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KM_TextIDs.inc
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KM_TextIDs.inc
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TX_HOUSES_NAMES__29 = 0; //Sawmill
TX_HOUSES_NAMES_IRONSMITHY = 1; //Iron smithy
TX_HOUSES_NAMES_WEAPONSMITHY = 2; //Weapon smithy
TX_HOUSES_NAMES_COALMINE = 3; //Coal mine
TX_HOUSES_NAMES_IRONMINE = 4; //Iron mine
TX_HOUSES_NAMES_GOLDMINE = 5; //Gold mine
TX_HOUSES_NAMES_FISHERMANS = 6; //Fisherman's
TX_HOUSES_NAMES_BAKERY = 7; //Bakery
TX_HOUSES_NAMES_FARM = 8; //Farm
TX_HOUSES_NAMES_WOODCUTTERS = 9; //Woodcutter's
TX_HOUSES_NAMES_ARMORSMITHY = 10; //Armor smithy
TX_HOUSES_NAMES_STOREHOUSE = 11; //Storehouse
TX_HOUSES_NAMES_STABLES = 12; //Stables
TX_HOUSES_NAMES_SCHOOLHOUSE = 13; //Schoolhouse
TX_HOUSES_NAMES_QUARRY = 14; //Quarry
TX_HOUSES_NAMES_METALLURGISTS = 15; //Metallurgist's
TX_HOUSES_NAMES_SWINEFARM = 16; //Swine farm
TX_HOUSES_NAMES_WATCHTOWER = 17; //Watchtower
TX_HOUSES_NAMES_TOWNHALL = 18; //Town hall
TX_HOUSES_NAMES_WEAPONSWORKSHOP = 19; //Weapons workshop
TX_HOUSES_NAMES_ARMORYWORKSHOP = 20; //Armory workshop
TX_HOUSES_NAMES_BARRACKS = 21; //Barracks
TX_HOUSES_NAMES_MILL = 22; //Mill
TX_HOUSES_NAMES_SIEGEWORKSHOP = 23; //Siege workshop
TX_HOUSES_NAMES_BUTCHERS = 24; //Butcher's
TX_HOUSES_NAMES_TANNERY = 25; //Tannery
TX_HOUSES_NAMES_TRAININGHALL = 26; //Training hall
TX_HOUSES_NAMES_INN = 27; //Inn
TX_HOUSES_NAMES_VINEYARD = 28; //Vineyard
TX_HOUSES_NAMES_MARKETPLACE = 29; //Marketplace
TX_RESOURCES_NAMES__27 = 30; //Tree trunks
TX_RESOURCES_STONES = 31; //Stones
TX_RESOURCES_TIMBER = 32; //Timber
TX_RESOURCES_IRONORE = 33; //Iron ore
TX_RESOURCES_GOLDORE = 34; //Gold ore
TX_RESOURCES_COAL = 35; //Coal
TX_RESOURCES_IRON = 36; //Iron
TX_RESOURCES_GOLD = 37; //Gold
TX_RESOURCES_WINEBARRELS = 38; //Wine barrels
TX_RESOURCES_CORN = 39; //Corn
TX_RESOURCES_LOAVES = 40; //Loaves
TX_RESOURCES_FLOUR = 41; //Flour
TX_RESOURCES_LEATHER = 42; //Leather
TX_RESOURCES_SAUSAGES = 43; //Sausages
TX_RESOURCES_PIGS = 44; //Pigs
TX_RESOURCES_SKINS = 45; //Skins
TX_RESOURCES_WOODENSHIELDS = 46; //Wooden shields
TX_RESOURCES_IRONSHIELDS = 47; //Iron shields
TX_RESOURCES_LEATHERARMOR = 48; //Leather armor
TX_RESOURCES_IRONARMOR = 49; //Iron armor
TX_RESOURCES_HANDAXES = 50; //Hand axes
TX_RESOURCES_SWORDS = 51; //Swords
TX_RESOURCES_LANCES = 52; //Lances
TX_RESOURCES_PIKES = 53; //Pikes
TX_RESOURCES_LONGBOWS = 54; //Longbows
TX_RESOURCES_CROSSBOWS = 55; //Crossbows
TX_RESOURCES_HORSES = 56; //Horses
TX_RESOURCES_FISH = 57; //Fish
TX_UNITS_NAMES__29 = 58; //Serf
TX_UNITS_WOODCUTTER = 59; //Woodcutter
TX_UNITS_MINER = 60; //Miner
TX_UNITS_ANIMALBREEDER = 61; //Animal breeder
TX_UNITS_FARMER = 62; //Farmer
TX_UNITS_CARPENTER = 63; //Carpenter
TX_UNITS_BAKER = 64; //Baker
TX_UNITS_BUTCHER = 65; //Butcher
TX_UNITS_FISHERMAN = 66; //Fisherman
TX_UNITS_LABORER = 67; //Laborer
TX_UNITS_STONEMASON = 68; //Stonemason
TX_UNITS_BLACKSMITH = 69; //Blacksmith
TX_UNITS_METALLURGIST = 70; //Metallurgist
TX_UNITS_RECRUIT = 71; //Recruit
TX_UNITS_MILITIA = 72; //Militia
TX_UNITS_AXEFIGHTER = 73; //Axe fighter
TX_UNITS_SWORDFIGHTER = 74; //Sword fighter
TX_UNITS_BOWMAN = 75; //Bowman
TX_UNITS_CROSSBOWMAN = 76; //Crossbowman
TX_UNITS_LANCECARRIER = 77; //Lance carrier
TX_UNITS_PIKEMAN = 78; //Pikeman
TX_UNITS_SCOUT = 79; //Scout
TX_UNITS_KNIGHT = 80; //Knight
TX_UNITS_BARBARIAN = 81; //Barbarian
TX_UNITS_REBEL = 82; //Rebel
TX_UNITS_ROGUE = 83; //Rogue
TX_UNITS_WARRIOR = 84; //Warrior
TX_UNITS_VAGABOND = 85; //Vagabond
TX_UNITS_CATAPULT = 86; //Catapult
TX_UNITS_BALLISTA = 87; //Ballista
TX_UNITS_WOLF = 698; //Wolf
TX_UNITS_FISH = 699; //Fish
TX_UNITS_WATERSNAKE = 700; //Watersnake
TX_UNITS_SEASTAR = 701; //Seastar
TX_UNITS_CRAB = 702; //Crab
TX_UNITS_WATERFLOWER = 703; //Waterflower
TX_UNITS_WATERLEAF = 704; //Waterleaf
TX_UNITS_DUCK = 705; //Duck
TX_UNITS_DESCRIPTIONS__13 = 88; //The serf supplies your buildings with the necessary raw materials.||Note that a connecting road must exist between the buildings.
TX_UNITS_DESCRIPTIONS_WOODCUTTER = 89; //To produce tree trunks for the sawmill, you need the woodcutter.||The woodcutter carries out reforesting independently.
TX_UNITS_DESCRIPTIONS_MINER = 90; //The miner mines ore from the coal, iron and gold mines.
TX_UNITS_DESCRIPTIONS_ANIMALBREEDER = 91; //The animal breeder uses corn to raise pigs in the swine farm and horses in the stables.
TX_UNITS_DESCRIPTIONS_FARMER = 92; //The farmer plants and harvests corn on the farm.||He also produces wine in the vineyard.
TX_UNITS_DESCRIPTIONS_CARPENTER = 93; //The carpenter works in the sawmill, the weapons workshop and in the armory workshop.||He also builds catapults and ballistae in the siege workshop.
TX_UNITS_DESCRIPTIONS_BAKER = 94; //The baker grinds corn into flour in the mill.||He also bakes bread in the bakery.
TX_UNITS_DESCRIPTIONS_BUTCHER = 95; //The butcher makes sausages in the butchery and leather in the tannery.
TX_UNITS_DESCRIPTIONS_FISHERMAN = 96; //The fisherman catches fish in nearby water bodies.
TX_UNITS_DESCRIPTIONS_LABORER = 97; //The laborer constructs buildings and roads. Simply highlight your preferred location and he will carry out your commands automatically.||He also repairs damaged buildings.
TX_UNITS_DESCRIPTIONS_STONEMASON = 98; //To supply your laborers with enough material to construct roads and buildings, the stonemason will hew and cut stones.
TX_UNITS_DESCRIPTIONS_BLACKSMITH = 99; //The blacksmith forges iron weapons and armor in the weapons and armor smithies.
TX_UNITS_DESCRIPTIONS_METALLURGIST = 100; //The metallurgist uses coal to refine gold and iron ore.
TX_UNITS_DESCRIPTIONS_RECRUIT = 101; //The recruit can be equipped as a soldier in the barracks.||He also occupies the watchtower.
TX_MENU_TAB_HINT_BUILD = 102; //To selection of buildings
TX_MENU_TAB_HINT_DISTRIBUTE = 103; //To distribution of wares
TX_MENU_TAB_HINT_STATISTICS = 104; //To statistics
TX_MENU_TAB_HINT_OPTIONS = 105; //To options
TX_MENU_TAB_HINT_GO_BACK = 106; //Go back
TX_MENU_TAB_BUILD = 107; //Building|Selection
TX_MENU_TAB_DISTRIBUTE = 108; //Distribution|of Wares
TX_MENU_TAB_STATISTICS = 109; //Statistics
TX_MENU_TAB_OPTIONS = 110; //Options
TX_MENU_LOAD_GAME = 111; //Load Game
TX_MENU_SAVE_GAME = 112; //Save Game
TX_MENU_QUIT_QUESTION = 113; //Are you sure you|want to quit|this mission?
