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It would be nice to have all icons / textures locations to be handled by the Unity's asset database.
Right now there's some material textures and icons that will break / lead to errors if the asset is moved anywhere else than assets folder or will make them invisible.
This prevents proper project structure.
E.g. RealtimeCSG cannot be moved to /Assets/_ThirdParty/RealtimeCSG without source code modifications.
The text was updated successfully, but these errors were encountered:
VergilUa
changed the title
Avoid hardcoded paths in the code to allow moving of the asset anywhere in the project
[FR] Avoid hardcoded paths in the code to allow moving of the asset anywhere in the project
Sep 11, 2019
It would be nice to have all icons / textures locations to be handled by the Unity's asset database.
Right now there's some material textures and icons that will break / lead to errors if the asset is moved anywhere else than assets folder or will make them invisible.
This prevents proper project structure.
E.g. RealtimeCSG cannot be moved to /Assets/_ThirdParty/RealtimeCSG without source code modifications.
The text was updated successfully, but these errors were encountered: