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[FR] Avoid hardcoded paths in the code to allow moving of the asset anywhere in the project #300

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VergilUa opened this issue Sep 11, 2019 · 0 comments · Fixed by #333
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@VergilUa
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It would be nice to have all icons / textures locations to be handled by the Unity's asset database.
Right now there's some material textures and icons that will break / lead to errors if the asset is moved anywhere else than assets folder or will make them invisible.

This prevents proper project structure.
E.g. RealtimeCSG cannot be moved to /Assets/_ThirdParty/RealtimeCSG without source code modifications.

@VergilUa VergilUa changed the title Avoid hardcoded paths in the code to allow moving of the asset anywhere in the project [FR] Avoid hardcoded paths in the code to allow moving of the asset anywhere in the project Sep 11, 2019
@LogicalError LogicalError self-assigned this Sep 11, 2019
@LogicalError LogicalError added this to the Current Issues milestone Dec 8, 2020
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