TX_MENU_QUIT_MISSION = 114; //Quit Mission
TX_MENU_DONT_QUIT_MISSION = 115; //Go Back
TX_MENU_SETTINGS = 116; //Settings
TX_MENU_QUIT_MAPED = 117; //Quit Editor
TX_MENU_SFX_VOLUME = 118; //SFX
TX_MENU_SFX_VOLUME_HINT = 119; //Change volume
TX_MENU_MUSIC_VOLUME_HINT = 120; //Change volume
TX_MENU_MUSIC_VOLUME = 121; //Music
TX_MENU_OPTIONS_MUSIC_DISABLE_HINT = 122; //Music on/off
TX_MENU_OPTIONS_AUTOSAVE = 123; //Autosave
TX_MUSIC_PLAYER = 124; //Music Player
TX_MUSIC_PREV_HINT = 125; //Previous track
TX_MUSIC_NEXT_HINT = 126; //Next track
TX_BUILD_DEMOLISH = 127; //Demolish
TX_BUILD_CANCEL_HINT = 128; //Remove buildings/highlights
TX_BUILD_ROAD = 129; //Construct road
TX_BUILD_ROAD_HINT = 130; //Construct roads
TX_BUILD_FIELD = 131; //Plough field
TX_BUILD_FIELD_HINT = 132; //Plough fields
TX_BUILD_WINE = 133; //Lay out wine field
TX_BUILD_WINE_HINT = 134; //Lay out wine fields
TX_HOUSE_DEMOLISH_NO = 135; //Cancel
TX_HOUSE_SCHOOL_WIP_HINT = 136; //Cancel current training
TX_HOUSE_NEEDS = 137; //Needs:
TX_HOUSE_DELIVERS = 140; //Delivers
TX_HOUSE_UNDER_CONSTRUCTION = 141; //House under|construction
TX_HOUSE_DEMOLISH_YES = 142; //Destroy
TX_HOUSE_DEMOLISH = 143; //Do you really want to|demolish this building?
TX_HOUSE_DEMOLISH_YES_HINT = 144; //Destroy selected building
TX_HOUSE_ORDER_DEC_HINT = 145; //Decrease order amount
TX_HOUSE_ORDER_INC_HINT = 146; //Increase order amount
TX_HOUSE_BARRACKS_PREV_HINT = 147; //Previous soldier type
TX_HOUSE_BARRACKS_NEXT_HINT = 148; //Next soldier type
TX_HOUSE_BARRACKS_TRAIN_HINT = 149; //Equip current soldier type
TX_HOUSE_BARRACKS_TRAIN_DISABLED_HINT = 706; //This soldier type is not available
TX_HOUSE_SCHOOL_NEXT_HINT = 150; //Next profession
TX_HOUSE_SCHOOL_PREV_HINT = 151; //Previous profession
TX_HOUSE_SCHOOL_TRAIN_HINT = 152; //Add to queue
TX_HOUSE_SCHOOL_TRAIN_DISABLED_HINT = 707; //This unit type is not available
TX_HOUSE_TOGGLE_DELIVERS_HINT = 153; //Switch on/off delivery of wares
TX_HOUSE_WARE_COSTS = 154; //Cost:
TX_HOUSE_TOGGLE_REPAIR_HINT = 155; //Switch on/off house repair
TX_HOUSE_NOT_AVAILABLE = 156; //Building not available at this time
TX_UNIT_CONDITION = 157; //Condition
TX_ARMY_ROTATE_CCW_HINT = 158; //Turn troop left
TX_ARMY_ROTATE_CW_HINT = 159; //Turn troop right
TX_ARMY_ATTACK_HINT = 160; //Attack ('a')
TX_ARMY_GOTO_HINT = 161; //Dispatch troop ('d')
TX_ARMY_FEED_HINT = 162; //Supply troop with food
TX_ARMY_STORM_HINT = 163; //Start storm attack
TX_ARMY_LINE_ADD_HINT = 164; //Add line
TX_ARMY_LINE_REM_HINT = 165; //Withdraw line
TX_ARMY_JOIN_SELECT = 166; //Select|group
TX_ARMY_JOIN_CANCEL = 167; //Cancel
TX_MSG_DELETE = 168; //Delete
TX_MSG_DELETE_HINT = 169; //Deletes current message
TX_MSG_GOTO = 170; //Go to
TX_MSG_GOTO_HINT = 171; //Jumps to current message position
TX_MSG_CLOSE = 172; //Close
TX_MSG_CLOSE_HINT = 173; //Closes window
TX_MSG_STONE_DEPLETED = 174; //Your stonemason cannot reach any further deposits of stone.
TX_MSG_COAL_DEPLETED = 175; //Your coal mine seams are exhausted.
TX_MSG_IRON_DEPLETED = 176; //Your iron mine veins are exhausted.
TX_MSG_GOLD_DEPLETED = 177; //Your gold mine veins are exhausted.
TX_MSG_WOODCUTTER_DEPLETED = 178; //Your woodcutter cannot find any further trees to fell
TX_MSG_HOUSE_UNOCCUPIED = 179; //This house is not occupied.
TX_MSG_ORDER_COMPLETED = 829; //The order has been completed
TX_MSG_TROOP_HUNGRY = 180; //This troop is really hungry, they better get something to eat soon!
TX_POPUP_PAUSE = 181; //PAUSE
TX_UNIT_TASK_DELVERING = 182; //Delivering
TX_UNIT_TASK_ROAD = 183; //Constructing road
TX_UNIT_TASK_FIELD = 184; //Digging field
TX_UNIT_TASK_WINEFIELD = 185; //Constructing winefield
TX_UNIT_TASK_HOUSE_SITE = 186; //Flattening house site
TX_UNIT_TASK_HOUSE = 187; //Constructing house
TX_UNIT_TASK_REPAIRING = 188; //Repairing house
TX_UNIT_TASK_HOME = 189; //Going home
TX_UNIT_TASK_INN = 190; //Going to the inn
TX_UNIT_TASK_ATTACKING_HOUSE = 191; //Attacking house
TX_UNIT_TASK_FIRING = 192; //Firing
TX_UNIT_TASK_FIGHTING = 193; //Fighting
TX_UNIT_TASK_STORM_ATTACK = 194; //Storm attack
TX_UNIT_TASK_ATTACKING = 195; //Attacking
TX_UNIT_TASK_MOVING = 196; //Moving
TX_UNIT_TASK_IDLE = 197; //Idle
TX_UNIT_TASK_STONE = 198; //Mining stone
TX_UNIT_TASK_SOW_CORN = 199; //Sowing corn
TX_UNIT_TASK_CUTTING_CORN = 200; //Harvesting corn
TX_UNIT_TASK_GRAPES = 201; //Harvesting grapes
TX_UNIT_TASK_FISHING = 202; //Fishing
TX_UNIT_TASK_CUT_TREE = 203; //Cutting tree
TX_UNIT_TASK_PLANT_TREE = 204; //Planting tree
TX_MUSIC__29 = 205; //Spirit
TX_MUSIC_BUSY = 206; //Busy
TX_MUSIC_MIDDLE_AGES_HORN = 207; //Middle Ages Horn
TX_MUSIC_SPRING = 208; //Spring
TX_MUSIC_LUTE = 209; //Lute
TX_MUSIC_MERCENARY = 210; //Mercenary
TX_MUSIC_THE_PRINCESS = 211; //The Princess
TX_MUSIC_THEQUEEN = 212; //The Queen
TX_MUSIC_IN_THE_MARKET_PLACE = 213; //In the Marketplace
TX_MUSIC_ON_THE_BATTLEFIELD = 214; //On the Battlefield
TX_MUSIC_COURT_DANCE = 215; //Court Dance
TX_MUSIC_THE_ARMY = 216; //The Army
TX_MUSIC_IN_THE_CASTLE = 217; //In the Castle
TX_MUSIC_FANFARES = 218; //Fanfares
TX_MUSIC_AT_COURT = 219; //At Court
TX_MUSIC_ENTREE = 220; //Entree
TX_MUSIC_DEEP_BLUE = 221; //Deep Blue
TX_MUSIC_STRUGGLE = 222; //Struggle
TX_MUSIC_ROYAL_QUARTERS = 223; //Royal Quarters
TX_MUSIC_ARISTOCRACY = 224; //Aristocracy
TX_MUSIC_AT_THE_HARBOR = 225; //At the Harbor
TX_MUSIC_JOURNEY = 226; //Journey
TX_MENU_CAMPAIGNS = 227; //Campaigns
TX_MENU_CAMP_HEADER = 228; //Campaigns
TX_MENU_CAMP_START = 229; //Start Campaign!
TX_MENU_CAMP_HINT = 795; //To play a previously unlocked campaign mission, select the mission flag on the campaign briefing map
TX_MENU_SINGLE_MAP = 230; //Play Single Map
TX_MENU_SINGLE_START_MAP = 231; //Start Map
TX_MENU_BACK = 232; //Back to Menu
TX_MENU_LOAD_SAVEGAME = 233; //Load Saved Game
TX_MENU_MULTIPLAYER = 234; //Multiplayer
TX_MENU_OPTIONS = 235; //Options
TX_MENU_CREDITS = 236; //Credits
TX_MENU_QUIT = 237; //Exit Game
TX_MENU_MISSION_NEXT = 238; //Continue
TX_MENU_MISSION_REPEAT = 239; //Restart Mission
TX_MENU_OPTIONS_RESOLUTION = 240; //Resolution:
TX_MENU_OPTIONS_RESOLUTION_NOT_SUPPORTED = 241; //Not supported
TX_MENU_OPTIONS_REFRESH_RATE_NOT_SUPPORTED = 242; //Not supported
TX_MENU_MISSION_VICTORY = 243; //VICTORY!
TX_MENU_MISSION_DEFEAT = 244; //DEFEAT!
