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Config.cs
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#region LICENSE
/*
Copyright 2014 - 2014 LeagueSharp
Config.cs is part of LeagueSharp.Common.
LeagueSharp.Common is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
LeagueSharp.Common is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LeagueSharp.Common. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
#region
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Xml;
#endregion
namespace LeagueSharp.Common
{
/// <summary>
/// Gets information about the L# system.
/// </summary>
public static class Config
{
/// <summary>
/// The league sharp directory
/// </summary>
private static string _leagueSharpDirectory;
/// <summary>
/// The app data directory
/// </summary>
private static string _appDataDirectory;
/// <summary>
/// The show menu hotkey
/// </summary>
private static byte _showMenuHotkey;
/// <summary>
/// The show menu toggle hotkey
/// </summary>
private static byte _showMenuToggleHotkey;
/// <summary>
/// The selected language
/// </summary>
private static string _selectedLanguage;
/// <summary>
/// Gets the application data directory.
/// </summary>
/// <value>
/// The application data directory.
/// </value>
public static string AppDataDirectory
{
get
{
if (_appDataDirectory == null)
{
_appDataDirectory = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
"LS" + Environment.UserName.GetHashCode().ToString("X"));
}
return _appDataDirectory;
}
}
/// <summary>
/// Gets the selected language.
/// </summary>
/// <value>
/// The selected language.
/// </value>
public static string SelectedLanguage
{
get
{
if (_selectedLanguage == null)
{
try
{
_selectedLanguage = Sandbox.SandboxConfig.SelectedLanguage;
if(_selectedLanguage == "Traditional-Chinese")
{
_selectedLanguage = "Chinese";
}
}
catch (Exception)
{
_selectedLanguage = "";
Console.WriteLine(@"Could not get the menu language");
}
}
return _selectedLanguage;
}
}
/// <summary>
/// Gets the show menu press key.
/// </summary>
/// <value>
/// The show menu press key.
/// </value>
public static byte ShowMenuPressKey
{
get
{
if (_showMenuHotkey == 0)
{
try
{
_showMenuHotkey = (byte)Sandbox.SandboxConfig.MenuKey;
_showMenuHotkey = _showMenuHotkey == 0 ? (byte)16 : _showMenuHotkey;
_showMenuHotkey = Utils.FixVirtualKey(_showMenuHotkey);
Console.WriteLine(@"Menu press key set to {0}", _showMenuHotkey);
}
catch
{
_showMenuHotkey = 16;
Console.WriteLine(@"Could not get the menu press key");
}
}
return _showMenuHotkey;
}
}
/// <summary>
/// Gets the show menu toggle key.
/// </summary>
/// <value>
/// The show menu toggle key.
/// </value>
public static byte ShowMenuToggleKey
{
get
{
if (_showMenuToggleHotkey == 0)
{
try
{
_showMenuToggleHotkey = (byte) Sandbox.SandboxConfig.MenuToggleKey;
_showMenuToggleHotkey = _showMenuToggleHotkey == 0 ? (byte)120 : _showMenuToggleHotkey;
_showMenuToggleHotkey = Utils.FixVirtualKey(_showMenuToggleHotkey);
Console.WriteLine(@"Menu toggle key set to {0}", _showMenuToggleHotkey);
}
catch
{
_showMenuToggleHotkey = 120;
Console.WriteLine(@"Could not get the menu toggle key");
}
}
return _showMenuToggleHotkey;
}
}
}
}