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basic3d0.cpp
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// basic3d.cpp: Base class for 3D classes
#include "basic3d.h"
Basic3D::Basic3D(QWidget *parent) {
QRect rec = QApplication::desktop()->screenGeometry();
int scrW = rec.width(), scrH = rec.height(), // Device dimensions
wD = scrW / 2, hD = 2 * wD / 3,
wMargin = (scrW - wD) / 2,
hMargin = (scrH - hD) / 2;
setGeometry(wMargin, hMargin, wD, hD);
fileMenu = menuBar()->addMenu("&File");
viewMenu = menuBar()->addMenu("&View");
openAct = new QAction("Open...", this);
openAct->setShortcut(Qt::CTRL | Qt::Key_O);
connect(openAct, &QAction::triggered, this, &Basic3D::open);
exitAct = new QAction("Exit", this);
exitAct->setShortcut(Qt::CTRL | Qt::Key_Q);
connect(exitAct, &QAction::triggered, this, &QWidget::close);
fileMenu->addAction(openAct);
fileMenu->addAction(exitAct);
incrDistAct = new QAction("Increase viewing distance", this);
incrDistAct->setShortcut(Qt::Key_I);
connect(incrDistAct, &QAction::triggered, this,
&Basic3D::incrDist);
decrDistAct = new QAction("Decrease viewing distance", this);
decrDistAct->setShortcut(Qt::Key_D);
connect(decrDistAct, &QAction::triggered, this,
&Basic3D::decrDist);
angleChangeAct = new QAction("&Change viewpoint...", this);
connect(angleChangeAct, &QAction::triggered, this,
&Basic3D::angleChange);
resetAct = new QAction("&Restore default viewpoint", this);
connect(resetAct, &QAction::triggered, this,
&Basic3D::resetViewpoint);
viewMenu->addAction(incrDistAct);
viewMenu->addAction(decrDistAct);
viewMenu->addAction(angleChangeAct);
viewMenu->addAction(resetAct);
menuBar()->addMenu(viewMenu);
}
void Basic3D::boundsCenterDistance() {
xwMin = 1e6, xwMax = -xwMin,
ywMin = xwMin, ywMax = xwMax,
zwMin = xwMin, zwMax = xwMax;
for (int i = 0; i < world.size(); i++) {
qreal x = world[i].x, y = world[i].y, z = world[i].z;
if (x > 1e29) // position not in use
continue;
xwMin = min(x, xwMin); xwMax = max(x, xwMax);
ywMin = min(y, ywMin); ywMax = max(y, ywMax);
zwMin = min(z, zwMin); zwMax = max(z, zwMax);
xC = (xwMin + xwMax) / 2;
yC = (ywMin + ywMax) / 2;
zC = (zwMin + zwMax) / 2;
qreal xwRange = xwMax - xwMin + 0.001,
ywRange = ywMax - ywMin + 0.001,
zwRange = zwMax - zwMin + 0.001;
rhoMin = sqrt(xwRange * xwRange +
ywRange * ywRange + zwRange * zwRange);
rho0 = rho = 3 * rhoMin;
}
}
bool Basic3D::different(int i, int j) const {
return world[i].x != world[j].x || world[i].y != world[j].y ||
world[i].z != world[j].z;
}
void Basic3D::inputObject() {
QFile qf(fileName);
qf.open(QFile::ReadOnly | QFile::Text);
QTextStream in(&qf);
bool ok;
QString stri, strx, stry, strz;
world.clear();
edges.clear();
polyList.clear();
// Find highest vertex number:
int maxnr = 0;
while (true) {
int i;
in >> stri;
i = stri.toInt(&ok);
if (!ok || in.atEnd())
break;
maxnr = max(i, maxnr);
in >> strx >> stry >> strz;
}
world.resize(maxnr + 1);
for (int i = 0; i <= maxnr; i++)
world[i].x = 1e30; // To detect unused positions later
in.seek(0); // Rewind
for (;;) {
int i;
qreal x, y, z;
in >> stri;
i = stri.toInt(&ok);
if (!ok || in.atEnd())
break;
in >> strx >> stry >> strz;
x = strx.toDouble(&ok);
y = stry.toDouble(&ok);
z = strz.toDouble(&ok);
world[i] = Point3D(x, y, z);
}
boundsCenterDistance();
if (stri.length() > 0 && stri.at(0) == 'F') {
// Read polygons and use its edges i-j:
QString stri;
int j, len;
bool errorfound = false;
// Loop through the polygons:
while (!errorfound) { // Outer loop
Polygon3D polygon;
// Loop through the vertices of a polygon:
while (!errorfound) { // Inner loop
in >> stri;
len = stri.length();
if (len > 0) {
bool finalvertex =
(len > 1 && stri.at(len - 1) == '.');
if (finalvertex)
len--;
j = stri.left(len).toInt(&ok);
int nr = abs(j);