TX_RESULTS_UNITS_LOST = 245; //Units lost:
TX_RESULTS_UNITS_DEFEATED = 246; //Units defeated:
TX_RESULTS_HOUSES_LOST = 247; //Buildings lost:
TX_RESULTS_HOUSES_DESTROYED = 248; //Buildings destroyed:
TX_RESULTS_HOUSES_BUILT = 249; //Buildings constructed:
TX_RESULTS_UNITS_TRAINED = 250; //Units trained:
TX_RESULTS_WEAPONS_MADE = 251; //Weapons produced:
TX_RESULTS_SOLDIERS_TRAINED = 252; //Soldiers equipped:
TX_RESULTS_MISSION_TIME = 253; //Mission completed in:
TX_RESULTS_STATISTICS = 254; //Statistics
TX_RESULTS_ECONOMY = 255; //Economy
TX_RESULTS_MP_CITIZENS_TRAINED = 256; //Citizens|trained
TX_RESULTS_MP_CITIZENS_LOST = 257; //Citizens|lost
TX_RESULTS_MP_SOLDIERS_EQUIPPED = 258; //Soldiers|equipped
TX_RESULTS_MP_SOLDIERS_LOST = 259; //Soldiers|lost
TX_RESULTS_MP_SOLDIERS_DEFEATED = 260; //Soldiers|defeated
TX_RESULTS_MP_BUILDINGS_CONSTRUCTED = 261; //Buildings|constructed
TX_RESULTS_MP_BUILDINGS_LOST = 262; //Buildings|lost
TX_RESULTS_MP_BUILDINGS_DESTROYED = 263; //Buildings|destroyed
TX_RESULTS_MP_WARES_PRODUCED = 264; //Wares|produced
TX_RESULTS_MP_WEAPONS_PRODUCED = 265; //Weapons|produced
TX_GRAPH_ARMY = 266; //Army
TX_GRAPH_CITIZENS = 267; //Citizens
TX_GRAPH_HOUSES = 268; //Houses
TX_GRAPH_RESOURCES = 269; //Resources
TX_GRAPH_TITLE_RESOURCES = 270; //Resources produced
TX_GRAPH_NO_DATA = 271; //No data
TX_PLAYER_YOU = 272; //You
TX_PLAYER_X = 273; //Player %d
TX_RESULTS_BACK_MP = 274; //Back to Multiplayer
TX_RESULTS_BACK_REPLAYS = 275; //Back to Replays
TX_RESOURCES_ALL = 276; //All
TX_RESOURCES_WARFARE = 277; //Warfare
TX_RESOURCES_FOOD = 278; //Food
TX_CREDITS_TEXT = 279; //JOYMANIA ENTERTAINMENT||PROGRAMMING:|Peter Ohlmann||GAME GRAPHICS:|Adam Sprys||LEVEL DESIGN:|Adam Sprys|André Quaß||SOUND EDITING AND MIXING:|Tonstudio Mannheim||MUSIC:|Gerd Hofmann|Joachim Schäfer|Jürgen Rebhann|Klaus Staendike|Steffen Schüngel||ILLUSTRATIONS:|Boleslaw Kasza|Christoph Werner||TRANSLATION:|Ronnie Shankland|Patricia Bellantuono|Andrea Rumpelt|||ZUXXEZ ENTERTAINMENT AG||PRODUCER:|Uwe Schäfer||MANUAL:|Peter Ohlmann|Uwe Schäfer||BETA TESTING:|Peter Ohlmann|Adam Sprys|Alexandra Constandache|Dirk P. Hassinger|Achim Heidelauf|Uwe Schäfer|Ingrid Schäfer|Dirk U. Jantz|Ion Constandache|Yaman Egeli|Roman Eich|Iris Mocsnek|Anke Jantz|Paul Hassinger|Liza Hassinger||GAMES DIRECTOR:|Achim Heidelauf||PUBLISHED BY:|TopWare Interactive||CUTSCENES:||DIRECTION:|Slawomir Jedrzejewski||Kajetan Czarnecki|Wojciech Drazek|Daniel Duplaga|Rafal Januszkiewicz|Andrzej Rams|Piotr Rulka|Krzysztof Rybczynski|Grzegorz Wisniewski||VOICES:|Claus Boyen (Storyteller)||Tim Timmermann|Peter Houska|Dirk Mühlbach|Ralf Ditze|Gerhard Piske|Gernot Wassmann||ARTWORK:|Boleslaw Kasza|Adam Sprys||OPENING ANIMATION:|Uwe Schäfer|Christian Bigalk|Additional 3D-Modelling:|Niels Horstmann||SPECIAL THANKS TO:|Tadeusz Zuber|Dieter Ohlmann|Alexandra Constandache|Ingrid Schäfer
TX_MENU_MISSION_CANCELED = 280; //Mission canceled
TX_MENU_REPLAY_ENDED = 281; //Replay ended
TX_MENU_TUTORIAL_TOWN = 282; //Town Tutorial
TX_MENU_TUTORIAL_BATTLE = 283; //Battle Tutorial
TX_MENU_SINGLEPLAYER = 284; //Single Player
TX_MENU_MAP_EDITOR = 285; //Map Editor
TX_MENU_START_MISSION = 286; //Start Mission
TX_MENU_MAP_TITLE = 287; //Title
TX_MENU_MAP_SIZE = 288; //Size
TX_MENU_WIN_CONDITION = 289; //Win condition:
TX_MENU_DEFEAT_CONDITION = 290; //Defeat condition:
TX_MENU_ALLIES = 291; //Allies:
TX_MENU_ENEMIES = 292; //Enemies:
TX_MENU_SAVE_TIME = 293; //Time
TX_MENU_NEW_MAP_SIZE = 294; //New map size
TX_MENU_MAP_WIDTH = 295; //Width
TX_MENU_MAP_HEIGHT = 296; //Height
TX_MENU_MAP_CREATE_NEW_MAP = 297; //Create New Map
TX_MENU_MAP_AVAILABLE = 298; //Available maps
TX_MENU_MAP_LOAD_EXISTING = 299; //Load Existing Map
TX_MENU_MAP_DELETE = 805; //Delete Map
TX_MENU_MAP_DELETE_CONFIRM = 806; //Are you sure you want to delete this map?
TX_MENU_MAP_MOVE_DOWNLOAD = 831; //Move out of downloads
TX_MENU_MAP_MOVE_CONFIRM = 824; //Move
TX_MENU_MAP_LOCATION = 300; //Location
TX_MENU_OPTIONS_CONTROLS = 301; //Controls:
TX_MENU_OPTIONS_GAMEPLAY = 302; //Gameplay:
TX_MENU_OPTIONS_SOUND = 303; //Sound:
TX_MENU_OPTIONS_MUSIC_DISABLE = 304; //Disable music
TX_MENU_OPTIONS_GRAPHICS = 305; //Graphics:
TX_MENU_OPTIONS_BRIGHTNESS = 306; //Brightness
TX_MENU_OPTIONS_VSYNC = 307; //Vertical Sync
TX_MENU_OPTIONS_FONTS = 830; //Load Asian fonts
TX_MENU_OPTIONS_FULLSCREEN = 308; //Fullscreen
TX_MENU_OPTIONS_APPLY = 309; //Apply
TX_MENU_OPTIONS_LANGUAGE = 310; //Language:
TX_MENU_OPTIONS_SHADOW_QUALITY = 311; //Shadow quality:
TX_MENU_OPTIONS_SHADOW_QUALITY_LOW = 312; //Low
TX_MENU_OPTIONS_SHADOW_QUALITY_HIGH = 313; //High
TX_MENU_OPTIONS_EDIT_KEYS = 837; //Edit Key-bindings
TX_MENU_OPTIONS_KEYBIND = 838; //Key-bindings
TX_MENU_OPTIONS_OK = 839; //OK
TX_MENU_OPTIONS_FUNCTION = 840; //Function
TX_MENU_OPTIONS_KEY = 841; //Key
TX_MENU_OPTIONS_SPECIAL_KEYBIND = 842; //Special non-editable Key-bindings
TX_MENU_OPTIONS_SPECIAL_KEYS = 843; //Special Key-bindings
TX_MENU_OPTIONS_RESET = 844; //Reset key-bindings
TX_MENU_OPTIONS_CANCEL = 991; //Cancel
TX_MENU_OPTIONS_CLEAR = 992; //Clear key
TX_MENU_LOADING = 314; //Loading... Please wait
TX_MENU_ERROR = 315; //An Error Has Occurred!
TX_MENU_NEW_LOCALE = 316; //Loading new locale
TX_MENU_LOAD_LIST = 317; //List of savegames
TX_MENU_LOAD_FILE = 318; //File name
TX_MENU_LOAD_DATE = 770; //Date
TX_MENU_LOAD_DESCRIPTION = 319; //Description
TX_MENU_LOAD_LOAD = 320; //Load
TX_MENU_LOAD_DELETE = 321; //Delete
TX_MENU_LOAD_DELETE_CONFIRM = 322; //Are you sure you want to delete this save?
TX_MENU_LOAD_DELETE_DELETE = 323; //Delete
TX_MENU_LOAD_DELETE_CANCEL = 324; //Cancel
TX_MENU_REPLAY_DELETE_TITLE = 834; //Delete this Replay
TX_MENU_REPLAY_DELETE_CONFIRM = 801; //Deleting a replay also deletes the associated save. Are you sure you want to delete this save?
TX_MENU_REPLAY_DELETE = 804; //Delete Replay
TX_MENU_REPLAY_RENAME_TITLE = 832; //Rename this Replay
TX_MENU_REPLAY_RENAME_NAME = 835; //Name:
TX_MENU_REPLAY_RENAME_CONFIRM = 836; //Confirm
TX_MENU_REPLAY_RENAME = 833; //Rename Replay
TX_MENU_CAMPAIGNS_TITLE = 325; //Title
TX_MENU_CAMPAIGNS_MAPS_COUNT = 326; //Maps
TX_MENU_CAMPAIGNS_MAPS_UNLOCKED = 327; //Unlocked
TX_GAMEPLAY_WON = 328; //You've won!
TX_GAMEPLAY_CONTINUE_PLAYING = 329; //Continue playing
TX_GAMEPLAY_VICTORY = 330; //Victory!
TX_GAMEPLAY_LOST = 331; //You've lost!
