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enhancement
An improvement for livesplit-core.
feature
A new user visible feature for livesplit-core.
priority: high
This is a high priority issue.
#826
opened Jul 11, 2024 by
CryZe
Add brushes as resources to the scene manager
enhancement
An improvement for livesplit-core.
performance
Affects the performance of the code.
priority: high
This is a high priority issue.
rendering
The issue or pull request is affecting the rendering.
#431
opened Jun 10, 2021 by
CryZe
Design a Speedrun Timer Synchronization Protocol (STSP?)
enhancement
An improvement for livesplit-core.
needs further discussion
It is unclear how to progress without making further decisions.
networking
Communication with an API is required.
priority: high
This is a high priority issue.
work in progress
Someone is working on this.
#260
opened Oct 23, 2019 by
CryZe
Implement Racing
enhancement
An improvement for livesplit-core.
feature
A new user visible feature for livesplit-core.
needs further discussion
It is unclear how to progress without making further decisions.
networking
Communication with an API is required.
priority: high
This is a high priority issue.
#198
opened May 7, 2019 by
CryZe
Implement the speedrun.com API
enhancement
An improvement for livesplit-core.
feature
A new user visible feature for livesplit-core.
networking
Communication with an API is required.
priority: high
This is a high priority issue.
stalled
The work is not making any progress.
work in progress
Someone is working on this.
#42
opened Jun 1, 2017 by
CryZe
Port World Record Component
blocked
Progress is blocked and can't progress.
enhancement
An improvement for livesplit-core.
feature
A new user visible feature for livesplit-core.
networking
Communication with an API is required.
priority: high
This is a high priority issue.
#39
opened Jun 1, 2017 by
CryZe
Implement Sub Splits into Splits Component
enhancement
An improvement for livesplit-core.
feature
A new user visible feature for livesplit-core.
priority: high
This is a high priority issue.
stalled
The work is not making any progress.
work in progress
Someone is working on this.
#36
opened Jun 1, 2017 by
CryZe
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