Skip to content

Releases: LambdaGaming/CustomKeycardAccess

v1.3.1

18 May 21:46

Choose a tag to compare

  • Updated to EXILED 9.6+

v1.3

05 May 15:59

Choose a tag to compare

Warning

This update will cause errors if your config is out of date. Check your config after updating to make sure the door names match the ones in the readme.

  • Door names in the config now use the DoorType names instead of the all caps names. For example, GATE_A is now GateA. An updated list of available door names can be found in the readme.
  • The keycard check will now only run if the player is holding a keycard, which should fix some rare errors.
  • Cleaned up and reorganized the code.

v1.2.3

18 Jan 20:43

Choose a tag to compare

  • Removed nuke armory door from default config since it no longer exists.

v1.2.2

02 Jul 17:25

Choose a tag to compare

  • Removed extra load message
  • Added author name so the default load message displays properly

v1.2.1

02 Sep 15:37

Choose a tag to compare

  • Updated to Exiled 8

v1.2

27 Apr 15:52

Choose a tag to compare

  • Keycards can now be configured to open multiple doors
  • NOTE: This update will break existing configs, be sure to update your allow_list config to follow the new format!

v1.1.2

18 Feb 19:58

Choose a tag to compare

  • Keycard check will no longer run when an SCP interacts with a door. This should fix errors spamming the console.

v1.1.1

11 Jan 23:18

Choose a tag to compare

  • Updated to latest exiled version

v1.1

10 Jul 21:41

Choose a tag to compare

  • Removed config entry for the SURFACE_NUKE door since anyone can open it now
  • Removed AssemblyInfo.cs and added version number override to Plugin.cs

v1.0

21 Mar 06:52

Choose a tag to compare

Initial release