TX_GAMEPLAY_DEFEAT_CONTINUEWATCHING = 332; //Continue watching
TX_GAMEPLAY_DEFEAT = 333; //Defeat
TX_GAMEPLAY_REPLAY_ENDED = 334; //Replay has ended
TX_GAMEPLAY_REPLAY_CONTINUEWATCHING = 335; //Continue Watching
TX_GAMEPLAY_QUIT_TO_MENU = 336; //Quit to Menu
TX_GAMEPLAY_NOT_AVAILABLE = 337; //Not available
TX_GAMEPLAY_PAUSE_INFO = 338; //Press %s to resume the game
TX_GAMEPLAY_PLAYERS_HINT = 339; //Players info
TX_GAMEPLAY_CHAT_HINT = 340; //Chat
TX_GAMEPLAY_SAVE_EXISTS = 341; //Save already exists
TX_GAMEPLAY_SAVE_OVERWRITE = 342; //Overwrite
TX_GAMEPLAY_SAVE_SAVE = 343; //Save
TX_GAMEPLAY_LOAD = 344; //Load
TX_GAME_ERROR_OLD_OPENGL = 345; //Old OpenGL version detected, game may run slowly and/or with graphic flaws
TX_GAME_ERROR_OLD_OPENGL_2 = 346; //Please update your graphic drivers to get better performance
TX_GAME_ERROR_NETWORK = 347; //Network error:
TX_GAME_ERROR_BLANK_PLAYERNAME = 348; //Error: Player name must not be blank
TX_GAME_ERROR_LONG_PLAYERNAME = 349; //Error: Player name must be no more than %d characters long
TX_GAME_ERROR_ILLEGAL_PLAYERNAME = 350; //Error: Player name contains illegal characters
TX_GAME_ERROR_CONNECTION_FAILED = 351; //Connection failed: %s
TX_GAME_ERROR_DISCONNECT = 352; //You have disconnected
TX_GAME_MISSION = 353; //Mission %d
TX_GAME_MESSAGE_LOG = 354; //Message log
TX_MSG_FISHERMAN_TOO_FAR = 355; //Your fisherman's hut is too far away from the water.
TX_MSG_FISHERMAN_CANNOT_CATCH = 356; //Your fisherman cannot catch any further fish in nearby water.
TX_REPLAY_RESTART = 357; //Restart replay
TX_REPLAY_PAUSE = 358; //Pause replay
TX_REPLAY_STEP = 359; //Step 1 tick forward
TX_REPLAY_RESUME = 360; //Resume paused replay
TX_REPLAY_QUIT = 361; //Quit replay
TX_REPLAY_PLAYER_PERSPECTIVE = 362; //Toggle individual player perspective
TX_REPLAY_SHOW_FOG = 771; //Show fog
TX_HOUSES_MARKET_SELECT_LEFT = 364; //Use the left mouse button to select the ware to trade
TX_HOUSES_MARKET_SELECT_RIGHT = 365; //Use the right mouse button to select the ware to trade
TX_HOUSES_MARKET_FROM = 366; //From x%d
TX_HOUSES_MARKET_TO = 367; //To x%d
TX_MAPED_TERRAIN = 368; //Terrain editing
TX_MAPED_TERRAIN_HINTS_BRUSHES = 369; //Brushes
TX_MAPED_TERRAIN_HINTS_HEIGHTS = 370; //Heights
TX_MAPED_TERRAIN_HINTS_TILES = 371; //Tiles
TX_MAPED_TERRAIN_HINTS_OBJECTS = 372; //Objects
TX_MAPED_TERRAIN_HEIGHTS = 373; //Heights
TX_MAPED_TERRAIN_HEIGHTS_SHAPE = 374; //Brush shape
TX_MAPED_TERRAIN_HEIGHTS_SIZE = 375; //Size
TX_MAPED_TERRAIN_HEIGHTS_SIZE_HINT = 376; //Slide to change brush size
TX_MAPED_TERRAIN_HEIGHTS_SLOPE = 377; //Slope
TX_MAPED_TERRAIN_HEIGHTS_SLOPE_HINT = 378; //Slide to change elevation slope: 1 = plateau ... 15 = peak
TX_MAPED_TERRAIN_HEIGHTS_SPEED = 379; //Speed
TX_MAPED_TERRAIN_HEIGHTS_SPEED_HINT = 380; //Slide to change elevation speed: 1 = slow ... 15 = very fast
TX_MAPED_TERRAIN_HEIGHTS_CIRCLE = 381; //Circle-shaped brush
TX_MAPED_TERRAIN_HEIGHTS_SQUARE = 382; //Square-shaped brush
TX_MAPED_TERRAIN_HEIGHTS_ELEVATE = 383; //Elevate / Lower
TX_MAPED_TERRAIN_HEIGHTS_UNEQUALIZE = 384; //Unequalize / Flatten
TX_MAPED_TERRAIN_HEIGHTS_ELEVATE_HINT = 385; //Elevate (left click) / Lower (right click)
TX_MAPED_TERRAIN_HEIGHTS_UNEQUALIZE_HINT = 386; //Unequalize (left click) / Flatten (right click)
TX_MAPED_TERRAIN_BRUSH = 387; //Brush
TX_MAPED_TERRAIN_BRUSH_RANDOM = 388; //Random elements
TX_MAPED_TERRAIN_TILES_RANDOM = 389; //Random Direction
TX_MAPED_TERRAIN_TILES_RANDOM_HINT = 390; //Tick for randomized tile direction or use right click to rotate the selected tile
TX_MAPED_TERRAIN_OBJECTS_BLOCK = 392; //Block walking
TX_MAPED_TERRAIN_OBJECTS_REMOVE = 393; //Remove an object
TX_MAPED_TERRAIN_MAGIC_WATER = 672; //Magic water
TX_MAPED_TERRAIN_EYEDROPPER = 964; //Eyedropper
TX_MAPED_TERRAIN_MAGIC_WATER_HINT = 671; //Sets the direction for all tiles in a body of water
TX_MAPED_TERRAIN_EYEDROPPER_HINT = 965; //Use this tool to select the type of tile under the cursor
TX_MAPED_VILLAGE = 394; //Village planning
TX_MAPED_SCRIPTS_VISUAL = 395; //Visual scripts
TX_MAPED_SCRIPTS_GLOBAL = 396; //Global scripting
TX_MAPED_MENU = 397; //Menu
TX_MAPED_UNITS = 697; //Units
TX_MAPED_OBJECTS = 398; //Objects
TX_MAPED_VIEW_DEPOSISTS = 399; //Show deposits
TX_MAPED_VIEW_UNITS = 400; //Show units
TX_MAPED_VIEW_HOUSES = 401; //Show houses
TX_MAPED_VIEW_OBJECTS = 402; //Show objects
TX_MAPED_VIEW_PASSABILITY = 403; //View passability
TX_MAPED_LOAD_UNSAVED = 404; //Any unsaved|changes will be lost
TX_MAPED_LOAD_CANCEL = 405; //Cancel
TX_MAPED_LOAD = 406; //Load
TX_MAPED_LOAD_TITLE = 407; //Load Map
TX_MAPED_SAVE_CANCEL = 408; //Cancel
TX_MAPED_SAVE = 409; //Save
TX_MAPED_SAVE_TITLE = 668; //Save Map
TX_MAPED_SAVE_OVERWRITE = 410; //Overwrite
TX_MAPED_SAVE_EXISTS = 411; //Map already exists
TX_MAPED_PLAYERS = 412; //Players:
TX_MAPED_PLAYERS_DEFAULT = 413; //Default
TX_MAPED_PLAYERS_TYPE = 414; //Player types
TX_MAPED_ALLIANCE_SYMMETRIC = 415; //Symmetrical
TX_MAPED_ALLIANCE = 416; //Alliances
TX_MAPED_MISSION_TACTIC = 417; //Tactic
TX_MAPED_MISSION_NORMAL = 418; //Normal
TX_MAPED_MISSION_MODE = 419; //Mission mode
TX_MAPED_GROUP_ORDER = 686; //Group order
TX_MAPED_GROUP_ORDER_NONE = 687; //None
TX_MAPED_GROUP_ORDER_WALK = 689; //Walk to
TX_MAPED_GROUP_ORDER_ATTACK = 688; //Attack position
TX_MAPED_GROUP_ORDER_DIRECTION = 690; //Direction
TX_MAPED_FOG_CENTER_JUMP = 420; //Jump to location
TX_MAPED_FOG_CENTER_HINT = 421; //Center screen on mission start
TX_MAPED_FOG_CENTER = 422; //Center screen
TX_MAPED_FOG_ALL = 423; //Reveal all
TX_MAPED_FOG_HINT = 424; //Reveal a portion of map
TX_MAPED_FOG = 425; //Reveal fog
TX_MAPED_FOG_RADIUS = 682; //Radius
TX_MAPED_DELETE_REVEALER_HINT = 683; //Delete current revealer
TX_MAPED_CLOSE = 685; //Close
TX_MAPED_CLOSE_REVEALER_HINT = 684; //Return to the reveal fog page
TX_MAPED_BLOCK_TRADE = 426; //Block trade
TX_MAPED_BLOCK_HOUSES = 427; //Block/release houses
TX_MAPED_BLOCK_UNITS = 708; //Block units
TX_MAPED_PLAYER_COLORS = 428; //Colors
TX_MAPED_GOALS_TITLE = 429; //Goal
TX_MAPED_GOALS_PLAYER = 432; //Player
TX_MAPED_GOALS_CONDITION_ECONOMY = 433; //Economy buildings
TX_MAPED_GOALS_CONDITION_SERFS = 434; //Serfs and schools
TX_MAPED_GOALS_CONDITION_ASSETS = 435; //Military assets
TX_MAPED_GOALS_CONDITION_UNKNOWN = 436; //Unknown
TX_MAPED_GOALS_CONDITION_TROOPS = 437; //Troops
TX_MAPED_GOALS_CONDITION_BUILDS = 438; //Buildings
TX_MAPED_GOALS_CONDITION_TIME = 439; //Time
TX_MAPED_GOALS_CONDITION_TUTORIAL = 440; //Build Tutorial
TX_MAPED_GOALS_CONDITION_NONE = 441; //None
TX_MAPED_GOALS_CONDITION = 442; //Condition
TX_MAPED_GOALS_TYPE_SURVIVE = 443; //Survive
