Releases: LambdaGaming/CustomKeycardAccess
Releases · LambdaGaming/CustomKeycardAccess
v1.3.1
v1.3
Warning
This update will cause errors if your config is out of date. Check your config after updating to make sure the door names match the ones in the readme.
- Door names in the config now use the DoorType names instead of the all caps names. For example, GATE_A is now GateA. An updated list of available door names can be found in the readme.
- The keycard check will now only run if the player is holding a keycard, which should fix some rare errors.
- Cleaned up and reorganized the code.
v1.2.3
- Removed nuke armory door from default config since it no longer exists.
v1.2.2
- Removed extra load message
- Added author name so the default load message displays properly
v1.2.1
- Updated to Exiled 8
v1.2
- Keycards can now be configured to open multiple doors
- NOTE: This update will break existing configs, be sure to update your allow_list config to follow the new format!
v1.1.2
- Keycard check will no longer run when an SCP interacts with a door. This should fix errors spamming the console.
v1.1.1
- Updated to latest exiled version
v1.1
- Removed config entry for the SURFACE_NUKE door since anyone can open it now
- Removed AssemblyInfo.cs and added version number override to Plugin.cs
v1.0
Initial release