-
Notifications
You must be signed in to change notification settings - Fork 244
/
Copy pathLastCastedSpell.cs
116 lines (97 loc) · 3.7 KB
/
LastCastedSpell.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
#region LICENSE
/*
Copyright 2014 - 2014 LeagueSharp
LastCastedSpell.cs is part of LeagueSharp.Common.
LeagueSharp.Common is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
LeagueSharp.Common is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LeagueSharp.Common. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
#region
using System;
using System.Collections.Generic;
#endregion
namespace LeagueSharp.Common
{
public class LastCastedSpellEntry
{
public string Name;
public Obj_AI_Base Target;
public int Tick;
public LastCastedSpellEntry(string name, int tick, Obj_AI_Base target)
{
Name = name;
Tick = tick;
Target = target;
}
}
public class LastCastPacketSentEntry
{
public SpellSlot Slot;
public int TargetNetworkId;
public int Tick;
public LastCastPacketSentEntry(SpellSlot slot, int tick, int targetNetworkId)
{
Slot = slot;
Tick = tick;
TargetNetworkId = targetNetworkId;
}
}
public static class LastCastedSpell
{
internal static readonly Dictionary<int, LastCastedSpellEntry> CastedSpells =
new Dictionary<int, LastCastedSpellEntry>();
public static LastCastPacketSentEntry LastCastPacketSent;
static LastCastedSpell()
{
Obj_AI_Base.OnProcessSpellCast += Obj_AI_Hero_OnProcessSpellCast;
Spellbook.OnCastSpell += SpellbookOnCastSpell;
}
static void SpellbookOnCastSpell(Spellbook spellbook, SpellbookCastSpellEventArgs args)
{
if (spellbook.Owner.IsMe)
{
LastCastPacketSent = new LastCastPacketSentEntry(
args.Slot, Utils.TickCount, (args.Target is Obj_AI_Base) ? args.Target.NetworkId : 0 );
}
}
private static void Obj_AI_Hero_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
{
if (sender is Obj_AI_Hero)
{
var entry = new LastCastedSpellEntry(args.SData.Name, Utils.TickCount, ObjectManager.Player);
if (CastedSpells.ContainsKey(sender.NetworkId))
{
CastedSpells[sender.NetworkId] = entry;
}
else
{
CastedSpells.Add(sender.NetworkId, entry);
}
}
}
public static int LastCastedSpellT(this Obj_AI_Hero unit)
{
return CastedSpells.ContainsKey(unit.NetworkId) ? CastedSpells[unit.NetworkId].Tick : (Utils.TickCount > 0 ? 0 : int.MinValue);
}
public static string LastCastedSpellName(this Obj_AI_Hero unit)
{
return CastedSpells.ContainsKey(unit.NetworkId) ? CastedSpells[unit.NetworkId].Name : string.Empty;
}
public static Obj_AI_Base LastCastedSpellTarget(this Obj_AI_Hero unit)
{
return CastedSpells.ContainsKey(unit.NetworkId) ? CastedSpells[unit.NetworkId].Target : null;
}
public static LastCastedSpellEntry LastCastedspell(this Obj_AI_Hero unit)
{
return CastedSpells.ContainsKey(unit.NetworkId) ? CastedSpells[unit.NetworkId] : null;
}
}
}