TX_MAPED_GOALS_TYPE_VICTORY = 444; //Victory
TX_MAPED_GOALS_TYPE_NONE = 445; //None
TX_MAPED_GOALS_TYPE = 446; //Type
TX_MAPED_GOALS = 447; //Goals
TX_MAPED_OK = 448; //OK
TX_MAPED_CANCEL = 449; //Cancel
TX_MAPED_AI_FORMATIONS_COLUMNS = 450; //Columns
TX_MAPED_AI_FORMATIONS_COUNT = 451; //Count
TX_MAPED_AI_FORMATIONS_TITLE = 452; //Troop Formations
TX_MAPED_AI_FORMATIONS = 453; //Edit formations
TX_MAPED_AI_MAX_SOLDIERS_ENABLE_HINT = 454; //Set a limit on how many soldiers the AI can have
TX_MAPED_AI_MAX_SOLDIERS_HINT = 455; //How many soldiers AI can have at once
TX_MAPED_AI_MAX_SOLDIERS = 456; //Set max. soldiers
TX_MAPED_AI_RECRUITS_HINT = 457; //How many recruits AI should have in barracks
TX_MAPED_AI_RECRUITS = 458; //Recruits per Barracks
TX_MAPED_AI_RECRUIT_DELAY = 670; //Recruit delay (mins)
TX_MAPED_AI_RECRUIT_DELAY_HINT = 669; //Delay in minutes before the AI starts training recruits
TX_MAPED_AI_AUTO_ATTACK = 774; //Auto attack range
TX_MAPED_AI_AUTO_ATTACK_HINT = 775; //AI groups will automatically attack if you are closer than this many tiles
TX_MAPED_AI_DEFEND_ALLIES = 776; //Defend allies
TX_MAPED_AI_DEFEND_ALLIES_HINT = 777; //If enabled the AI will defend units and houses of allies as if they were its own
TX_MAPED_AI_ARMY_TYPE = 817; //Army type
TX_MAPED_AI_ARMY_TYPE_MIXED = 821; //Mixed
TX_MAPED_AI_ARMY_TYPE_LEATHER = 820; //Leather
TX_MAPED_AI_ARMY_TYPE_IRON = 819; //Iron
TX_MAPED_AI_ARMY_TYPE_IRON_THEN_LEATHER = 818; //Iron then leather
TX_MAPED_AI_TARGET_CUSTOM = 460; //Custom position
TX_MAPED_AI_TARGET_HOUSE_START = 791; //Closest house from start position
TX_MAPED_AI_TARGET_HOUSE_ARMY = 790; //Closest house from army
TX_MAPED_AI_TARGET_CLOSEST = 463; //Closest unit
TX_MAPED_AI_ATTACK_TAKE_RANDOMLY = 802; //Take randomly
TX_MAPED_AI_ATTACK_COUNT = 465; //Group count
TX_MAPED_AI_ATTACK_INFO = 466; //Attack info
TX_MAPED_AI_ATTACK_DELAY = 788; //Initial delay (seconds)
TX_MAPED_AI_ATTACK_SOLDIERS = 803; //Number of soldiers to attack
TX_MAPED_AI_ATTACK_TYPE_REP = 468; //Repeating
TX_MAPED_AI_ATTACK_TYPE_ONCE = 469; //Once
TX_MAPED_AI_ATTACK_TYPE_MOUNTED = 470; //Mounted
TX_MAPED_AI_ATTACK_TYPE_RANGED = 471; //Ranged
TX_MAPED_AI_ATTACK_TYPE_ANTIHORSE = 472; //Antihorse
TX_MAPED_AI_ATTACK_TYPE_MELEE = 473; //Melee
TX_MAPED_AI_ATTACK_COL_LOC = 474; //Loc.
TX_MAPED_AI_ATTACK_COL_TARGET = 475; //Target
TX_MAPED_AI_ATTACK_COL_MEN = 476; //Men
TX_MAPED_AI_ATTACK_COL_DELAY = 477; //Delay
TX_MAPED_AI_ATTACK_COL_TYPE = 478; //Type
TX_MAPED_AI_ATTACK_AUTO = 479; //Autoattack
TX_MAPED_AI_ATTACK_AUTO_HINT = 810; //AI creates and manages attacks automatically
TX_MAPED_AI_ATTACK = 480; //AI attacks
TX_MAPED_AI_DEFENSE_EQUIP_LEATHER = 481; //Equip rate leather
TX_MAPED_AI_DEFENSE_EQUIP_IRON = 482; //Equip rate iron
TX_MAPED_AI_DEFENSE_AUTO = 483; //Autodefence
TX_MAPED_AI_DEFENSE_AUTO_HINT = 484; //AI creates and manages defence positions automatically
TX_MAPED_AI_DEFENSE_HINT = 485; //Place defence position for AI
TX_MAPED_AI_DEFENSE = 486; //AI defence positions
TX_MAPED_AI_DEFENSE_OPTIONS = 680; //AI defence options
TX_MAPED_AI_DEFENCE_ATTACKERS = 792; //Attackers
TX_MAPED_AI_DEFENCE_DEFENDERS = 793; //Defenders
TX_MAPED_AI_DEFENCE_RADIUS = 693; //Defence radius
TX_MAPED_AI_DEFENCE_PRIORITY_ORDER = 786; //Order
TX_MAPED_AI_DEFENCE_DELETE_HINT = 694; //Delete current defence position
TX_MAPED_AI_DEFENCE_CLOSE_HINT = 695; //Return to the defence page
TX_MAPED_AI_DEFENCE_POSITION = 696; //Defence position
TX_MAPED_AI_WORKERS = 487; //Laborers
TX_MAPED_AI_SERFS_PER_10_HOUSES = 488; //Serfs per 10 houses
TX_MAPED_AI_SERFS_PER_10_HOUSES_HINT = 827; //Sets serfs count per 10 houses for specified AI player. Selected AI has %d houses
TX_MAPED_AI_AUTOREPAIR = 489; //Autorepair
TX_MAPED_AI_AUTOBUILD = 490; //Autobuild
TX_MAPED_AI_FASTEQUIP = 811; //Fast equip
TX_MAPED_AI_FASTEQUIP_HINT = 812; //Soldiers are equipped as fast as possible. Equip rates still affect village planning
TX_MAPED_AI_START = 785; //AI start position
TX_MAPED_AI_START_HINT = 784; //Sets the AI start position which is used for targeting AI attacks
TX_MAPED_AI_TITLE = 491; //AI settings
TX_MAPED_HOUSES_TITLE = 492; //Houses
TX_MAPED_ROAD_TITLE = 493; //Roadworks
TX_MAPED_COPY_SELECT_HINT = 679; //Drag to select an area on the map
TX_MAPED_COPY_PASTE_VFLIP = 677; //Flip vertically
TX_MAPED_COPY_PASTE_VFLIP_HINT = 494; //Vertically flip selection
TX_MAPED_COPY_PASTE_HFLIP = 678; //Flip horizontally
TX_MAPED_COPY_PASTE_HFLIP_HINT = 495; //Horizontally flip selection
TX_MAPED_COPY_PASTE_HINT = 496; //Paste terrain
TX_MAPED_COPY_COPY_HINT = 497; //Copy terrain
TX_MAPED_COPY_TITLE = 498; //Copy/paste
TX_MAPED_COPY = 673; //Copy
TX_MAPED_PASTE = 674; //Paste
TX_MAPED_PASTE_APPLY = 675; //Paste apply
TX_MAPED_PASTE_CANCEL = 676; //Paste cancel
TX_MAPED_PASSABILITY_OFF = 681; //Off
TX_MAPED_NEW_MISSION = 499; //New Mission
TX_MAPED_UNDO_HINT = 783; //Undo
TX_MAPED_REDO_HINT = 782; //Redo
TX_MAPED_AI_DEFAULTS_HEADING = 813; //Apply AI defaults
TX_MAPED_AI_DEFAULTS_MP_BUILDER = 814; //Multiplayer builder
TX_MAPED_AI_DEFAULTS_MP_BUILDER_HINT = 815; //Applies aggressive AI builder settings to all players (for multiplayer building maps)
TX_MAPED_AI_DEFAULTS_CONFIRM = 816; //Warning: This will override all existing AI settings for all players. Continue?
TX_MP_MENU_PLAYERNAME = 500; //Player name
TX_MP_MENU_STATUS = 501; //Status:
TX_MP_MENU_CREATE_SERVER = 502; //Create Server
TX_MP_MENU_CREATE_SERVER_HEADER = 503; //CREATE SERVER
TX_MP_MENU_CREATE_SERVER_NAME = 504; //Name
TX_MP_MENU_CREATE_SERVER_PORT = 505; //Port
TX_MP_MENU_CREATE_SERVER_LOCAL = 506; //Create Local Server
TX_MP_MENU_CREATE_SERVER_INTERNET = 507; //Create Internet Server
TX_MP_MENU_CREATE_SERVER_CANCEL = 508; //Cancel
TX_MP_MENU_FIND_SERVER = 509; //Find Server by IP
TX_MP_MENU_FIND_SERVER_HEADER = 510; //FIND SERVER
TX_MP_MENU_FIND_SERVER_ADDRESS = 511; //Address
TX_MP_MENU_FIND_SERVER_PORT = 512; //Port
TX_MP_MENU_FIND_SERVER_ROOM = 513; //Room
TX_MP_MENU_FIND_SERVER_FIND = 514; //Connect
TX_MP_MENU_FIND_SERVER_CANCEL = 515; //Cancel
TX_MP_MENU_PASSWORD_HEADER = 516; //Password protected room
TX_MP_MENU_PASSWORD = 517; //Password
TX_MP_MENU_SERVERLIST_NAME = 518; //Server name
TX_MP_MENU_SERVERLIST_STATE = 519; //State
TX_MP_MENU_SERVERLIST_PLAYERS = 520; //Players
TX_MP_MENU_SERVERLIST_PING = 521; //Ping
TX_MP_MENU_REFRESH_SERVER_LIST = 522; //Refresh Server List
TX_MP_MENU_HEADER_SERVER_DETAILS = 523; //SERVER DETAILS
TX_MP_MENU_PLAYER_LIST = 524; //Player list:
TX_MP_MENU_SERVER_JOIN = 525; //Join
TX_MP_MENU_STATUS_CONNECTING = 526; //Connecting, please wait ...
