all4dead2
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Enables admins to have control over the AI Director and spawn all weapons, melee, items, special infected, and Uncommon Infected without using sv_cheats 1 -ChangeLog- v3.4 -Add gamedata to support infected spawn (without being limit by director) -Display menu forever -fixed Invalid edict v3.1 -Add Gnome and Cola. v3.0 -Remake code -Add All weapons、melee、items -Add firework crate -Add L4D2 "The Last Stand" two melee: pitchfork、shovel -Spawn Witch Bride Model in c6m1 to prevent crash v2.0.0 -Original Post: https://forums.alliedmods.net/showthread.php?p=751952 -Require- 1. To unlock all melee weapons in all campaigns, you MUST use the [Mission and Weapons - Info Editor]("https://forums.alliedmods.net/showthread.php?t=310586") plugin which supersedes the extension. 2. left4dhooks: https://forums.alliedmods.net/showthread.php?p=2684862 -How to use- type !admin to call adm menu and you will see "ALL4DEAD" option -Convars- cfg\sourcemod\all4dead2.cfg // Whether or not bosses will be forced to spawn all the time. a4d_always_force_bosses "0" // Whether or not we announce changes in game. a4d_notify_players "1" // The amount of time in seconds between location refreshes. Used only for placing uncommon infected automatically. a4d_refresh_zombie_location "20.0" // The amount of zombies to add when an admin requests more zombies. a4d_zombies_to_add "10"