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docs-markdown/module.entity/classes/class.Entity.md

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A class representing an in-game entity.
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**Source:** [entity.d.ts:4](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/entity.d.ts#L4)
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**Source:** [entity.d.ts:4](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/entity.d.ts#L4)
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## Hierarchy
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Check if the entity is still valid. In some cases, Latite may invalidate an entity outside of an
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event listener. This is to prevent the scripting engine from being used as a cheat.
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**Source:** [entity.d.ts:9](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/entity.d.ts#L9)
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**Source:** [entity.d.ts:9](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/entity.d.ts#L9)
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#### Returns
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docs-markdown/module.entity/classes/class.Player.md

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A class representing an in-game entity.
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**Source:** [entity.d.ts:12](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/entity.d.ts#L12)
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**Source:** [entity.d.ts:12](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/entity.d.ts#L12)
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## Hierarchy
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Get the player's name (same one as the player list in the pause menu.)
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**Source:** [entity.d.ts:16](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/entity.d.ts#L16)
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**Source:** [entity.d.ts:16](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/entity.d.ts#L16)
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#### Returns
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Check if the entity is still valid. In some cases, Latite may invalidate an entity outside of an
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event listener. This is to prevent the scripting engine from being used as a cheat.
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**Source:** [entity.d.ts:9](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/entity.d.ts#L9)
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**Source:** [entity.d.ts:9](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/entity.d.ts#L9)
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#### Returns
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docs-markdown/module.game/interfaces/interface.Game.md

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**`Interface`**
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**Source:** [game.d.ts:1](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/game.d.ts#L1)
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**Source:** [game.d.ts:1](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/game.d.ts#L1)
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## Methods
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Execute an in-game command.
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**Source:** [game.d.ts:12](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/game.d.ts#L12)
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**Source:** [game.d.ts:12](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/game.d.ts#L12)
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#### Parameters
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Featured server examples: "The Hive" "CubeCraft" "InPvP" "Mineplex"
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**Source:** [game.d.ts:29](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/game.d.ts#L29)
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**Source:** [game.d.ts:29](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/game.d.ts#L29)
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#### Returns
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Gets the server you are connected to. This will return null if you are not in a server.
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**Source:** [game.d.ts:22](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/game.d.ts#L22)
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**Source:** [game.d.ts:22](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/game.d.ts#L22)
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#### Returns
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Get your player. This will return null if you are not in a game.
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**Source:** [game.d.ts:17](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/game.d.ts#L17)
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**Source:** [game.d.ts:17](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/game.d.ts#L17)
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#### Returns
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Get the current world that you're in.
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**Source:** [game.d.ts:34](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/game.d.ts#L34)
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**Source:** [game.d.ts:34](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/game.d.ts#L34)
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#### Returns
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Sends a chat message.
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**Source:** [game.d.ts:6](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/game.d.ts#L6)
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**Source:** [game.d.ts:6](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/game.d.ts#L6)
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#### Parameters
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docs-markdown/module.game/variables/variable.game-1.md

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> `const` **game**: [`Game`](../interfaces/interface.Game.md)
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**Source:** [game.d.ts:37](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/game.d.ts#L37)
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**Source:** [game.d.ts:37](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/game.d.ts#L37)

docs-markdown/module.graphics/classes/class.Rect.md

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**`Class`**
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**Source:** [graphics.d.ts:1](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/graphics.d.ts#L1)
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**Source:** [graphics.d.ts:1](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/graphics.d.ts#L1)
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## Constructors
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A class representing a rectangle on the screen.
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**Source:** [graphics.d.ts:9](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/graphics.d.ts#L9)
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**Source:** [graphics.d.ts:9](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/graphics.d.ts#L9)
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> **new Rect**(): [`Rect`](class.Rect.md)
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**Source:** [graphics.d.ts:11](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/graphics.d.ts#L11)
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**Source:** [graphics.d.ts:11](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/graphics.d.ts#L11)
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#### Returns
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docs-markdown/module.graphics/classes/class.Vector2.md

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**`Class`**
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**Source:** [graphics.d.ts:14](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/graphics.d.ts#L14)
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**Source:** [graphics.d.ts:14](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/graphics.d.ts#L14)
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## Constructors
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A point on the screen.
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**Source:** [graphics.d.ts:20](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/graphics.d.ts#L20)
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**Source:** [graphics.d.ts:20](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/graphics.d.ts#L20)
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docs-markdown/module.graphics/interfaces/interface.Graphics2D.md

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**`Interface`**
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**Source:** [graphics.d.ts:23](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/graphics.d.ts#L23)
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**Source:** [graphics.d.ts:23](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/graphics.d.ts#L23)
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> color: [`number`, `number`, `number`, `number`],
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> thickness: `number`): `void`
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**Source:** [graphics.d.ts:24](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/graphics.d.ts#L24)
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**Source:** [graphics.d.ts:24](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/graphics.d.ts#L24)
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docs-markdown/module.graphics/variables/variable.graphics.md

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> `const` **graphics**: [`Graphics2D`](../interfaces/interface.Graphics2D.md)
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**Source:** [graphics.d.ts:27](https://github.com/LatiteScripting/latitescripting.github.io/blob/5646e2d/definitions/graphics.d.ts#L27)
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**Source:** [graphics.d.ts:27](https://github.com/LatiteScripting/latitescripting.github.io/blob/5231c68/definitions/graphics.d.ts#L27)

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