TX_MP_MENU_LOADING_ANNOUNCEMENTS = 527; //Loading announcements...
TX_MP_MENU_REFRESHING = 528; //Refreshing...
TX_LOBBY_HEADER_PLAYERS = 529; //Players list
TX_LOBBY_HEADER_STARTLOCATION = 530; //Start location
TX_LOBBY_HEADER_TEAM = 531; //Team
TX_LOBBY_HEADER_FLAGCOLOR = 532; //Color
TX_LOBBY_HEADER_READY = 533; //Ready
TX_LOBBY_HEADER_PING = 534; //Ping
TX_LOBBY_HEADER_PINGFPS = 535; //Ping / FPS
TX_LOBBY_HEADER_SPECTATORS = 780; //Spectators
TX_LOBBY_ALLOW_SPECTATORS = 778; //Allow spectators
TX_LOBBY_SLOT_OPEN = 536; //Open
TX_LOBBY_SLOT_AI_PLAYER = 537; //AI Player
TX_LOBBY_SELECT = 538; //Select...
TX_LOBBY_RANDOM = 539; //Random
TX_LOBBY_MAP_NONE = 540; //None
TX_LOBBY_MAP_SAVED = 541; //Saved Game
TX_LOBBY_MAP_SELECT = 542; //Select a map...
TX_LOBBY_MAP_SELECT_SAVED = 543; //Select a save...
TX_LOBBY_QUIT = 544; //Quit lobby
TX_LOBBY_READY = 545; //Ready
TX_LOBBY_NOT_READY = 546; //Not ready
TX_LOBBY_START = 547; //Start!
TX_LOBBY_GAMESPEED_PEACETIME = 548; //Game speed (peacetime)
TX_LOBBY_GAMESPEED = 549; //Game speed
TX_LOBBY_ROOM_OK = 550; //OK
TX_LOBBY_ROOM_CANCEL = 551; //Cancel
TX_LOBBY_ROOM_DESCRIPTION = 552; //Description
TX_LOBBY_ROOM_PASSWORD = 553; //Password
TX_LOBBY_ROOMSETTINGS = 554; //Room settings
TX_LOBBY_PLAYER_BAN = 556; //Ban from this lobby
TX_LOBBY_PLAYER_KICK = 557; //Kick
TX_LOBBY_PLAYER_SET_HOST = 779; //Promote to host
TX_LOBBY_RANDOMIZE_LOCATIONS = 558; //Randomize locations within teams
TX_LOBBY_MAP_DESCRIPTION = 559; //Description
TX_LOBBY_OPTIONS = 560; //Options
TX_LOBBY_LOCATION_X = 561; //Location %d
TX_LOBBY_SPECTATE = 772; //Spectate
TX_LOBBY_SPECTATOR = 773; //Spectator
TX_LOBBY_ERROR_SELECT_PLAYER = 562; //Error: Please select a player from the save to control
TX_LOBBY_ERROR_NO_MAP = 563; //Error: Map failed to load or no map selected
TX_LOBBY_CANNOT_START = 564; //Cannot start: %s
TX_LOBBY_EVERYONE_NOT_READY = 565; //Not everyone is ready to start
TX_LOBBY_UNABLE_RANDOM_LOCS = 566; //Unable to assign random locations
TX_LOBBY_CANNOT_DISABLE_SPECTATORS = 781; //Cannot disable spectators: Spectators list must be empty
TX_LOBBY_HOST_RIGHTS = 567; //Server has assigned hosting rights to you
TX_LOBBY_GAME_STARTED = 568; //Game started
TX_LOBBY_MAP_BUILD = 569; //Building Map
TX_LOBBY_MAP_FIGHT = 570; //Fighting Map
TX_LOBBY_MAP_COOP = 571; //Co-operative Map
TX_LOBBY_MAP_SPECIAL = 572; //Special map
TX_LOBBY_GAME_OPTIONS = 573; //Game options:
TX_LOBBY_PEACETIME = 574; //Peacetime (minutes)
TX_LOBBY_SLOT_CLOSED = 575; //Closed
TX_LOBBY_HOST_DOES_SETUP = 576; //Host does player setup
TX_LOBBY_DOWNLOAD = 736; //Download
TX_LOBBY_DOWNLOADING = 737; //downloading...
TX_LOBBY_DOWNLOAD_OVERWRITE = 738; //Overwrite existing files
TX_LOBBY_RESET_BANS = 768; //Reset all bans
TX_LOBBY_VIEW_README = 825; //View Readme PDF
TX_LOBBY_PDF_ERROR = 826; //Failed to launch PDF viewer
TX_MULTIPLAYER_WAITING = 577; //Waiting for players:
TX_CHAT_ALL = 578; //All
TX_CHAT_TEAM = 579; //Team
TX_CHAT_SPECTATORS = 794; //Spectators
TX_CHAT_WHISPER_TO = 765; //Whisper to %s
TX_MENU_VOTE_RETURN_LOBBY = 798; //Vote Go to Lobby
TX_MENU_VOTE_RETURN_LOBBY_HINT = 797; //Vote to return this room to the lobby. The game can then be resumed or changed
TX_NET_LOST_CONNECTION = 739; //%s lost connection
TX_NET_HAS_QUIT = 740; //%s has quit
TX_NET_HAS_QUIT_AND_DEFEATED = 989; //%s has quit and defeated
TX_NET_HAS_RECONNECTED = 741; //%s has reconnected
TX_NET_GAME_IN_PROGRESS = 742; //Cannot join while the game is in progress
TX_NET_ROOM_FULL = 743; //Room is full. No more players can join the game
TX_NET_SAME_NAME = 744; //Player with the same name has already joined the room
TX_NET_JOIN_DATA_FILES = 746; //Error: %s has different data files to the host and so cannot join this game
TX_NET_YOUR_DATA_FILES = 747; //Your data files do not match the host
TX_NET_HOSTING_RIGHTS = 748; //Hosting rights reassigned to %s
TX_NET_DIFFERENT_VERSION = 749; //%s has a different version of %s
TX_NET_MISSING_FILES = 750; //%s does not have %s
TX_NET_QUERY_TIMED_OUT = 751; //Query timed out
TX_NET_DROPPED = 752; //The host dropped %s from the game
TX_NET_KICKED = 753; //%s was kicked by the host
TX_NET_BANNED = 766; //%s was banned from this lobby by the host
TX_NET_RECONNECTING = 754; //Attempting to reconnect to the game...
TX_NET_HAS_JOINED = 755; //%s has joined
TX_NET_RECONNECTION_FAILED = 756; //Reconnection failed: %s
TX_NET_RECONNECTION_DROPPED = 757; //The host decided to continue playing without you :(
TX_NET_KICK_TIMEOUT = 758; //Disconnected by the server: Timeout detected
TX_NET_KICK_BY_HOST = 759; //You were kicked by the host
TX_NET_BANNED_BY_HOST = 767; //You were banned by the host
TX_NET_SERVER_STOPPED = 760; //Server stopped responding
TX_NET_INVALID_ROOM = 761; //Invalid room number
TX_NET_BANS_RESET = 769; //The host reset all bans for this lobby
TX_NET_VOTED = 796; //%s voted to return to the lobby (need %s more votes)
TX_NET_VOTE_PASSED = 799; //%s voted to return to the lobby (vote passed)
TX_NET_VOTE_FAILED = 800; //The vote to return to the lobby failed
TX_NET_PROMOTE_LOCAL_SERVER = 809; //You cannot change host when the server is running in your client
TX_NET_MUTED = 1019; //%s has muted you. You can't send messages to him anymore
TX_CREDITS = 580; //KaM Remake Credits
TX_CREDITS_ORIGINAL = 581; //Original Knights & Merchants Credits
TX_CREDITS_PROGRAMMING = 582; //PROGRAMMING:
TX_CREDITS_ADDITIONAL_PROGRAMMING = 583; //ADDITIONAL PROGRAMMING:
TX_CREDITS_ADDITIONAL_GRAPHICS = 584; //ADDITIONAL GRAPHICS:
TX_CREDITS_ADDITIONAL_SOUNDS = 585; //ADDITIONAL SOUNDS:
TX_CREDITS_ADDITIONAL_MUSIC = 586; //ADDITIONAL MUSIC:
TX_CREDITS_ADDITIONAL_TRANSLATIONS = 587; //ADDITIONAL TRANSLATIONS:
TX_CREDITS_SPECIAL = 588; //SPECIAL THANKS TO:
TX_MENU_MAPED_MPMAPS = 589; //Multiplayer maps
TX_MENU_MAPED_SPMAPS = 590; //Singleplayer maps
TX_MENU_MAPED_DLMAPS = 822; //Downloaded maps
TX_MENU_OPTIONS_SCROLL_SPEED = 591; //Scroll speed
TX_MP_MENU_NO_SERVERS = 592; //No servers found
TX_MENU_OPTIONS_MUSIC_SHUFFLE = 593; //Shuffle tracks
TX_MP_MENU_GAME_INFORMATION = 594; //Game information:
TX_MP_STATE_NONE = 595; //-
TX_MP_STATE_LOBBY = 596; //Lobby
TX_MP_STATE_LOADING = 597; //Loading
TX_MP_STATE_GAME = 598; //Game
TX_MODE_BUILD_FIGHT = 599; //Building and Fighting
TX_MODE_FIGHTING = 600; //Fighting
TX_MP_MENU_STATUS_READY = 601; //Ready
TX_MP_MENU_WRONG_VERSION = 602; //Wrong protocol version: %s. Server uses: %s
TX_HOUSES_MARKET_HINT_ADD = 603; //Increase trade amount
TX_HOUSES_MARKET_HINT_REM = 604; //Decrease trade amount
TX_MULTIPLAYER_SAVING_GAME = 605; //Saving game...
