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bsp.js
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const VALID_THRESHOLD = 1e-6;
const PARALLEL_THRESHOLD = 1e-6;
class BSP {
constructor() {
this.tri = null;
this.back = null;
this.front = null;
}
add(tri) {
if(!tri.valid) return;
if(null === this.tri) {
this.tri = tri;
} else {
let frontPoints = [], backPoints = [];
let par = (Math.abs(1 - Math.abs(vec3.dot(this.tri.n, tri.n))) < PARALLEL_THRESHOLD);
for(let i = 0; i < 3; i++) {
if (this.tri.isFront(tri.p[i])) frontPoints.push(tri.p[i]);
else backPoints.push(tri.p[i]);
}
if(0 === frontPoints.length || par && 1 === frontPoints.length) {
if(null === this.back) this.back = new BSP();
this.back.add(tri);
} else if(0 === backPoints.length || par && 1 === backPoints.length) {
if(null === this.front) this.front = new BSP();
this.front.add(tri);
} else {
if(null === this.back) this.back = new BSP();
if(null === this.front) this.front = new BSP();
if(frontPoints.length > backPoints.length) {
this.split(frontPoints, backPoints[0], this.front, this.back, tri.model);
} else {
this.split(backPoints, frontPoints[0], this.back, this.front, tri.model);
}
}
}
}
split(twoPoints, point, twoNode, oneNode, model) {
let p0 = this.tri.calcIntersect(twoPoints[0], point);
let p1 = this.tri.calcIntersect(twoPoints[1], point);
let t0 = new Triangle(model.slice()), t1 = new Triangle(model.slice()), t2 = new Triangle(model.slice());
t0.setByPoints(point, p0, p1);
t1.setByPoints(twoPoints[0], p1, p0);
t2.setByPoints(twoPoints[0], twoPoints[1], p1);
oneNode.add(t0);
twoNode.add(t1);
twoNode.add(t2);
}
}
class Triangle {
constructor(model) {
this.model = model;
this.p = [];
}
setByPoints(p0, p1, p2) {
this.p[0] = p0;
this.p[1] = p1;
this.p[2] = p2;
this.calcN();
this.calcOffset();
}
setByArray(array, base) {
this.p[0] = vec3.set(vec3.create(), array[base[0]], array[base[0]+1], array[base[0]+2]);
this.p[1] = vec3.set(vec3.create(), array[base[1]], array[base[1]+1], array[base[1]+2]);
this.p[2] = vec3.set(vec3.create(), array[base[2]], array[base[2]+1], array[base[2]+2]);
this.calcN();
this.calcOffset();
}
setByArrayMatrix(array, base, matrix) {
this.p0 = [];
this.p0[0] = vec3.set(vec3.create(), array[base[0]], array[base[0]+1], array[base[0]+2]);
this.p0[1] = vec3.set(vec3.create(), array[base[1]], array[base[1]+1], array[base[1]+2]);
this.p0[2] = vec3.set(vec3.create(), array[base[2]], array[base[2]+1], array[base[2]+2]);
this.p[0] = vec3.transformMat4(vec3.create(), this.p0[0], matrix);
this.p[1] = vec3.transformMat4(vec3.create(), this.p0[1], matrix);
this.p[2] = vec3.transformMat4(vec3.create(), this.p0[2], matrix);
this.calcN();
this.calcOffset();
}
setNormalByArray(array, base) {
this.p[0].n = [array[base[0]], array[base[0]+1], array[base[0]+2]];
this.p[1].n = [array[base[1]], array[base[1]+1], array[base[1]+2]];
this.p[2].n = [array[base[2]], array[base[2]+1], array[base[2]+2]];
}
setUVByArray(array, base) {
this.p[0].uv = [array[base[0]], array[base[0]+1]];
this.p[1].uv = [array[base[1]], array[base[1]+1]];
this.p[2].uv = [array[base[2]], array[base[2]+1]];
}
calcN() {
let v0 = vec3.subtract(vec3.create(), this.p[0], this.p[2]);
let v1 = vec3.subtract(vec3.create(), this.p[1], this.p[2]);
this.n = vec3.cross(vec3.create(), v0, v1);
let length = vec3.length(this.n);
this.valid = (length > VALID_THRESHOLD);
if(this.valid) this.n = vec3.scale(vec3.create(), this.n, 1.0/length);
}
calcOffset() {
this.offset = vec3.dot(this.p[0], this.n);
}
calcIntersect(p1, p2) {
let v = vec3.subtract(vec3.create(), p2, p1), a;
let dot = vec3.dot(v, this.n);
if(Math.abs(dot) < PARALLEL_THRESHOLD) a = 1;
else a = (this.offset - vec3.dot(p1, this.n)) / dot;
let p = vec3.scaleAndAdd(vec3.create(), p1, v, a);
p.n = vec3.lerp(vec3.create(), p1.n, p2.n, a);
p.uv = vec2.lerp(vec2.create(), p1.uv, p2.uv, a);
return p;
}
isFront(point) {
return vec3.dot(point, this.n) > this.offset;
}
}
var bsp = new BSP();
function testBSP() {
let t1 = new Triangle(1), t2 = new Triangle(2), t3 = new Triangle(3);
let data = [0,0,0, 3,3,3, 0,3,0, 0,0,0, 2,0,0, 0,0,2, 0,0,0, 4,0,0, 4,4,0];
t1.setByArray(data, 0);
t2.setByArray(data, 9);
t3.setByArray(data, 18);
t1.setNormalByArray(data, 0);
t2.setNormalByArray(data, 0);
t3.setNormalByArray(data, 0);
t1.setUVByArray(data, 0);
t2.setUVByArray(data, 0);
t3.setUVByArray(data, 0);
bsp.add(t1);
bsp.add(t2);
bsp.add(t3);
}