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feat: change plot min x and z to build and code regions
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src/main/proto/clientbound_plot.proto

Lines changed: 8 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -34,16 +34,19 @@ message S2CPlotInfo {
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MISCELLANEOUS = 12; // Plots that don't really fit the other categories!
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}
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message Region {
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Location min = 1; // The minimum corner of the region.
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Location max = 2; // The maximum corner of the region.
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}
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int32 id = 1; // The identifier of the plot.
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string name = 2; // The name of the plot as a serialized component in JSON format.
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string owner_name = 3; // The name of the owner of the plot.
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string owner_uuid = 4; // The UUID of the owner of the plot (36 characters including dashes).
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int32 plot_size = 5; // The size of the plot (1 = Basic, 2 = Large, 3 = Massive, 4 = Mega).
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int32 plot_min_x = 6; // The minimum X coordinate of the plot.
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int32 plot_min_z = 7; // The minimum Z coordinate of the plot.
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double spawn_pos_x = 8; // The spawn X coordinate of the plot.
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double spawn_pos_y = 9; // The spawn Y coordinate of the plot.
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double spawn_pos_z = 10; // The spawn Z coordinate of the plot.
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Region build_region = 6; // The build region of the plot.
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Region code_region = 7; // The code region of the plot.
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Region spawn_pos = 8; // The spawn location of the plot.
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bool is_owner = 11; // Whether the player is the owner of the plot.
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bool is_developer = 12; // Whether the player has developer permissions on the plot, is an administrator, or is the support member in a session.
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bool is_builder = 13; // Whether the player has builder permissions on the plot, is an administrator, or is the support member in a session.

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