if (nr >= world.size() || world[nr].x > 1e29) {
QMessageBox msgBox;
msgBox.setText("Undefined vertex: " +
QString::number(nr));
msgBox.exec();
errorfound = true;
break;
}
if (ok) {
int size = polygon.nrs.size();
if (size == 0 ||
(different(nr, polygon.nrs[size - 1]) &&
(!finalvertex || different(nr, polygon.nrs[0]))))
polygon.nrs.push_back(j);
if (!finalvertex)
continue;
}
else
break;
}
break;
}
if (polygon.nrs.size() >= 2) { // 2 for loose lines
polyList.push_back(polygon);
}
if (in.atEnd() || !ok)
break;
}
}
qf.close();
}
void Basic3D::open() {
fileName = QFileDialog::getOpenFileName(this,
"Open File", fileName, "3D data files (*.dat)");
fileDialogDone = true;
}
void Basic3D::newObjectTest() {
if (fileDialogDone && fileName.length() > 0) {
inputObject();
computePerspCoord();
}
fileDialogDone = false;
}
void Basic3D::incrDist() {
rho *= 1.5;
computePerspCoord();
if (defaultPaint)
repaint();
}
void Basic3D::decrDist() {
rho = max(rhoMin, rho / 1.5);
computePerspCoord();
if (defaultPaint)
repaint();
}
void Basic3D::resetViewpoint() {
rho = rho0;
thetaDeg = theta0Deg; theta = theta0;
phiDeg = phi0Deg; phi = phi0;
computePerspCoord();
if (defaultPaint)
repaint();
}
void Basic3D::angleChange() {
bool ok;
qreal thetaDeg1, phiDeg1, rho1;
thetaDeg1 = QInputDialog::getDouble(this, "theta (deg)",
"Angle in hor. plane", thetaDeg, -180, 180, 1, &ok);
if (ok)
phiDeg1 = QInputDialog::getDouble(this, "phi (deg)",
"Angle in vert. plane", phiDeg, 0, 180, 1, &ok);
if (ok)
rho1 = QInputDialog::getDouble(this, "rho", "Viewing distance",
rho, rhoMin, 1e9, 1, &ok);
if (ok) {
thetaDeg = thetaDeg1;
phiDeg = phiDeg1;
rho = rho1;
theta = thetaDeg * M_PI / 180;
phi = phiDeg * M_PI / 180;
computePerspCoord();
if (defaultPaint)
repaint();
}
}
void Basic3D::mousePressEvent(QMouseEvent *event) {
if (event->button() == Qt::LeftButton) {
xPress = (event->pos()).x();
yPress = (event->pos()).y();
}
}
void Basic3D::computePerspCoord() {
int n = world.size();
xsMin = 1e6, xsMax = -xsMin, ysMin = xsMin, ysMax = xsMax;
qreal costh = cos(theta), sinth = sin(theta),
cosph = cos(phi), sinph = sin(phi),
v11 = -sinth, v12 = -cosph * costh, v13 = sinph * costh,
v21 = costh, v22 = -cosph * sinth, v23 = sinph * sinth,
v32 = sinph, v33 = cosph,
v43 = -rho;
eye.resize(n);
scr.resize(n);
for (int i = 0; i < n; i++) {
if (world[i].x > 1e29)
continue; // unused position
// Eye coordinates:
Point3D p = world[i], pe;
qreal x = p.x - xC, y = p.y - yC, z = p.z - zC;
pe.x = v11 * x + v21 * y;
pe.y = v12 * x + v22 * y + v32 * z;
pe.z = v13 * x + v23 * y + v33 * z + v43;
eye[i] = pe;
// Screen coordinates:
qreal X = -pe.x / pe.z, Y = -pe.y / pe.z;
xsMin = min(X, xsMin); ysMin = min(Y, ysMin);
xsMax = max(X, xsMax); ysMax = max(Y, ysMax);
scr[i] = Point2D(X, Y);
}
if (n == 0)
return;
xsRange = xsMax - xsMin + 1e-9; // Preventing
ysRange = ysMax - ysMin + 1e-9; // division by zero.
d = 0.85 * min(wDraw / xsRange, hDraw / ysRange);
xsCenter = 0.5 * (xsMin + xsMax);
ysCenter = 0.5 * (ysMin + ysMax);
}
void Basic3D::mouseReleaseEvent(QMouseEvent *event) {
if (event->button() == Qt::LeftButton) {
QPoint release = event->pos();
int dx = release.x() - xPress, dy = release.y() - yPress;
if (abs(dx) + abs(dy) < 5) // Not worthwhile
return;
if (abs(dx) > abs(dy)) {
thetaDeg -= 0.001 * dx * width();
theta = thetaDeg * M_PI / 180;
}
else {
phiDeg -= 0.001 * dy * height();
if (phiDeg > 180)
phiDeg = 180;
if (phiDeg < 0)
phiDeg = 0;
phi = phiDeg * M_PI / 180;
}
computePerspCoord();
if (defaultPaint)
repaint();
}
}
void Basic3D::resizeEvent(QResizeEvent *e) {
wDraw = width();
hDraw = height() - hMenu;
xDevCenter = wDraw / 2;
yDevCenter = hMenu + hDraw / 2;
if (xsRange != 0)
d = 0.85 * min(wDraw / xsRange, hDraw / ysRange);
repaint();
}