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Merge pull request #42 from Live2D/develop
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Cubism 4 SDK for Web R5 beta3
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itoh-at-live2d-com authored Jun 16, 2022
2 parents 84cab8c + 0bcbf34 commit 0954091
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12 changes: 12 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -5,6 +5,17 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).


## [4-r.5-beta.3] - 2022-06-16

### Fixed

* Fix a problem in which ViewPort was sometimes not set correctly.

### Removed

* End support for Internet Explorer.


## [4-r.5-beta.2] - 2022-06-02

### Fixed
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* Fix issue with reloading model images in WebKit.


[4-r.5-beta.3]: https://github.com/Live2D/CubismWebSamples/compare/4-r.5-beta.2...4-r.5-beta.3
[4-r.5-beta.2]: https://github.com/Live2D/CubismWebSamples/compare/4-r.5-beta.1...4-r.5-beta.2
[4-r.5-beta.1]: https://github.com/Live2D/CubismWebSamples/compare/4-r.4...4-r.5-beta.1
[4-r.4]: https://github.com/Live2D/CubismWebSamples/compare/4-r.3...4-r.4
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7 changes: 3 additions & 4 deletions README.md
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Expand Up @@ -90,7 +90,7 @@ NOTE: デバック用の設定は、`.vscode/launch.json` に記述していま

| プラットフォーム | ブラウザ | バージョン |
| --- | --- | --- |
| Android | Google Chrome | 101.0.4951.61 |
| Android | Google Chrome | 102.0.5005.115 |
| Android | Microsoft Edge | 101.0.1210.47 |
| Android | Mozilla Firefox | 100.1.2 |
| iOS / iPadOS | Google Chrome | 101.0.4951.58 |
Expand All @@ -100,9 +100,8 @@ NOTE: デバック用の設定は、`.vscode/launch.json` に記述していま
| macOS | Google Chrome | 101.0.4951.64 |
| macOS | Microsoft Edge | 101.0.1210.47 |
| macOS | Mozilla Firefox | 100.0.1 |
| macOS | Safari | 15.4 |
| Windows | Google Chrome | 101.0.4951.67 |
| Windows | Internet Explorer 11 | 19044.1645 |
| macOS | Safari | 15.5 |
| Windows | Google Chrome | 102.0.5005.115 |
| Windows | Microsoft Edge | 101.0.1210.47 |
| Windows | Mozilla Firefox | 100.0 |

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5 changes: 5 additions & 0 deletions Samples/TypeScript/Demo/src/lappdelegate.ts
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Expand Up @@ -118,6 +118,11 @@ export class LAppDelegate {
this._resizeCanvas();
this._view.initialize();
this._view.initializeSprite();

// キャンバスサイズを渡す
const viewport: number[] = [0, 0, canvas.width, canvas.height];

gl.viewport(viewport[0], viewport[1], viewport[2], viewport[3]);
}

/**
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