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Update all examples to use spir-v bytes by default #86

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axsaucedo opened this issue Nov 2, 2020 · 1 comment
Closed

Update all examples to use spir-v bytes by default #86

axsaucedo opened this issue Nov 2, 2020 · 1 comment

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@axsaucedo
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As per #85 all examples should be updated to use spir-v bytes for shaders instead of the raw glsl/hlsl string by default as more devices support this by default.

@axsaucedo
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Done in 0.5.0

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