sm_l4d_mapchanger
Folders and files
Name | Name | Last commit date | ||
---|---|---|---|---|
parent directory.. | ||||
Force change to next mission when current mission(final stage) end. -ChangeLog- v2.3 -Remake Code -Translation Support -Support L4D2 coop/versus/realism mode -Support normal stage and final stage v1.4 -Original Post: https://forums.alliedmods.net/showthread.php?t=81982 -Require- 1. Left 4 DHooks Direct: https://forums.alliedmods.net/showthread.php?t=321696 -ConVar- cfg\sourcemod\sm_l4d_mapchanger.cfg // After final rescue vehicle leaving, delay before force of changelevel in coop/realism. (0=off) sm_l4d_fmc_ChDelayCOOP_final "10.0" // Enables next mission to advertise to players. sm_l4d_fmc_announce "1" // Delay before versus mission change (float in sec). sm_l4d_fmc_chdelayvs "1.0" // Quantity of rounds (tries) events survivors wipe out before force of changelevel on final maps in coop/realism (0=off) sm_l4d_fmc_crec_coop_final "2" // Quantity of rounds (tries) events survivors wipe out before force of changelevel on non-final maps in coop/realism (0=off) sm_l4d_fmc_crec_coop_map "2" // Mission for change by default. sm_l4d_fmc_def "c2m1_highway"