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Constraint.h
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/*=========================================================================
* @file
* @author Lin Ma <majcjc@gmail.com>
* @version 1.0
*
* @section LICENSE
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details at
* http://www.gnu.org/copyleft/gpl.html
*
* @section DESCRIPTION
*
* Constraint for projective dynamics.
=========================================================================*/
#ifndef Constraint_H
#define Constraint_H
#include "BasicHeader.h"
class Solver;
class Constraint
{
public:
Constraint();
virtual ~Constraint();
// the interface for solver
virtual void init() = 0;
virtual void update() = 0;
virtual void projection() = 0;
virtual void getRightHand(VectorXf& right_hand) = 0;
virtual void getLinearSys(SparseMatrix& linear_sys) = 0;
virtual void setSolver(Solver* solver) = 0;
private:
Constraint(const Constraint&); // not implemented
void operator = (const Constraint&); // not implemented
};
#endif