-
Notifications
You must be signed in to change notification settings - Fork 244
/
Copy pathLastCastedSpell.cs
198 lines (175 loc) · 6.42 KB
/
LastCastedSpell.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
#region LICENSE
/*
Copyright 2014 - 2014 LeagueSharp
LastCastedSpell.cs is part of LeagueSharp.Common.
LeagueSharp.Common is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
LeagueSharp.Common is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LeagueSharp.Common. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
#region
using System;
using System.Collections.Generic;
#endregion
namespace LeagueSharp.Common
{
/// <summary>
/// Represents a last casted spell.
/// </summary>
public class LastCastedSpellEntry
{
/// <summary>
/// The name
/// </summary>
public string Name;
/// <summary>
/// The target
/// </summary>
public Obj_AI_Base Target;
/// <summary>
/// The tick
/// </summary>
public int Tick;
/// <summary>
/// Initializes a new instance of the <see cref="LastCastedSpellEntry"/> class.
/// </summary>
/// <param name="name">The name.</param>
/// <param name="tick">The tick.</param>
/// <param name="target">The target.</param>
public LastCastedSpellEntry(string name, int tick, Obj_AI_Base target)
{
Name = name;
Tick = tick;
Target = target;
}
}
/// <summary>
/// Represents the last cast packet sent.
/// </summary>
public class LastCastPacketSentEntry
{
/// <summary>
/// The slot
/// </summary>
public SpellSlot Slot;
/// <summary>
/// The target network identifier
/// </summary>
public int TargetNetworkId;
/// <summary>
/// The tick
/// </summary>
public int Tick;
/// <summary>
/// Initializes a new instance of the <see cref="LastCastPacketSentEntry"/> class.
/// </summary>
/// <param name="slot">The slot.</param>
/// <param name="tick">The tick.</param>
/// <param name="targetNetworkId">The target network identifier.</param>
public LastCastPacketSentEntry(SpellSlot slot, int tick, int targetNetworkId)
{
Slot = slot;
Tick = tick;
TargetNetworkId = targetNetworkId;
}
}
/// <summary>
/// Gets the last casted spell of the unit.
/// </summary>
public static class LastCastedSpell
{
/// <summary>
/// The casted spells
/// </summary>
internal static readonly Dictionary<int, LastCastedSpellEntry> CastedSpells =
new Dictionary<int, LastCastedSpellEntry>();
/// <summary>
/// The last cast packet sent
/// </summary>
public static LastCastPacketSentEntry LastCastPacketSent;
/// <summary>
/// Initializes static members of the <see cref="LastCastedSpell"/> class.
/// </summary>
static LastCastedSpell()
{
Obj_AI_Base.OnProcessSpellCast += Obj_AI_Hero_OnProcessSpellCast;
Spellbook.OnCastSpell += SpellbookOnCastSpell;
}
/// <summary>
/// Fired then a spell is casted.
/// </summary>
/// <param name="spellbook">The spellbook.</param>
/// <param name="args">The <see cref="SpellbookCastSpellEventArgs"/> instance containing the event data.</param>
static void SpellbookOnCastSpell(Spellbook spellbook, SpellbookCastSpellEventArgs args)
{
if (spellbook.Owner.IsMe)
{
LastCastPacketSent = new LastCastPacketSentEntry(
args.Slot, Utils.TickCount, (args.Target is Obj_AI_Base) ? args.Target.NetworkId : 0 );
}
}
/// <summary>
/// Fired when the game processes the spell cast.
/// </summary>
/// <param name="sender">The sender.</param>
/// <param name="args">The <see cref="GameObjectProcessSpellCastEventArgs"/> instance containing the event data.</param>
private static void Obj_AI_Hero_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
{
if (sender is Obj_AI_Hero)
{
var entry = new LastCastedSpellEntry(args.SData.Name, Utils.TickCount, ObjectManager.Player);
if (CastedSpells.ContainsKey(sender.NetworkId))
{
CastedSpells[sender.NetworkId] = entry;
}
else
{
CastedSpells.Add(sender.NetworkId, entry);
}
}
}
/// <summary>
/// Gets the last casted spell tick.
/// </summary>
/// <param name="unit">The unit.</param>
/// <returns></returns>
public static int LastCastedSpellT(this Obj_AI_Hero unit)
{
return CastedSpells.ContainsKey(unit.NetworkId) ? CastedSpells[unit.NetworkId].Tick : (Utils.TickCount > 0 ? 0 : int.MinValue);
}
/// <summary>
/// Gets the last casted spell name.
/// </summary>
/// <param name="unit">The unit.</param>
/// <returns></returns>
public static string LastCastedSpellName(this Obj_AI_Hero unit)
{
return CastedSpells.ContainsKey(unit.NetworkId) ? CastedSpells[unit.NetworkId].Name : string.Empty;
}
/// <summary>
/// Gets the last casted spell's target.
/// </summary>
/// <param name="unit">The unit.</param>
/// <returns></returns>
public static Obj_AI_Base LastCastedSpellTarget(this Obj_AI_Hero unit)
{
return CastedSpells.ContainsKey(unit.NetworkId) ? CastedSpells[unit.NetworkId].Target : null;
}
/// <summary>
/// Gets the last casted spell.
/// </summary>
/// <param name="unit">The unit.</param>
/// <returns></returns>
public static LastCastedSpellEntry LastCastedspell(this Obj_AI_Hero unit)
{
return CastedSpells.ContainsKey(unit.NetworkId) ? CastedSpells[unit.NetworkId] : null;
}
}
}