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Improves the AI behaviour of special infected
-Changelog-
v1.2
-Remake code
-Replace left4downtown with left4dhooks
-ConVar-
cfg/sourcemod/AI_HardSI.cfg
// If the charger has a target, it will not straight pounce if the target's aim on the horizontal axis is within this radius
ai_aim_offset_sensitivity_charger "20"
// If the hunter has a target, it will not straight pounce if the target's aim on the horizontal axis is within this radius
ai_aim_offset_sensitivity_hunter "30"
// Frequency(sec) at which the 'nb_assault' command is fired to make SI attack
ai_assault_reminder_interval "2"
// How close a charger will approach before charging
ai_charge_proximity "300"
// At what distance to start pouncing fast
ai_fast_pounce_proximity "1000"
// Charger will charge if its health drops to this level
ai_health_threshold_charger "300"
// How close a jockey will approach before it starts hopping
ai_hop_activation_proximity "500"
// Mean angle produced by Gaussian RNG
ai_pounce_angle_mean "10"
// One standard deviation from mean as produced by Gaussian RNG
ai_pounce_angle_std "20"
// Vertical angle to which AI hunter pounces will be restricted
ai_pounce_vertical_angle "7"
// Distance to nearest survivor at which hunter will consider pouncing straight
ai_straight_pounce_proximity "200"
// Flag to enable bhop facsimile on AI tanks
ai_tank_bhop "1"
// Flag to enable rocks on AI tanks
ai_tank_rock "1"
// How far in front of himself infected bot will check for a wall. Use '-1' to disable feature
ai_wall_detection_distance "-1"
-Command-
None