index++) |
| 98 | + { |
| 99 | + int currentButtonState = !digitalRead(buttonMap[index]); |
| 100 | + if (currentButtonState != lastButtonState[index]) |
| 101 | + { |
| 102 | + switch (index) { |
| 103 | + case 0: // UP |
| 104 | + if (currentButtonState == 1) { |
| 105 | + Joystick.setYAxis(-1); |
| 106 | + } else { |
| 107 | + Joystick.setYAxis(0); |
| 108 | + } |
| 109 | + break; |
| 110 | + case 1: // RIGHT |
| 111 | + if (currentButtonState == 1) { |
| 112 | + Joystick.setXAxis(1); |
| 113 | + } else { |
| 114 | + Joystick.setXAxis(0); |
| 115 | + } |
| 116 | + break; |
| 117 | + case 2: // DOWN |
| 118 | + if (currentButtonState == 1) { |
| 119 | + Joystick.setYAxis(1); |
| 120 | + } else { |
| 121 | + Joystick.setYAxis(0); |
| 122 | + } |
| 123 | + break; |
| 124 | + case 3: // LEFT |
| 125 | + if (currentButtonState == 1) { |
| 126 | + Joystick.setXAxis(-1); |
| 127 | + } else { |
| 128 | + Joystick.setXAxis(0); |
| 129 | + } |
| 130 | + break; |
| 131 | + case 4: // Black Button 1 |
| 132 | + Joystick.setButton(0, currentButtonState); |
| 133 | + break; |
| 134 | + case 5: // Black Button 2 |
| 135 | + Joystick.setButton(1, currentButtonState); |
| 136 | + break; |
| 137 | + case 6: // Black Button 3 |
| 138 | + Joystick.setButton(2, currentButtonState); |
| 139 | + break; |
| 140 | + case 7: // Black Button 4 |
| 141 | + Joystick.setButton(3, currentButtonState); |
| 142 | + break; |
| 143 | + case 8: // Black Button 5 |
| 144 | + Joystick.setButton(4, currentButtonState); |
| 145 | + break; |
| 146 | + case 9: // Black Button 6 |
| 147 | + Joystick.setButton(5, currentButtonState); |
| 148 | + break; |
| 149 | + case 10: // Select Button |
| 150 | + Joystick.setButton(6, currentButtonState); |
| 151 | + break; |
| 152 | + case 11: // Start Button |
| 153 | + Joystick.setButton(7, currentButtonState); |
| 154 | + break; |
| 155 | + case 12: // Other Button 1 |
| 156 | + Joystick.setButton(8, currentButtonState); |
| 157 | + break; |
| 158 | + case 13: // Other Button 2 |
| 159 | + Joystick.setButton(9, currentButtonState); |
| 160 | + break; |
| 161 | + case 14: // Other Button 3 |
| 162 | + Joystick.setButton(10, currentButtonState); |
| 163 | + break; |
| 164 | + case 15: // Other Button 4 |
| 165 | + Joystick.setButton(11, currentButtonState); |
| 166 | + break; |
| 167 | + } |
| 168 | + lastButtonState[index] = currentButtonState; |
| 169 | + } |
| 170 | + } |
| 171 | + |
| 172 | + delay(10); |
| 173 | +} |
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