From 1abf970d5b6647d35a177a88cc5d124cd01f51eb Mon Sep 17 00:00:00 2001 From: ColinLeung-NiloCat <7102676+ColinLeung-NiloCat@users.noreply.github.com> Date: Sun, 12 Jul 2020 23:16:51 +0800 Subject: [PATCH] Update README.md --- README.md | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index da28d19..6475a76 100644 --- a/README.md +++ b/README.md @@ -53,7 +53,11 @@ if you need to render bullet holes, dirt/logo on wall, 3D projected UI, explosio How to use this shader in my project? ------------------- -0. First, you must enable depth texture in URP's setting (search UniversalRP-HighQuality in your project) +**0. First, you must enable depth texture in URP's setting (search UniversalRP-HighQuality in your project)** +**0. First, you must enable depth texture in URP's setting (search UniversalRP-HighQuality in your project)** +**0. First, you must enable depth texture in URP's setting (search UniversalRP-HighQuality in your project)** +**0. First, you must enable depth texture in URP's setting (search UniversalRP-HighQuality in your project)** +**0. First, you must enable depth texture in URP's setting (search UniversalRP-HighQuality in your project)** 1. then clone the shader to your project 2. create a new material using that shader 3. assign any texture to material's Texture slot @@ -75,6 +79,10 @@ Editor System Requirements ------------------- - Unity 2019.1 or later (due to "shader_feature_local"). But you can replace to "shader_feature" if you want to use this shader in older unity versions +I can see decal in scene window, but not in game window +------------------- +**you must enable depth texture in URP's setting (search UniversalRP-HighQuality in your project)** + I can see decal renders correctly, but which BlendMode should I use in the material inspector? ------------------- Blend SrcAlpha OneMinusSrcAlpha // Traditional transparency