TX_MULTIPLAYER_PLAYER_DEFEATED = 606; //%s was defeated!
TX_GAMEPLAY_DROP_PLAYERS = 607; //Drop Players
TX_GAMEPLAY_DROP_PLAYERS_DELAY = 608; //The host will be allowed to drop these players after %d seconds
TX_GAMEPLAY_DROP_PLAYERS_ALLOWED = 609; //The host is now allowed to drop these players
TX_MULTIPLAYER_HOST_DISCONNECTED = 610; //The host (%s) has quit
TX_MULTIPLAYER_HOST_DISCONNECTED_DEFEATED = 990; //The host (%s) has quit and defeated
TX_MULTIPLAYER_ATTEMPT_RECONNECTING = 611; //The connection to the server was lost. Attempting to reconnect...
TX_GAMEPLAY_CONFIRM_QUIT = 612; //Are you sure you want to quit?
TX_GAMEPLAY_CONFIRM_DROP = 613; //Are you sure you want to permanently drop these players?
TX_GAMEPLAY_CONFIRM_CANCEL = 614; //Cancel
TX_GAMEPLAY_OVERLAY_HIDE = 807; //Hide scripted overlay
TX_GAMEPLAY_OVERLAY_SHOW = 808; //Show scripted overlay
TX_HOUSES_MARKET_HINT_BLOCKED = 615; //Trading this resource is not available in this mission
TX_HOUSES_WOODCUTTER_PLANT_CHOP = 616; //Plant and fell
TX_HOUSES_WOODCUTTER_CHOP_ONLY = 617; //Fell only
TX_MP_BLOCKED_BY_PEACETIME = 618; //You are not allowed to do that during peacetime
TX_MP_PEACETIME_REMAINING = 619; //Peacetime remaining: %s
TX_MP_PEACETIME_OVER = 620; //Peacetime is over. To thy weapons!
TX_GAME_TIME = 621; //Game time:|%s
TX_TROOP_HALT_HINT = 622; //Halt troop ('%s')
TX_TROOP_LINK_HINT = 623; //Link up troop ('%s')
TX_TROOP_SPLIT_HINT = 624; //Separate troop ('%s')
TX_MENU_REPLAYS = 625; //Replay Viewer
TX_MENU_VIEW_REPLAY = 626; //View Replay
TX_SAVE_UNSUPPORTED_FORMAT = 627; //Unsupported format %s
TX_SAVE_UNSUPPORTED_VERSION = 628; //Unsupported version %s
TX_SAVE_UNSUPPORTED_MODS = 629; //Unsupported modifications
TX_MENU_PARSE_ERROR = 630; //An error has occurred while parsing the file %s
TX_MENU_LOADING_INITIALIZING = 631; //initializing
TX_MENU_LOADING_SCRIPT = 632; //script
TX_MENU_LOADING_UNITS = 633; //units
TX_MENU_LOADING_HOUSES = 634; //houses
TX_MENU_LOADING_TREES = 635; //trees
TX_MENU_LOADING_DEFINITIONS = 636; //definitions
TX_MENU_LOADING_TILESET = 637; //tileset
TX_MAP_DOESNT_EXIST = 638; //Map not found: %s
TX_SAVE_DOESNT_EXIST = 639; //Save not found: %s
TX_MAP_WRONG_VERSION = 640; //Map files do not match the host for the map: %s
TX_SAVE_WRONG_VERSION = 641; //Save file does not match the host for the save: %s
TX_REPLAY_FAILED = 642; //The replay failed a consistency check. This is a known bug which effects playback of some replays. Do you want to continue watching? \nChoose 'Yes to all' to ignore these kind of errors (Todo translate)
TX_PAUSED_FILE_MISMATCH = 828; //Error: Host's paused file does not match local paused file. An error has occurred or the host might be attempting to cheat.
TX_MULTIPLE_INSTANCES = 643; //You may only have one instance of the game in multiplayer mode at once
TX_ERROR_MODS = 644; //Modifications to the game are not allowed in multiplayer.|Please reinstall to restore the original files.
TX_ERROR_MESSAGE = 645; //An error occurred in the application. Please click Send Bug Report so we can investigate this issue. Thanks for your help!
TX_ERROR_SEND = 646; //Send Bug Report
TX_ERROR_SHOW_DATA = 647; //Show Raw Data
TX_ERROR_RESUME = 648; //Resume Application
TX_ERROR_TERMINATE = 649; //Terminate Application
TX_ERROR_SEND_NEXT = 650; //Next
TX_ERROR_SEND_CONTACT = 651; //Contact Details
TX_ERROR_SEND_NAME = 652; //Your name: (optional)
TX_ERROR_SEND_EMAIL = 653; //Your email: (optional)
TX_ERROR_SEND_REMEMBER = 654; //Remember me
TX_ERROR_SEND_DETAILS = 655; //Error Details
TX_ERROR_SEND_DETAILS_MESSAGE = 656; //In what situation did the error occur? Can you provide any additional information? (English preferred)
TX_ERROR_SEND_SCREENSHOT = 657; //Screenshot
TX_ERROR_SEND_SCREENSHOT_MESSAGE = 658; //Attach a screenshot to the bug report
TX_ERROR_SEND_SCREENSHOT_EDIT = 659; //(click to edit image)
TX_ERROR_SEND_SEND = 660; //Send Report
TX_ERROR_SEND_CANCEL = 661; //Cancel
TX_ERROR_SENDING_TITLE = 662; //Sending bug report...
TX_ERROR_SENDING_CONNECTING = 663; //Connecting to server...
TX_ERROR_SENDING_DATA = 664; //Sending data...
TX_ERROR_SENDING_FAILED = 665; //Sending the crash report failed! Our server might be busy, please try sending it again.
TX_ERROR_WAIT_TITLEBAR = 666; //Information
TX_ERROR_WAIT_MESSAGE = 667; //Please wait a moment...
TX_KEY_FUNC_SCROLL_LEFT = 845; //Scroll Left
TX_KEY_FUNC_SCROLL_RIGHT = 846; //Scroll Right
TX_KEY_FUNC_SCROLL_UP = 847; //Scroll Up
TX_KEY_FUNC_SCROLL_DOWN = 848; //Scroll Down
TX_KEY_FUNC_MENU_BUILD = 849; //Build Menu
TX_KEY_FUNC_MENU_RATIO = 850; //Ratio Menu
TX_KEY_FUNC_MENU_STATS = 851; //Statistics Menu
TX_KEY_FUNC_MENU_MAIN = 852; //Main Menu
TX_KEY_FUNC_HALT = 853; //Halt Command
TX_KEY_FUNC_SPLIT = 854; //Splitup Command
TX_KEY_FUNC_LINKUP = 855; //Linkup Command
TX_KEY_FUNC_FOOD = 856; //Food Command
TX_KEY_FUNC_STORM = 857; //Storm Command
TX_KEY_FUNC_FORM_INCREASE = 858; //Increase Formation
TX_KEY_FUNC_FORM_DECREASE = 859; //Decrease Formation
TX_KEY_FUNC_TURN_CW = 860; //Turn Clockwise
TX_KEY_FUNC_TURN_CCW = 861; //Turn Counterclockwise
TX_KEY_FUNC_GAME_SPEED_1 = 862; //Normal Game Speed
TX_KEY_FUNC_GAME_SPEED_2 = 863; //Game Speed x3
TX_KEY_FUNC_GAME_SPEED_3 = 864; //Game Speed x6
TX_KEY_FUNC_GAME_SPEED_4 = 865; //Game Speed x10
TX_KEY_FUNC_BEACON = 866; //Beacon
TX_KEY_FUNC_PAUSE = 867; //Pause
TX_KEY_FUNC_SHOW_TEAMS = 868; //Show Teams (MP)
TX_KEY_FUNC_ZOOM_IN = 869; //Zoom In
TX_KEY_FUNC_ZOOM_OUT = 870; //Zoom Out
TX_KEY_FUNC_ZOOM_RESET = 871; //Reset Zoom
TX_KEY_FUNC_SELECT_1 = 872; //Select Group 1
TX_KEY_FUNC_SELECT_2 = 873; //Select Group 2
TX_KEY_FUNC_SELECT_3 = 874; //Select Group 3
TX_KEY_FUNC_SELECT_4 = 875; //Select Group 4
TX_KEY_FUNC_SELECT_5 = 876; //Select Group 5
TX_KEY_FUNC_SELECT_6 = 877; //Select Group 6
TX_KEY_FUNC_SELECT_7 = 878; //Select Group 7
TX_KEY_FUNC_SELECT_8 = 879; //Select Group 8
TX_KEY_FUNC_SELECT_9 = 880; //Select Group 9
TX_KEY_FUNC_SELECT_10 = 881; //Select Group 10
TX_KEY_FUNC_SELECT_11 = 993; //Select Group 11
TX_KEY_FUNC_SELECT_12 = 994; //Select Group 12
