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This resolves a bunch of FIXMEs, removes a bunch of raw pointers and sketchy hacks. There's quite a high chance I messed something up with the WEB_PLATFORM_OBJECT and GC_DECLARE_ALLOCATOR as I'm not sure if I understand them entirely correctly, so sorry in advance :^).

Those do not need to accessible outside of WebGL code as they are just
helper functions.
This resolves a bunch of FIXMEs and removes a bunch sketchy raw
pointers and hacks.
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