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<?php
namespace App\Entity;
use App\Entity\Strings\ArmorStrings;
use App\Game\ArmorType;
use App\Game\Rank;
use App\Localization\TranslatableEntityInterface;
use DaybreakStudios\Utility\DoctrineEntities\EntityInterface;
use Doctrine\Common\Collections\ArrayCollection;
use Doctrine\Common\Collections\Collection;
use Doctrine\Common\Collections\Selectable;
use Doctrine\ORM\Mapping as ORM;
use Symfony\Component\Validator\Constraints as Assert;
/**
* @ORM\Entity(repositoryClass="App\Repository\ArmorRepository")
* @ORM\Table(
* name="armor",
* indexes={
* @ORM\Index(columns={"type"})
* }
* )
*
* Class Armor
*
* @package App\Entity
*/
class Armor implements EntityInterface, TranslatableEntityInterface {
use EntityTrait;
use AttributableTrait;
/**
* @Assert\NotBlank()
* @Assert\Choice(callback={"App\Game\ArmorType", "all"})
*
* @ORM\Column(type="string", length=32)
*
* @var string
* @see ArmorType
*/
private $type;
/**
* @Assert\NotBlank()
* @Assert\Choice(callback={"App\Game\Rank", "all"})
*
* @ORM\Column(type="string", length=16)
*
* @var string
* @see Rank
*/
private $rank;
/**
* @Assert\NotBlank()
* @Assert\Range(min=1)
*
* @ORM\Column(type="smallint", options={"unsigned": true})
*
* @var int
*/
private $rarity;
/**
* @ORM\Embedded(class="App\Entity\Resistances", columnPrefix="resist_")
*
* @var Resistances
*/
private $resistances;
/**
* @Assert\Valid()
*
* @ORM\Embedded(class="App\Entity\ArmorDefenseValues", columnPrefix="defense_")
*
* @var ArmorDefenseValues
*/
private $defense;
/**
* @ORM\ManyToMany(targetEntity="App\Entity\SkillRank")
* @ORM\JoinTable(name="armor_skill_ranks")
*
* @var Collection|Selectable|SkillRank[]
*/
private $skills;
/**
* @Assert\Valid()
*
* @ORM\OneToMany(targetEntity="App\Entity\ArmorSlot", mappedBy="armor", orphanRemoval=true, cascade={"all"})
*
* @var Collection|Selectable|ArmorSlot[]
*/
private $slots;
/**
* @Assert\Valid()
*
* @ORM\OneToMany(
* targetEntity="App\Entity\Strings\ArmorStrings",
* mappedBy="armor",
* orphanRemoval=true,
* cascade={"all"},
* fetch="EAGER"
* )
*
* @var Collection|Selectable|ArmorStrings[]
*/
private $strings;
/**
* @ORM\ManyToOne(targetEntity="App\Entity\ArmorSet", inversedBy="pieces")
*
* @var ArmorSet|null
*/
private $armorSet = null;
/**
* @Assert\Valid()
*
* @ORM\OneToOne(targetEntity="App\Entity\ArmorAssets", orphanRemoval=true, cascade={"all"})
*
* @var ArmorAssets|null
*/
private $assets = null;
/**
* @Assert\Valid()
*
* @ORM\OneToOne(targetEntity="App\Entity\ArmorCraftingInfo", orphanRemoval=true, cascade={"all"})
*
* @var ArmorCraftingInfo|null
*/
private $crafting = null;
/**
* Armor constructor.
*
* @param string $type
* @param string $rank
* @param int $rarity
*/
public function __construct(string $type, string $rank, int $rarity) {
$this->type = $type;
$this->rank = $rank;
$this->rarity = $rarity;
$this->resistances = new Resistances();
$this->defense = new ArmorDefenseValues();
$this->skills = new ArrayCollection();
$this->slots = new ArrayCollection();
$this->strings = new ArrayCollection();
}
/**
* @return string
*/
public function getType(): string {
return $this->type;
}
/**
* @param string $type
*
* @return $this
*/
public function setType(string $type) {
$this->type = $type;
return $this;
}
/**
* @return SkillRank[]|Collection|Selectable
*/
public function getSkills() {
return $this->skills;
}
/**
* @return ArmorSlot[]|Collection|Selectable
*/
public function getSlots() {
return $this->slots;
}
/**
* @return string
*/
public function getRank(): string {
return $this->rank;
}
/**
* @param string $rank
*
* @return $this
*/
public function setRank(string $rank) {
$this->rank = $rank;
return $this;
}
/**
* @return ArmorSet|null
*/
public function getArmorSet(): ?ArmorSet {
return $this->armorSet;
}
/**
* @param ArmorSet|null $armorSet
*
* @return $this
*/
public function setArmorSet(?ArmorSet $armorSet) {
if ($armorSet === null && $this->armorSet)
$this->armorSet->getPieces()->removeElement($this);
$this->armorSet = $armorSet;
if ($armorSet && !$armorSet->getPieces()->contains($this))
$armorSet->getPieces()->add($this);
return $this;
}
/**
* @return int
*/
public function getRarity(): int {
return $this->rarity;
}
/**
* @param int $rarity
*
* @return $this
*/
public function setRarity(int $rarity) {
$this->rarity = $rarity;
return $this;
}
/**
* @return Resistances
*/
public function getResistances(): Resistances {
return $this->resistances;
}
/**
* @return ArmorDefenseValues
*/
public function getDefense(): ArmorDefenseValues {
return $this->defense;
}
/**
* @return ArmorAssets|null
*/
public function getAssets(): ?ArmorAssets {
return $this->assets;
}
/**
* @param ArmorAssets|null $assets
*
* @return $this
*/
public function setAssets(?ArmorAssets $assets) {
$this->assets = $assets;
return $this;
}
/**
* @return ArmorCraftingInfo|null
*/
public function getCrafting(): ?ArmorCraftingInfo {
return $this->crafting;
}
/**
* @param ArmorCraftingInfo $crafting
*
* @return $this
*/
public function setCrafting(ArmorCraftingInfo $crafting) {
$this->crafting = $crafting;
return $this;
}
/**
* @return ArmorStrings[]|Collection|Selectable
*/
public function getStrings(): Collection {
return $this->strings;
}
/**
* @param string $language
*
* @return ArmorStrings
*/
public function addStrings(string $language): EntityInterface {
$this->getStrings()->add($strings = new ArmorStrings($this, $language));
return $strings;
}
}