@@ -29,16 +29,16 @@ def strikedip2vector(strike: NumericInput, dip: NumericInput) -> np.ndarray:
2929 return vec
3030
3131
32- def azimuthplunge2vector (
33- plunge_dir : NumericInput ,
32+ def plungeazimuth2vector (
3433 plunge : NumericInput ,
34+ azimuth : NumericInput ,
3535 degrees : bool = True ,
3636) -> np .ndarray :
3737 """Convert plunge and plunge direction to a vector
3838
3939 Parameters
4040 ----------
41- plunge_dir : Union[np.ndarray, list]
41+ azimuth : Union[np.ndarray, list]
4242 array or array like of plunge direction values
4343 plunge : Union[np.ndarray, list]
4444 array or array like of plunge values
@@ -52,16 +52,16 @@ def azimuthplunge2vector(
5252 plunge = np .array ([plunge ], dtype = float )
5353 else :
5454 plunge = np .array (plunge , dtype = float )
55- if isinstance (plunge_dir , numbers .Number ):
56- plunge_dir = np .array ([plunge_dir ], dtype = float )
55+ if isinstance (azimuth , numbers .Number ):
56+ azimuth = np .array ([azimuth ], dtype = float )
5757 else :
58- plunge_dir = np .array (plunge_dir , dtype = float )
58+ azimuth = np .array (azimuth , dtype = float )
5959 if degrees :
6060 plunge = np .deg2rad (plunge )
61- plunge_dir = np .deg2rad (plunge_dir )
61+ azimuth = np .deg2rad (azimuth )
6262 vec = np .zeros ((len (plunge ), 3 ))
63- vec [:, 0 ] = np .sin (plunge_dir ) * np .cos (plunge )
64- vec [:, 1 ] = np .cos (plunge_dir ) * np .cos (plunge )
63+ vec [:, 0 ] = np .sin (azimuth ) * np .cos (plunge )
64+ vec [:, 1 ] = np .cos (azimuth ) * np .cos (plunge )
6565 vec [:, 2 ] = - np .sin (plunge )
6666 return vec
6767
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