This is a QuakeWorld server mod meant to run with mvdsv that adds several game modes to KTX with smash style gameplay.
In-game, your armor number is replaced with your current knockback %, and when you do damage to an opponent your UI health number shows your target's current knockback %.
Starting at 0% on spawn, you take very little knockback.
Quake damage numbers add 1/4th of the normal value (a direct rocket adds 110/4 = 27%, a single LG cell adds 7.5% and can stack 75%/s max DPS).
By 100% you take normal knockback, and by 200% you're taking double knockback.
LG Knockback is nerfed above certain percents so that Rocket Launcher gets to shine for most killing blows.
Axe is stupid strong, but good luck landing a hit.
The only way to die is to get knocked outside of the level or be telefragged.
When you get knocked off the level, use Quake air physics to redirect your momentum and try to recover.
Press jump in the air to double jump, and aim at a ledge to ledge-grab (then jump again to get back on the level).
All of the new custom modes enable Smash style gameplay as above. Hitting a teammate won't increase their percentage, but it will knock them back scaled by their %.
Games with "packman" enabled will have a glowing green backpack that spawns. Collecting it gives you 1 point every 5s, but it also damages you over time (25% every time it gives a point). In team and duel modes the packman's killer receives the pack; in FFA or for team-kills the pack respawns randomly after the carrier dies.
In prematch, the following commands can be entered to change the server's mode:
- smashmodeffa - Smash Free-For-All, 10 fraglimit
- smashmode1on1 - Smash Duel, 10 fraglimit
- smashmodearena - Winner stays rotating duels starting from 0%, 10 fraglimit
- smashmodetdm - Smash Team Deathmatch, 5 minute timelimit
- smashmodewipeout - Smash Wipeout, round-based (bo9) wherein you win a round by having all players on the enemy team dead at the same time, and each death increases your respawn timer.
- smashpackffa - Packman Free-For-All, 10 minute timelimit or 50 fraglimit
- smashpack1on1 - Packman Duel, 10 minute timelimit or 50 fraglimit
- smashpacktdm - Packman Team Deathmatch, 5 minute timelimit or 50 fraglimit
Originals: qsm-ring, qsm-push
Mods to existing maps: qsm-aero, qsm-cata, qsm-dm2, qsm-dm3, qsm-dm4, qsm-dm6, qsm-pkeg
The only real requirement for playable maps is to have trigger_hurt boxes that do enough damage to kill the player when they are shoved into them. We've found that making the surrounding killboxes far and wide play best. If there is a ceiling killbox, try at least 900 units above the top floor. Or be creative and you do you, I'd love to see more cool maps for this!
KovaaK - smash mod idea, code (original mod made without KTX in 2004-2005)
Nick - packman idea, running servers
Mgli - maps
Ckap - hardest man to chase in packman, running servers
Toxic - packman double jump nerf idea, <3
Everyone who has played - thank you for your input, feedback, reactions, and everything. It's been a joy experiencing Quake like this with you!
Original KTX README.md follows:
KTX (Kombat Teams eXtreme) is a popular QuakeWorld server modification, adding numerous features to the core features of the server.
Although it had been developed to be Quakeworld server agnostic, it has over the years been developed very close to MVDSV to which it has become an extent, thus compatibility with other Quakeworld servers might not have been maintained.
The following instructions will help you get KTX installed on a running MVDSV server using prebuilt binaries. Details on how to compile your own KTX binary will also be included to match specific architectures or for development purposes.
The following architectures are fully supported by KTX and are available as prebuilt binaries:
- Linux amd64 (Intel and AMD 64-bits processors)
- Linux i686 (Intel and AMD 32-bit processors)
- Linux aarch (ARM 64-bit processors)
- Linux armhf (ARM 32-bit processors)
- Windows x64 (Intel and AMD 64-bits processors)
- Windows x86 (Intel and AMD 32-bit processors)
You can find the prebuilt binaries on this download page.
KTX is a server mod and won't run without a proper Quakeworld server set up. MVDSV is the recommended one, but [FTE][fte] might work as well (unconfirmed with current code).
For more detailed information we suggest looking at the nQuake server, which uses MVDSV and KTX as QuakeWorld server.
Assuming you have installed essential build tools and CMake
mkdir build && cmake -B build . && cmake --build build
Build artifacts would be inside build/
directory, for unix like systems it would be qwprogs.so
.
You can also use build_cmake.sh
script, it mostly suitable for cross compilation
and probably useless for experienced CMake user.
Some examples:
./build_cmake.sh linux-amd64
should build KTX for linux-amd64
platform, release version, check cross-cmake directory for all platforms
B=Debug ./build_cmake.sh linux-amd64
should build KTX for linux-amd64 platform with debug
V=1 B=Debug ./build_cmake.sh linux-amd64
should build KTX for linux-amd64 platform with debug, verbose (useful if you need validate compiler flags)
V=1 B=Debug BOT_SUPPORT=OFF ./build_cmake.sh linux-amd64
same as above but compile without bot support
G="Unix Makefiles" ./build_cmake.sh linux-amd64
force CMake generator to be unix makefiles
./build_cmake.sh linux-amd64 qvm
build KTX for linux-amd64
and QVM
version, you can provide
any platform combinations.
For the versions available, see the tags on this repository.
(Listed by last name alphabetic order)
- Ivan "qqshka" Bolsunov
- Dominic "oldman" Evans
- Anton "tonik" Gavrilov
- Andrew "ult" Grondalski
- Paul Klumpp
- Niclas "empezar" Lindström
- Dmitry "disconnect" Musatov
- Peter "meag" Nicol
- Andreas "molgrum" Nilsson
- Alexandre "deurk" Nizoux
- Tero "Renzo" Parkkonen
- Joseph "bogojoker" Pecoraro
- Michał "_KaszpiR_" Sochoń
- Jonny "dimman" Svärd
- Vladimir "VVD" Vladimirovich
- Florian "Tuna" Zwoch
We try to stick to our code of conduct when it comes to interaction around this project. See the CODE_OF_CONDUCT.md file for details.
This project is licensed under the GPL-2.0 License - see the LICENSE.md file for details.
- Thanks to kemiKal, Cenobite, Sturm and Fang for Kombat teams 2.21 which has served as a base for KTX.
- Thanks to Jon "bps" Cednert for the KTX logo.
- Thanks to the fine folks on Quakeworld Discord for their support and ideas.