TX_KEY_FUNC_SELECT_13 = 995; //Select Group 13
TX_KEY_FUNC_SELECT_14 = 996; //Select Group 14
TX_KEY_FUNC_SELECT_15 = 997; //Select Group 15
TX_KEY_FUNC_SELECT_16 = 998; //Select Group 16
TX_KEY_FUNC_SELECT_17 = 999; //Select Group 17
TX_KEY_FUNC_SELECT_18 = 1000; //Select Group 18
TX_KEY_FUNC_SELECT_19 = 1001; //Select Group 19
TX_KEY_FUNC_SELECT_20 = 1002; //Select Group 20
TX_KEY_FUNC_PLAN_ROAD = 1003; //Construct road
TX_KEY_FUNC_PLAN_FIELD = 1004; //Plough field
TX_KEY_FUNC_PLAN_WINE = 1005; //Lay out wine field
TX_KEY_FUNC_ERASE_PLAN = 1006; //Remove building/highlights
TX_KEY_FUNC_SEL_NXT_BLD_UNIT_SAME_TYPE = 1007; //Select next house/unit with same type
TX_KEY_FUNC_DBG_WINDOW = 1008; //Debug window
TX_KEY_FUNC_SPECTATE_PLAYER_1 = 1009; //Spectate player 1
TX_KEY_FUNC_SPECTATE_PLAYER_2 = 1010; //Spectate player 2
TX_KEY_FUNC_SPECTATE_PLAYER_3 = 1011; //Spectate player 3
TX_KEY_FUNC_SPECTATE_PLAYER_4 = 1012; //Spectate player 4
TX_KEY_FUNC_SPECTATE_PLAYER_5 = 1013; //Spectate player 5
TX_KEY_FUNC_SPECTATE_PLAYER_6 = 1014; //Spectate player 6
TX_KEY_FUNC_SPECTATE_PLAYER_7 = 1015; //Spectate player 7
TX_KEY_FUNC_SPECTATE_PLAYER_8 = 1016; //Spectate player 8
TX_KEY_FUNC_REAL_GAME_SPEED = 1017; //Initial MP Game Speed
TX_KEY_FUNC_CENTER_ALERT = 882; //Center to Alert
TX_KEY_FUNC_DELETE_MSG = 883; //Delete Message
TX_KEY_FUNC_SHOW_GAME_CHAT = 884; //Show Game Chat (MP)
TX_KEY_FUNC_CLOSE_MENU = 885; //Close Menu's
TX_KEY_FUNC_DBG_MAP = 886; //Debug Show Map
TX_KEY_FUNC_DBG_VICTORY = 887; //Debug Victory
TX_KEY_FUNC_DBG_DEFEAT = 888; //Debug Defeat
TX_KEY_FUNC_DBG_SCOUT = 889; //Debug Add Scout
TX_KEY_FUNC_MAPEDIT_EXTRA = 890; //Extra's Menu
TX_KEY_FUNC_MAPEDIT_TERAIN_EDIT = 891; //Terrain Editor
TX_KEY_FUNC_MAPEDIT_VILLAGE_PLAN = 892; //Village Planning
TX_KEY_FUNC_MAPEDIT_VISUAL_SCRIPT = 893; //Visual Scripting
TX_KEY_FUNC_MAPEDIT_GLOBAL_SCRIPT = 894; //Global Scripting
TX_KEY_FUNC_MAPEDIT_MENU_MAIN = 895; //Main Menu
TX_KEY_FUNC_MAPEDIT_SUBMENU_1 = 896; //Sub-menu 1
TX_KEY_FUNC_MAPEDIT_SUBMENU_2 = 897; //Sub-menu 2
TX_KEY_FUNC_MAPEDIT_SUBMENU_3 = 898; //Sub-menu 3
TX_KEY_FUNC_MAPEDIT_SUBMENU_4 = 899; //Sub-menu 4
TX_KEY_FUNC_MAPEDIT_SUBMENU_5 = 900; //Sub-menu 5
TX_KEY_FUNC_MAPEDIT_SUBMENU_6 = 901; //Sub-menu 6
TX_KEY_FUNC_UNKNOWN = 903; //~~~ Unknown value
TX_KEY_UNASSIGNABLE = 902; //Ctrl and Shift are unassignable
TX_KEY_LMB = 904; //Left Mouse Button
TX_KEY_MMB = 905; //Middle Mouse Button
TX_KEY_RMB = 906; //Right Mouse Button
TX_KEY_BREAK = 907; //Break
TX_KEY_BACKSPACE = 908; //Backspace
TX_KEY_TAB = 909; //TAB
TX_KEY_CLEAR = 910; //Clear
TX_KEY_ENTER = 911; //Return
TX_KEY_SHIFT = 912; //Shift
TX_KEY_CTRL = 913; //Control
TX_KEY_ALT = 914; //Alt
TX_KEY_PAUSE = 915; //Pause
TX_KEY_CAPS = 916; //Caps Lock
TX_KEY_ESC = 917; //Escape
TX_KEY_SPACE = 918; //Space Bar
TX_KEY_PG_UP = 919; //Page Up
TX_KEY_PG_DOWN = 920; //Page Down
TX_KEY_END = 921; //End
TX_KEY_HOME = 922; //Home
TX_KEY_ARROW_LEFT = 923; //Left Arrow Key
TX_KEY_ARROW_UP = 924; //Up Arrow Key
TX_KEY_ARROW_RIGHT = 925; //Right Arrow Key
TX_KEY_ARROW_DOWN = 926; //Down Arrow Key
TX_KEY_SELECT = 927; //Select
TX_KEY_PRINT = 928; //Print
TX_KEY_EXECUTE = 929; //Execute
TX_KEY_PRINT_SCREEN = 930; //Print Screen
TX_KEY_INSERT = 931; //Insert
TX_KEY_DELETE = 932; //Delete
TX_KEY_HELP = 933; //Help
TX_KEY_NUM_0 = 934; //Num Pad 0
TX_KEY_NUM_1 = 935; //Num Pad 1
TX_KEY_NUM_2 = 936; //Num Pad 2
TX_KEY_NUM_3 = 937; //Num Pad 3
TX_KEY_NUM_4 = 938; //Num Pad 4
TX_KEY_NUM_5 = 939; //Num Pad 5
TX_KEY_NUM_6 = 940; //Num Pad 6
TX_KEY_NUM_7 = 941; //Num Pad 7
TX_KEY_NUM_8 = 942; //Num Pad 8
TX_KEY_NUM_9 = 943; //Num Pad 9
TX_KEY_NUM_MULTIPLY = 944; //Num Pad *
TX_KEY_NUM_PLUS = 960; //Num Pad +
TX_KEY_SEPARATOR = 945; //Separator
TX_KEY_NUM_MINUS = 946; //Num Pad -
TX_KEY_NUM_DOT = 947; //Num Pad .
TX_KEY_NUM_DIVIDE = 948; //Num Pad /
TX_KEY_NUM_LOCK = 949; //Num Lock
TX_KEY_SCROLL_LOCK = 950; //Scroll Lock
TX_KEY_LEFT_SHIFT = 951; //Left Shift
TX_KEY_RIGHT_SHIFT = 952; //Right Shift
TX_KEY_LEFT_CTRL = 953; //Left Control
TX_KEY_RIGHT_CTRL = 954; //Right Control
TX_KEY_LEFT_ALT = 955; //Left Alt
TX_KEY_RIGHT_ALT = 956; //Right Alt
TX_KEY_PLAY = 957; //Play
TX_KEY_ZOOM = 958; //Zoom
TX_KEY_COMMON = 961; //Common Keys
TX_KEY_GAME = 962; //Game Keys
TX_KEY_MAPEDIT = 963; //Map Editor Keys
TX_KEY_SPECTATE_REPLAY = 1018; //Spectate/Replay view Keys
TX_MSG_HOUSE_UNOCCUPIED__22 = 966; //This armor smithy is not occupied
TX_MSG_HOUSE_UNOCCUPIED_ARMORYWORKSHOP = 967; //This armory workshop is not occupied
TX_MSG_HOUSE_UNOCCUPIED_BAKERY = 968; //This bakery is not occupied
TX_MSG_HOUSE_UNOCCUPIED_BUTCHERS = 969; //This butcher's is not occupied
TX_MSG_HOUSE_UNOCCUPIED_COALMINE = 970; //This coal mine is not occupied
TX_MSG_HOUSE_UNOCCUPIED_FARM = 971; //This farm is not occupied
TX_MSG_HOUSE_UNOCCUPIED_FISHERMANS = 972; //This fisherman's is not occupied
TX_MSG_HOUSE_UNOCCUPIED_GOLDMINE = 973; //This gold mine is not occupied
TX_MSG_HOUSE_UNOCCUPIED_IRONMINE = 974; //This iron mine is not occupied
TX_MSG_HOUSE_UNOCCUPIED_IRONSMITHY = 975; //This iron smithy is not occupied
TX_MSG_HOUSE_UNOCCUPIED_METALLURGISTS = 976; //This metallurgist's is not occupied
TX_MSG_HOUSE_UNOCCUPIED_MILL = 977; //This mill is not occupied
TX_MSG_HOUSE_UNOCCUPIED_QUARRY = 978; //This quarry is not occupied
TX_MSG_HOUSE_UNOCCUPIED_SAWMILL = 979; //This sawmill is not occupied
TX_MSG_HOUSE_UNOCCUPIED_SIEGEWORKSHOP = 980; //This siege workshop is not occupied
TX_MSG_HOUSE_UNOCCUPIED_STABLES = 981; //This stables is not occupied
TX_MSG_HOUSE_UNOCCUPIED_SWINEFARM = 982; //This swine farm is not occupied
TX_MSG_HOUSE_UNOCCUPIED_TANNERY = 983; //This tannery is not occupied
TX_MSG_HOUSE_UNOCCUPIED_WATCHTOWER = 984; //This watchtower is not occupied
TX_MSG_HOUSE_UNOCCUPIED_WEAPONSMITHY = 985; //This weapon smithy is not occupied
TX_MSG_HOUSE_UNOCCUPIED_WEAPONSWORKSHOP = 986; //This weapons workshop is not occupied
TX_MSG_HOUSE_UNOCCUPIED_VINEYARD = 987; //This vineyard is not occupied
TX_MSG_HOUSE_UNOCCUPIED_WOODCUTTERS = 988; //This woodcutter's is not occupied