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game.js
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game.js
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import { update as updateSnake, draw as drawSnake, SNAKE_SPEED, getSnakeHead, snakeIntersection } from './snake.js'
import { update as updateFood, draw as drawFood } from './food.js'
import { outsideGrid } from './grid.js'
let lastRenderTime = 0
let gameOver = false
const gameBoard = document.getElementById('game-board')
function main(currentTime) {
if (gameOver) {
if (confirm("Oops... You've lost, better luck next time!")) {
window.location = '/'
}
return
}
window.requestAnimationFrame(main)
const secondsSinceLastRender = (currentTime - lastRenderTime) / 1000
if (secondsSinceLastRender < 1 / SNAKE_SPEED) return
lastRenderTime = currentTime
update()
draw()
}
window.requestAnimationFrame(main)
function update() {
updateSnake()
updateFood()
checkDeath()
}
function draw() {
gameBoard.innerHTML = ''
drawSnake(gameBoard)
drawFood(gameBoard)
}
function checkDeath() {
gameOver = outsideGrid(getSnakeHead()) || snakeIntersection()
}