-
Notifications
You must be signed in to change notification settings - Fork 0
/
fpmath.cpp
213 lines (187 loc) · 3.95 KB
/
fpmath.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
#include <iostream>
#include <cstdint>
#include <climits>
#include <cstring>
template <typename T, int EBITS, int MBITS>
class Float
{
public:
static const int expBits = EBITS;
static const int expOffset = (1 << (EBITS-1));
static const int mantBits = MBITS;
static const T mantMask = (1 << mantBits)-1;
typedef T intType;
Float(T v)
{
val.whole = v;
}
Float() { val.whole = 0xdeaddead; }
Float(const Float& rhs) { val.whole = rhs.val.whole; }
static_assert((EBITS + MBITS + 1) / CHAR_BIT == sizeof(T),
"Expect bits in T to match EBITS + MBITS + 1");
union FloatValue
{
T whole;
struct
{
T mant: MBITS;
T exp: EBITS;
T sign: 1;
} bits;
};
Float operator+=(const Float& rhs);
Float operator-=(const Float& rhs);
Float operator-() const
{
Float tmp = *this;
tmp.Sign(!Negative());
return tmp;
}
int Exp() const { return val.bits.exp - expOffset; }
T Mant() const;
bool Negative() const { return !!val.bits.sign; }
void Mant(T m) { val.bits.mant = m & mantMask; }
void Exp(int e) { val.bits.exp = e + expOffset; }
void Sign(bool s) { val.bits.sign = s; }
//private:
FloatValue val;
};
template<typename T, int EBITS, int MBITS>
T Float<T, EBITS, MBITS>::Mant() const
{
typedef Float<T, EBITS, MBITS> FP;
if ((val.bits.mant|val.bits.exp) == 0)
{
return 0;
}
if (val.bits.exp)
{
return val.bits.mant | (1 << FP::mantBits);
}
// Denormal.
return val.bits.mant;
}
template<typename T, int EBITS, int MBITS>
Float<T, EBITS, MBITS> Float<T, EBITS, MBITS>::operator+=(const Float<T, EBITS, MBITS>& rhs)
{
if (rhs.Negative())
{
return (*this) -= -rhs;
}
int newExp = Exp();
int re = rhs.Exp();
intType lm = Mant();
intType rm = rhs.Mant();
int diff = re - newExp;
if (diff > 0)
{
newExp = re;
lm >>= diff;
}
else if (diff < 0)
{
rm >>= -diff;
}
intType m = rm + lm;
while ((m & ~mantMask) > (1 << mantBits))
{
newExp ++;
m >>= 1;
}
Mant(m);
Exp(newExp);
return *this;
}
template<typename T, int EBITS, int MBITS>
Float<T, EBITS, MBITS> Float<T, EBITS, MBITS>::operator-=(const Float<T, EBITS, MBITS>& rhs)
{
if (rhs.Negative())
{
return (*this) += -rhs;
}
int newExp = Exp();
int re = rhs.Exp();
intType lm = Mant();
intType rm = rhs.Mant();
int diff = re - newExp;
if (diff > 0)
{
newExp = re;
lm >>= diff;
}
else if (diff < 0)
{
rm >>= -diff;
}
intType m;
if (rm > lm)
{
m = rm - lm;
Sign(!Negative());
}
else
{
m = lm - rm;
}
while ((m & ~mantMask) < (1 << mantBits))
{
newExp --;
m <<= 1;
}
Mant(m);
Exp(newExp);
return *this;
}
template<typename T>
T operator+(T lhs, T rhs)
{
T res = lhs;
res += rhs;
return res;
}
template<typename T>
T operator-(T lhs, T rhs)
{
T res = lhs;
res -= rhs;
return res;
}
using FP16 = Float<uint16_t, 5, 10>;
using FP32 = Float<uint32_t, 8, 23>;
float FP32ToFloat(FP32 x)
{
float r;
memcpy(&r, &x, sizeof(float));
return r;
}
FP32 FloatToFP32(float x)
{
FP32 r;
memcpy(&r, &x, sizeof(float));
return r;
}
int main()
{
FP16 a(0x3C00);
FP16 b(0x4000);
FP16 c = a + b;
std::cout << std::hex << a.val.whole << std::endl;
std::cout << std::hex << b.val.whole << std::endl;
c = c + a;
std::cout << std::hex << c.val.whole << std::endl;
c = c + b;
std::cout << std::hex << c.val.whole << std::endl;
c += a;
std::cout << std::hex << c.val.whole << std::endl;
FP32 d(FloatToFP32(0.77f));
FP32 e(FloatToFP32(1.82f));
FP32 f = d + e;
std::cout << std::hex << f.val.whole << std::endl;
std::cout << FP32ToFloat(f) << std::endl;
f -= e;
std::cout << FP32ToFloat(f) << std::endl;
FP32 g(FloatToFP32(1.0));
FP32 h(FloatToFP32(1.5));
FP32 i = g - h;
std::cout << FP32ToFloat(i) << std::endl;
}